fix(hud): simplify kill tracking - only count non-Shrapnel loot
- Shrapnel-only mobs undercounted, but no overcounting - Better to undercount than overcount for profit analysis - Removes complex Shrapnel heuristic
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@ -890,9 +890,6 @@ class MainWindow(QMainWindow):
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self.set_session_state(SessionState.RUNNING)
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self.current_session_id = project_id
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# Reset shrapnel counter for kill tracking
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self._shrapnel_count = 0
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# Emit signal
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self.session_started.emit(project_id)
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@ -961,24 +958,10 @@ class MainWindow(QMainWindow):
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if item_name == 'Universal Ammo':
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return
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# Kill tracking heuristic:
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# - Non-Shrapnel loot = definite kill (reset Shrapnel counter)
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# - Shrapnel: count as kill every 2 Shrapnel
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# Kill tracking: Only count on non-Shrapnel loot
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# Shrapnel-only mobs will be undercounted, but avoids overcounting
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if item_name != 'Shrapnel':
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# Real loot = 1 kill, and reset Shrapnel counter
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# (The Shrapnel we collected belongs to this kill)
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self.hud.update_stats({'kills_add': 1})
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self._shrapnel_count = 0
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else:
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# Track Shrapnel count for this session
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if not hasattr(self, '_shrapnel_count'):
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self._shrapnel_count = 0
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self._shrapnel_count += quantity
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# Every 2 Shrapnel = 1 kill (approximate)
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kills_from_shrapnel = self._shrapnel_count // 2
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if kills_from_shrapnel > 0:
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self.hud.update_stats({'kills_add': kills_from_shrapnel})
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self._shrapnel_count -= kills_from_shrapnel * 2
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# Queue database write for main thread (SQLite thread safety)
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if self._current_db_session_id:
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