Commit Graph

163 Commits

Author SHA1 Message Date
LemonNexus 1be69b1879 feat(ui): add armor set selection to armor selector
- Added tabs to ArmorSelectorDialog: Individual Pieces and Full Sets
- Armor sets show total protection across all 7 pieces
- Selecting a full set auto-populates all 7 armor slots in loadout manager
- Added armor_set_selected signal for full set selection
- Shows summary of equipped pieces and any missing ones
2026-02-09 17:04:21 +00:00
LemonNexus 1b176b96a8 feat(hud): integrate loadout-based cost tracking in HUD
- Added LoadoutSelectionDialog for choosing loadout when starting session
- Added set_cost_tracker() method to HUDOverlay for SessionCostTracker integration
- Added new display row for loadout metrics: $/shot, $/hit, $/heal, hits, heals
- Added mindforce cost support
- Updated start_session() to accept loadout_id and per-action costs
- Updated _refresh_display() to show new cost metrics
2026-02-09 16:14:51 +00:00
LemonNexus af624b26e0 feat(core): add loadout-session integration and cost tracking
- Added loadouts table to schema with full gear configuration
- Created LoadoutDatabase for CRUD operations on loadouts
- Created SessionCostTracker for real-time cost tracking based on loadout
- Added cost per shot/hit/heal tracking to HUDStats
- Added mindforce cost support throughout
- Database schema updated with loadout_id foreign key in hunting_sessions
2026-02-09 16:11:15 +00:00
LemonNexus b58af87533 feat(loadout): add mindforce implant field and tier-based enhancers to LoadoutConfig
- Added mindforce_implant and mindforce_decay_pec fields
- Changed enhancers from list to Dict[int, NexusEnhancer] for tier-based system
- Updated get_total_decay_per_shot() to include enhancer and mindforce decay
- Max 10 tiers, 1 enhancer per tier
2026-02-09 16:01:16 +00:00
LemonNexus 1e115db548 feat(ui): add armor set and mindforce implant selectors
- Created ArmorSetSelectorDialog for browsing full armor sets
- Created MindforceImplantSelectorDialog for MF chips/implants
- Both dialogs integrate with Entropia Nexus API
- Filter by type, search, and preview functionality included
2026-02-09 15:59:29 +00:00
LemonNexus a5f286a76b fix(ui): update attachment selector to use new API endpoints
- Updated AttachmentLoaderThread to fetch from separate endpoints:
  - /weaponamplifiers for amplifiers
  - /weaponvisionattachments for scopes
  - /absorbers for absorbers
- Fixed get_all_attachments() AttributeError
2026-02-09 15:49:11 +00:00
LemonNexus 09e07984a0 fix(calc): correct PEC to PED conversion for cost/shot display
Cost per shot was showing PEC values labeled as PED (100x too high).
Now properly converts PEC to PED by dividing by 100 before display.

Before: 916.80 PEC displayed as 9.1680 PED (wrong)
After: 916.80 PEC displayed as 0.0917 PED (correct)
2026-02-09 15:12:39 +00:00
LemonNexus bd6abd60c2 refactor(ui): replace per-hour metrics with per-action cost metrics
Removed confusing per-hour calculations and replaced with practical
per-action metrics that players actually need:

New Metrics Displayed:
- ⚔️ Weapon: Cost/Shot (PED), DPS, DPP
- 🛡️ Armor: Cost/Hit (PED), Protection
- 💚 Healing: Cost/Heal (PED), HP/PEC

Removed:
- Activity Settings section (Shots/Hour, Hits/Hour, Heals/Hour)
- Per-hour cost calculations

The Break-Even calculator remains based on mob HP.

These metrics represent actual costs per action taken:
- Each shot fired costs X PED
- Each hit taken costs Y PED
- Each heal used costs Z PED

Much more intuitive for tracking hunt profitability.
2026-02-09 15:02:56 +00:00
LemonNexus 2183b79ce8 feat(ui): add separate Left/Right ring slots in loadout manager
- Split accessories section into Left Ring and Right Ring selectors
- Added Clothing and Pet buttons
- Updated AccessoriesSelectorDialog to accept slot_filter parameter
- Filter rings by Left Finger/Right Finger slot when selecting
- Store current_left_ring and current_right_ring in loadout
- Display ring effects (multi-effect support) in the UI

Ring effects like 'Decreased Critical Damage Taken 4%, Increased
Dodge Chance 4%' are now properly displayed.
2026-02-09 14:46:35 +00:00
LemonNexus 1db965f92a fix(ui): update ring selection to use effects dict
Fixed AttributeError in _on_ring_selected - NexusRing now uses
effects dict instead of effect_type/effect_value fields.
2026-02-09 14:39:50 +00:00
LemonNexus ad3d8e535a fix(api): correct rings endpoint to /clothings with Type=Ring filter
- Changed endpoint from /rings to /clothings (correct plural form)
- Filter clothings for Type=Ring to get actual ring data
- Updated NexusRing dataclass to match API structure:
  - slot: 'Left Finger', 'Right Finger'
  - gender: 'Both', 'Male', 'Female'
  - effects: Dict of effect name -> value
  - max_tt/min_tt: PED values from Economy
- Updated UI to display effects dict properly
- Maintained hardcoded fallback
2026-02-09 14:28:14 +00:00
LemonNexus 032245ccad fix(ui): emit LoadoutConfig object instead of just name
The loadout_saved signal was emitting a string (loadout name) but
on_loadout_selected expected an object with .name attribute.
Now emits the full LoadoutConfig so all gear data is available.
2026-02-09 14:18:19 +00:00
LemonNexus 499c4c7383 fix(ui): show message when rings/clothing API data unavailable
The Entropia Nexus API doesn't have /rings or /clothing endpoints (404).
Added placeholder messages in the accessories selector instead of showing
empty lists. Pets endpoint works correctly (84 pets loaded).
2026-02-09 14:17:06 +00:00
LemonNexus 4d7d4e7545 fix(ui): add missing QComboBox import in accessories_selector.py
Selector dialog was failing to open due to NameError on QComboBox.
2026-02-09 14:14:02 +00:00
LemonNexus 36bc075e95 fix(armor): correct decay_per_hit to decay_per_hp field name
Fixed AttributeError where code was referencing non-existent 'decay_per_hit'
instead of the correct 'decay_per_hp' field on ArmorPiece and ArmorPlate.

- ui/loadout_manager.py: _get_current_config() plate/piece copy
- core/armor_system.py: equip_armor_selection() piece copy
2026-02-09 14:13:07 +00:00
LemonNexus d9921993c8 fix(ui): remove non-existent AttachmentManagerWidget from imports 2026-02-09 13:44:59 +00:00
LemonNexus 48bce51d0f fix(loadout): add missing Nexus imports
- NexusAttachment, NexusEnhancer, NexusRing, NexusClothing, NexusPet
2026-02-09 13:08:01 +00:00
LemonNexus ad9cd2cd4c fix(loadout): remove leftover code causing indentation error
- Removed old attachment selection dialog code
- Fixed _on_attach() method
2026-02-09 13:06:05 +00:00
LemonNexus 78234da448 feat(loadout): complete data model for all gear types
- LoadoutConfig now includes:
  - weapon_enhancers: List of up to 10 enhancer configs
  - armor_plates: Dict of plate configs per slot
  - left_ring, right_ring: Ring selections
  - clothing_items: List of clothing
  - pet: Selected pet

- Cost calculations updated:
  - get_total_decay_per_shot() includes enhancer decay
  - calculate_armor_cost_per_hour() includes plate decay

- Serialization updated:
  - to_dict() handles enhancers and plates
  - from_dict() handles all new fields with defaults
2026-02-09 12:05:16 +00:00
LemonNexus cf7c4ab5de feat(loadout): add plate search button to each armor slot
- Each armor slot now has a 🔍 button for plate selection
- Opens PlateSelectorDialog filtered by armor's highest protection type
- Selected plates from API are added to the slot's combo box
- Plates auto-selected after API selection
2026-02-09 11:59:06 +00:00
LemonNexus 88a3c8b551 feat(loadout): wire ALL selectors into LoadoutManager
- Attachment buttons now open AttachmentSelectorDialog (API-based)
- NEW: Enhancer selection button with warning about breakage
- NEW: Accessories section (Rings, Clothing, Pets)
- Methods for all selectors:
  - _on_select_attachment() - Amps, Scopes, Absorbers
  - _on_select_enhancer() - Weapon/Armor enhancers
  - _on_select_accessories() - Rings, Clothing, Pets
  - _on_ring_selected(), _on_clothing_selected(), _on_pet_selected()

Complete gear selection now available!
2026-02-09 11:57:27 +00:00
LemonNexus c490a84982 feat(selectors): add enhancer and accessories selectors
- NEW: ui/enhancer_selector.py - Weapon/Armor enhancer browser
  - Filter by type (Damage, Economy, Range, etc.)
  - Filter by tier (1-5+)
  - Risk level indicator (Low/Medium/High break chance)
  - Warning about enhancer breakage

- NEW: ui/accessories_selector.py - Rings, Clothing, Pets browser
  - Tabbed interface: Rings / Clothing / Pets
  - Rings: Limited items highlighted
  - Clothing: Buff display, cosmetic indicator
  - Pets: Effect display, level requirements
2026-02-09 11:54:00 +00:00
LemonNexus 1c0d684c4c feat(selectors): add plate and attachment selectors
- NEW: ui/plate_selector.py - Searchable plate browser
  - Filter by protection type (Impact, Cut, etc.)
  - Filter by minimum protection
  - Highlights plates matching mob damage type

- NEW: ui/attachment_selector.py - Tabbed attachment browser
  - Tabs: All, Amplifiers, Scopes, Sights, Absorbers
  - Search within each category
  - Color-coded by attachment type
2026-02-09 11:50:45 +00:00
LemonNexus 649aa77bc9 feat(loadout): wire armor and healing API selectors into LoadoutManager
- Added 'Search Entropia Nexus Armors' button
- Added 'Search Healing Tools from Nexus' button
- New methods: _on_select_armor_from_api(), _on_select_healing_from_api()
- Armor selection shows durability and protection summary
- Healing selection auto-updates cost and heal amount fields
2026-02-09 11:47:51 +00:00
LemonNexus dceafbc69f feat(api): full Entropia Nexus API integration + searchable selectors
- NEW: core/nexus_full_api.py - Complete API for all gear types
  - Weapons, Armors, Plates, Attachments, Enhancers
  - Healing Tools, Rings, Clothing, Pets
  - Search across all categories

- NEW: ui/armor_selector.py - Searchable armor browser
  - Real-time search, filter by protection type
  - Preview panel with economy info

- NEW: ui/healing_selector.py - Searchable healing tool browser
  - Filter by type (FAP/Chip/Limited)
  - Filter by heal amount
  - Color-coded economy ratings

All gear now searchable like weapons!
2026-02-09 11:43:25 +00:00
LemonNexus 8e26602069 fix(ui): update ArmorSlotWidget to use new Nexus slot names
- CHEST -> TORSO
- LEFT_ARM/RIGHT_ARM -> ARMS
- LEFT_HAND/RIGHT_HAND -> HANDS
- THIGHS -> LEGS
- Added SHINS and FEET
2026-02-09 11:18:26 +00:00
LemonNexus 95a511bbfd feat(gear): add real healing tools and Frontier armor set
- LoadoutManager now uses real healing_tools.py database (25+ tools)
- Added categorized healing tools: Medical Tools and Restoration Chips
- Added Frontier Set (Adjusted) with all 7 pieces
- Includes Regeneration Chip IV (L) for test run
2026-02-09 10:51:32 +00:00
LemonNexus c8128e954f fix(ui): correct signal name loadout_saved (not loadout_selected) 2026-02-09 10:46:11 +00:00
LemonNexus 37302d6a5a fix(ui): add missing ArmorSelectorDialog class
- Implemented ArmorSelectorDialog for selecting armors from API
- Search functionality by name
- Displays protection stats (Impact, Cut, Stab, etc.)
- Fixes ImportError in ui/__init__.py
2026-02-09 10:42:32 +00:00
LemonNexus dd2fce8b62 docs: add comprehensive test hunt guide
- Step-by-step instructions for first test hunt
- Pre-test checklist
- Expected cost calculations
- Troubleshooting section
- Post-test review steps
2026-02-09 10:40:46 +00:00
LemonNexus 66f36b4a89 feat(armor): complete armor system with sets and 7-slot plates
- Full armor sets (Ghost, Gremlin, Angel, etc.)
- Individual armor piece mix & match
- 7 plate slots (one per armor piece)
- Plate takes damage FIRST (shield layer)
- Separate decay calculation for plate + armor
- NEW: core/armor_system.py (44KB)
- Integrated into LoadoutManager
2026-02-09 10:31:56 +00:00
LemonNexus ae182f408b feat(armor): implement official decay formula (VU 15.15)
- Formula: Decay = damage * 0.05 * (1 - durability/100000)
- Added armor_decay.py with complete calculation module
- Database of 30+ armors with durability values
- Economy comparison: Ghost (20.41) → Perseus L (23.53) hp/pec
- Example: 15 dmg on Ghost = 0.00735 PED decay
2026-02-09 10:27:05 +00:00
LemonNexus 08aec368a9 docs: add official armor guide from PlanetCalypsoForum 2020 edition
- Loot 2.0 armor changes (June 2017)
- Correct decay mechanics (plate/armor independent)
- Armor progression guide (Gremlin → Ghost → Adj Nemesis)
- 20 hp/pec base economy standard
- Damage absorption flow and formulas
2026-02-09 10:21:57 +00:00
LemonNexus dca96662b0 fix(loadout): convert ammo units to PEC correctly (1 ammo = 0.01 PEC)
- Ammo Burn from API is in ammo units, not PEC
- 1 ammo = 0.01 PEC = 0.0001 PED
- Was treating 848 ammo as 848 PEC (WRONG)
- Now correctly: 848 ammo = 8.48 PEC
- Fixes cost calculation: 30,552 PED/hr → ~330 PED/hr
2026-02-09 10:09:19 +00:00
LemonNexus d24d5e149e feat(swarm): Agent swarm - Loadout Manager v2.0, Armor Decay, Attachments
- Loadout Manager v2.0 with full Nexus API integration (3,099 weapons, 1,985 armors)
- Attachment system: Amplifiers, Scopes, Absorbers, Armor Platings
- Weapon/Armor/Attachment selectors with real data
- Armor decay tracking when hit (cost added to HUD)
- Complete cost calculations (weapon + armor + attachments + healing)
- NEW: ui/attachment_selector.py standalone module
- Updated core/nexus_api.py with decay fields
- DPP display in HUD overlay
2026-02-09 09:28:41 +00:00
LemonNexus 32e095350b feat(attachments): add attachment system and DPP display
- Created core/attachments.py with full attachment type system
- Supports: Amplifiers, Scopes, Absorbers, Finder Amps, Platings, Enhancers, Implants
- Added DPP display to HUD overlay
- Attachment compatibility validation rules
2026-02-09 09:15:03 +00:00
LemonNexus 8014b63e75 feat(hud): estimated kills - each loot event = 1 kill
- Every loot batch (You received [item]) = 1 estimated kill
- Label shows 'EST. KILLS' to indicate estimated value
- Simple and consistent kill tracking
2026-02-08 23:54:54 +00:00
LemonNexus b3d257a42d fix(hud): simplify kill tracking - only count non-Shrapnel loot
- Shrapnel-only mobs undercounted, but no overcounting
- Better to undercount than overcount for profit analysis
- Removes complex Shrapnel heuristic
2026-02-08 23:52:33 +00:00
LemonNexus 31ead88886 fix(hud): reset Shrapnel counter on non-Shrapnel loot
- Non-Shrapnel loot = 1 kill AND reset Shrapnel counter
- Prevents overcounting when mob drops Shrapnel + Oil
- Shrapnel counted as 1 kill per 2 pieces
2026-02-08 23:51:02 +00:00
LemonNexus ff7b304c78 fix(hud): improved kill tracking with Shrapnel heuristic
- Non-Shrapnel loot = definite kill
- Shrapnel: every 2 Shrapnel = 1 kill (since mobs drop 1-2 Shrapnel)
- This handles mobs that drop only Shrapnel
- Reset Shrapnel counter on session start
2026-02-08 23:47:37 +00:00
LemonNexus 647728a1d4 feat(hud): add shots fired counter and fix kill tracking
- Add shots_fired counter to HUDStats
- Display SHOTS in HUD next to DAMAGE DEALT/TAKEN
- Track 1 shot per damage event
- Fix kills: count when non-Shrapnel loot is received
- Shrapnel excluded from kill count (every mob drops it)
2026-02-08 23:43:37 +00:00
LemonNexus 3a3e389f05 fix(hud): correct cost calculation using weapon decay from Nexus API
- Use actual weapon decay (PEC) from API instead of broken DPP calculation
- Add decay and ammo_burn to weapon stats passed from Gear Selector
- Cost per shot = decay (in PEC) / 100 = PED
2026-02-08 23:34:02 +00:00
LemonNexus 0a12b22498 fix(hud): fix Decimal/float division error in cost calculation
- Convert both damage and dpp to Decimal before division
- Proper Decimal arithmetic for precision
2026-02-08 23:28:44 +00:00
LemonNexus 445d0bb6f3 fix(hud): add missing kills and globals layout definitions 2026-02-08 23:24:35 +00:00
LemonNexus 7c38b398f3 feat(hud): cost tracking and profit/loss calculation
- HUD now shows: LOOT, COST, and PROFIT/LOSS (P/L)
- Profit/Loss color-coded: Green=profit, Red=loss, White=break-even
- Cost estimated from weapon DPP and damage dealt
- Weapon stats (DPP, cost/hour) passed when starting session
- Tracks cost per shot based on damage output
- All stats persisted in HUDStats dataclass
2026-02-08 23:22:13 +00:00
LemonNexus e9dc72df23 fix(gui): remove duplicate code causing IndentationError in gear_selector.py 2026-02-08 23:14:22 +00:00
LemonNexus 3cd0613e10 feat(gui): full gear selection - weapons, armors, and finders
- Gear Selector now supports: Weapons, Armors, Finders
- Weapons: 3,099 items with DPP, cost/hour, damage
- Armors: 1,985 items with protection values
- Finders: 106 items with depth/radius
- Menu: Tools → Select Gear → Weapon/Armor/Finder
- Shortcuts: Ctrl+W (weapon), Ctrl+Shift+A (armor), Ctrl+Shift+F (finder)
- Sync API for simpler code
2026-02-08 23:11:07 +00:00
LemonNexus f8ddb8f650 feat(gui): update Gear Selector to use real Nexus API
- Loads 3099+ real weapons from api.entropianexus.com
- Shows: Name, Type, Damage, DPP, Cost/hour, Efficiency
- Async loading in background thread (no UI freeze)
- Search by name
- Detailed stats preview
- Ready for production use
2026-02-08 23:04:22 +00:00
LemonNexus b8e7a892ff feat(gui): add Gear Selector and fix kill counting
- Remove auto-kill counting on loot (was overcounting)
- Add GearSelectorDialog to select weapons/armor/tools from Nexus API
- Add Tools → Select Gear menu (Ctrl+G)
- Selected weapon now shows in HUD during session
- Uses mock data from nexus_api.py for now
2026-02-08 22:42:55 +00:00
LemonNexus 0f4d1271f8 fix(gui): ProjectStatsDialog uses correct ProjectData fields
- Remove references to non-existent description, session_count, last_session
- Use project.type, project.status, project.metadata for description
- Fixes AttributeError when viewing project stats
2026-02-08 22:34:00 +00:00
LemonNexus 59094ee469 fix(gui): SQLite thread safety - use queue for cross-thread database access
- LogWatcher callbacks now queue events instead of direct DB access
- Main thread processes queue every 100ms
- Fixes 'SQLite objects created in a thread can only be used in that same thread' error
- Loot will now be properly recorded to database
2026-02-08 22:33:08 +00:00
LemonNexus e1316076bf fix(gui): logging methods don't depend on log_watcher
- log_debug/info/warning/error now use _append_log directly
- Avoids AttributeError when log_watcher is None during init
- LogWatcher is only used for game events, not UI logging
2026-02-08 22:14:52 +00:00
LemonNexus e2388dadaf fix(gui): correct create_project call - use metadata not description
- ProjectManager.create_project signature: (name, project_type, metadata=None)
- GUI was incorrectly passing description as 3rd arg
- Now passes metadata={'description': description}
- Add test_gui_simple.py for quick integration testing
2026-02-08 22:11:05 +00:00
LemonNexus d283de84ee fix(gui): remove session_count from project list - ProjectData doesn't have this field
Show Type and Status columns instead of Sessions
2026-02-08 22:08:13 +00:00
LemonNexus a0dd7f8cad fix(gui): correct ProjectManager method names
- get_all_projects() → list_projects()
- get_project() → load_project()
- create_project() now includes project_type='hunt' parameter

Fixes AttributeError on startup
2026-02-08 22:06:07 +00:00
LemonNexus 25a25d031e fix(gui): integrate real LogWatcher and ProjectManager into MainWindow
- Replace placeholder classes with real core.database, core.project_manager, core.log_watcher
- Add LogWatcher lifecycle management (start/stop in background thread)
- Connect log events to HUD updates (loot, damage, globals, etc.)
- Add database session tracking
- Fix session stop to properly end database session and stop LogWatcher

This enables real-time log parsing in the GUI!
2026-02-08 22:03:06 +00:00
LemonNexus 5b0c180a59 fix(hud): session tracking and drag improvements
- main_window: Actually call hud.start_session() to reset stats and start timer
- hud_overlay: Add SetWindowPos refresh after WinAPI style changes
- This fixes stats not resetting and drag not working on Windows
2026-02-08 21:40:48 +00:00
LemonNexus 6155aad694 fix(hud): disable auto-hide by default, add debug mode
- Auto-hide feature disabled by default (was causing issues)
- Add debug mode to see detected window titles
- Add get_foreground_window_title() for troubleshooting
- Case-insensitive window title matching
2026-02-08 21:35:29 +00:00
LemonNexus 6ed97f3ffa feat(hud): add game window detection for auto-hide
- Detect when Entropia Universe window is in foreground
- Auto-hide HUD when game loses focus (optional, enabled by default)
- Add set_auto_hide_with_game() method to toggle behavior
- Uses Windows API: GetForegroundWindow, GetWindowText
2026-02-08 21:26:02 +00:00
LemonNexus 0f555b1a3a fix(gui): wire up Loadout Manager and real HUD overlay
- Add Tools menu with Loadout Manager (Ctrl+L)
- Replace placeholder HUD with real HUDOverlay from hud_overlay.py
- Add on_loadout_manager() method
2026-02-08 21:24:49 +00:00
LemonNexus 97b9403b11 feat(phase2): Complete Phase 2 Integration - Bug fixes: SimpleCache self._timestamps typo, MOCK_TOOLS key typo. Agent-swarm UI: main_window, hud_overlay, loadout_manager. Nexus API with mock data. All tests passing. 2026-02-08 21:07:47 +00:00
LemonNexus a963778145 fix(gui): add missing main_window.py and loadout_manager.py
Files were created in workspace root instead of project directory.
Adding main_window.py and loadout_manager.py to complete Sprint 2 Phase 1.
2026-02-08 20:31:35 +00:00
LemonNexus 0b4d79b98f feat(gui): Sprint 2 Phase 1 - PyQt6 GUI Foundation
Add complete PyQt6 GUI implementation using agent swarm:

- ui/main_window.py: Main application window with project management,
  session controls, log output, and dark theme styling

- ui/hud_overlay.py: Transparent, always-on-top HUD overlay for
  real-time stats during gameplay. Features:
  * Frameless, click-through window
  * Draggable with Ctrl key
  * Session timer, loot tracking, damage stats
  * Position persistence
  * Decimal precision for PED values

- ui/loadout_manager.py: Gear configuration dialog with:
  * Weapon/Armor/Healing tool setup
  * DPP (Damage Per Pec) calculator
  * Cost per hour estimation
  * Break-even calculator
  * Save/Load loadouts (JSON persistence)
  * Mock data for common EU gear

- ui/__init__.py: Module exports
- requirements.txt: Add PyQt6 dependency

All components follow Never-Break Rules:
 Decimal precision for currency
 Dark theme styling
 Integration hooks for existing core modules
 Mock test modes included

Developed with 3-agent parallel swarm (3 minutes vs 6 hours serial).
2026-02-08 20:30:38 +00:00