fix(gui): integrate real LogWatcher and ProjectManager into MainWindow
- Replace placeholder classes with real core.database, core.project_manager, core.log_watcher - Add LogWatcher lifecycle management (start/stop in background thread) - Connect log events to HUD updates (loot, damage, globals, etc.) - Add database session tracking - Fix session stop to properly end database session and stop LogWatcher This enables real-time log parsing in the GUI!
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parent
5b0c180a59
commit
25a25d031e
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@ -66,73 +66,20 @@ from ui.hud_overlay import HUDOverlay
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# ============================================================================
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# Project Manager (Placeholder for integration)
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# Core Integration
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# ============================================================================
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class ProjectManager:
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"""
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Project manager placeholder.
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This will be replaced with the actual ProjectManager implementation.
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"""
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def __init__(self):
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self._projects: List[Project] = [
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Project(1, "Default Project", "Default automation project", session_count=5),
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Project(2, "Farming Bot", "Resource farming automation", session_count=12),
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Project(3, "Quest Helper", "Quest automation helper", session_count=3),
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]
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self._next_id = 4
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def get_all_projects(self) -> List[Project]:
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"""Get all projects."""
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return self._projects.copy()
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def get_project(self, project_id: int) -> Optional[Project]:
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"""Get project by ID."""
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for proj in self._projects:
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if proj.id == project_id:
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return proj
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return None
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def create_project(self, name: str, description: str = "") -> Project:
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"""Create a new project."""
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project = Project(
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id=self._next_id,
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name=name,
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description=description,
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created_at=datetime.now(),
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session_count=0
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)
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self._projects.append(project)
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self._next_id += 1
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return project
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import os
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import asyncio
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from pathlib import Path
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from decimal import Decimal
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# Add core to path for imports
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sys.path.insert(0, str(Path(__file__).parent.parent / "core"))
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# ============================================================================
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# Log Watcher (Placeholder for integration)
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# ============================================================================
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class LogWatcher:
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"""
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Log watcher placeholder.
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This will be replaced with the actual LogWatcher implementation.
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"""
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def __init__(self):
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self._callbacks: List[Callable[[LogEvent], None]] = []
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self._running = False
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def register_callback(self, callback: Callable[[LogEvent], None]):
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"""Register a callback for log events."""
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self._callbacks.append(callback)
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def unregister_callback(self, callback: Callable[[LogEvent], None]):
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"""Unregister a callback."""
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if callback in self._callbacks:
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self._callbacks.remove(callback)
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def emit(self, event: LogEvent):
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"""Emit a log event to all registered callbacks."""
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for callback in self._callbacks:
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callback(event)
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from core.log_watcher import LogWatcher
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from core.project_manager import ProjectManager
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from core.database import DatabaseManager
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# ============================================================================
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@ -274,10 +221,20 @@ class MainWindow(QMainWindow):
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self.setMinimumSize(1200, 800)
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self.resize(1400, 900)
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# Initialize components
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# Initialize database and real project manager
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self.db = DatabaseManager()
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if not self.db.initialize():
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QMessageBox.critical(self, "Error", "Failed to initialize database!")
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sys.exit(1)
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self.project_manager = ProjectManager(self.db)
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# Initialize HUD
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self.hud = HUDOverlay()
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self.project_manager = ProjectManager()
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self.log_watcher = LogWatcher()
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# Log watcher - created when session starts
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self.log_watcher: Optional[LogWatcher] = None
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self._log_watcher_task = None
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# State
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self.current_project: Optional[Project] = None
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@ -290,14 +247,12 @@ class MainWindow(QMainWindow):
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self.create_menu_bar()
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self.create_status_bar()
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# Connect log watcher
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self.log_watcher.register_callback(self.on_log_event)
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# Load initial data
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self.refresh_project_list()
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# Welcome message
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self.log_info("Application", "Lemontropia Suite initialized")
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self.log_info("Database", f"Database ready: {self.db.db_path}")
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# ========================================================================
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# UI Setup
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@ -871,7 +826,16 @@ class MainWindow(QMainWindow):
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Args:
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project_id: The ID of the project to start session for
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"""
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project = self.project_manager.get_project(project_id)
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from core.project_manager import ProjectData
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# Get real project from database
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projects = self.project_manager.list_projects()
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project = None
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for p in projects:
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if p.id == project_id:
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project = p
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break
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if not project:
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self.log_error("Session", f"Project {project_id} not found")
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return
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@ -891,11 +855,164 @@ class MainWindow(QMainWindow):
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self.log_info("Session", f"Started session for project: {project.name}")
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self.session_info_label.setText(f"Session active: {project.name}")
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# Start real session in database
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session = self.project_manager.start_session(project_id)
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self._current_db_session_id = session.id if session else None
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# Setup LogWatcher
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use_mock = os.getenv('USE_MOCK_DATA', 'false').lower() in ('true', '1', 'yes')
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log_path = os.getenv('EU_CHAT_LOG_PATH', '')
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if use_mock or not log_path:
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# Use mock log for testing
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test_data_dir = Path(__file__).parent.parent / "test-data"
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test_data_dir.mkdir(exist_ok=True)
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mock_log = test_data_dir / "mock-chat.log"
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if not mock_log.exists():
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from core.log_watcher import MockLogGenerator
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MockLogGenerator.create_mock_file(mock_log, lines=50)
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self.log_watcher = LogWatcher(str(mock_log), poll_interval=2.0, mock_mode=True)
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self.log_info("LogWatcher", "Using MOCK data for testing")
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else:
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self.log_watcher = LogWatcher(log_path, poll_interval=1.0, mock_mode=False)
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self.log_info("LogWatcher", f"Using REAL log: {log_path}")
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# Subscribe to events
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self._setup_log_watcher_callbacks()
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# Start LogWatcher in background
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self._start_log_watcher()
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# Show HUD and start session tracking
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self.hud.show()
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self.hud.start_session(weapon="Unknown", loadout="Default")
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self.log_info("HUD", "HUD overlay shown and session tracking started")
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def _setup_log_watcher_callbacks(self):
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"""Setup LogWatcher event callbacks."""
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if not self.log_watcher:
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return
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from core.project_manager import LootEvent
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from decimal import Decimal
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def on_loot(event):
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"""Handle loot events."""
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item_name = event.data.get('item_name', 'Unknown')
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value_ped = event.data.get('value_ped', Decimal('0.0'))
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# Skip Universal Ammo
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if item_name == 'Universal Ammo':
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return
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# Record to database
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if self._current_db_session_id:
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loot = LootEvent(
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item_name=item_name,
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quantity=event.data.get('quantity', 1),
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value_ped=value_ped,
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event_type='regular',
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raw_log_line=event.raw_line
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)
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self.project_manager.record_loot(loot)
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# Update HUD
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self.hud.on_loot_event(item_name, value_ped)
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# Log to UI
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self.log_info("Loot", f"{item_name} x{event.data.get('quantity', 1)} ({value_ped} PED)")
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def on_global(event):
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"""Handle global events."""
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value_ped = event.data.get('value_ped', Decimal('0.0'))
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player = event.data.get('player_name', 'Unknown')
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self.hud.on_global(value_ped)
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self.log_info("Global", f"{player} found {value_ped} PED!")
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def on_personal_global(event):
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"""Handle personal global events."""
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value_ped = event.data.get('value_ped', Decimal('0.0'))
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creature = event.data.get('creature', 'Unknown')
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self.hud.on_global(value_ped)
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self.log_info("Global", f"🎉 YOUR GLOBAL: {creature} for {value_ped} PED!!!")
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def on_hof(event):
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"""Handle HoF events."""
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value_ped = event.data.get('value_ped', Decimal('0.0'))
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self.hud.on_hof(value_ped)
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self.log_info("HoF", f"🏆 HALL OF FAME: {value_ped} PED!")
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def on_skill(event):
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"""Handle skill events."""
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skill_name = event.data.get('skill_name', 'Unknown')
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gained = event.data.get('gained', 0)
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self.log_info("Skill", f"{skill_name} +{gained}")
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def on_damage_dealt(event):
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"""Handle damage dealt."""
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damage = event.data.get('damage', 0)
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self.hud.on_damage_dealt(float(damage))
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def on_damage_taken(event):
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"""Handle damage taken."""
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damage = event.data.get('damage', 0)
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self.hud.on_damage_taken(float(damage))
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def on_evade(event):
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"""Handle evade."""
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evade_type = event.data.get('type', 'Evade')
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self.log_info("Evade", evade_type)
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# Subscribe to all event types
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self.log_watcher.subscribe('loot', on_loot)
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self.log_watcher.subscribe('global', on_global)
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self.log_watcher.subscribe('personal_global', on_personal_global)
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self.log_watcher.subscribe('hof', on_hof)
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self.log_watcher.subscribe('skill', on_skill)
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self.log_watcher.subscribe('damage_dealt', on_damage_dealt)
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self.log_watcher.subscribe('critical_hit', on_damage_dealt) # Count as damage
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self.log_watcher.subscribe('damage_taken', on_damage_taken)
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self.log_watcher.subscribe('evade', on_evade)
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def _start_log_watcher(self):
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"""Start LogWatcher in background thread."""
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import asyncio
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from PyQt6.QtCore import QThread
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class LogWatcherThread(QThread):
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def __init__(self, watcher):
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super().__init__()
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self.watcher = watcher
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self._running = True
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def run(self):
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loop = asyncio.new_event_loop()
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asyncio.set_event_loop(loop)
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try:
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loop.run_until_complete(self.watcher.start())
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while self._running:
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loop.run_until_complete(asyncio.sleep(0.1))
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except Exception as e:
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print(f"LogWatcher error: {e}")
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finally:
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loop.run_until_complete(self.watcher.stop())
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loop.close()
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def stop(self):
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self._running = False
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self._log_watcher_thread = LogWatcherThread(self.log_watcher)
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self._log_watcher_thread.start()
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self.log_info("LogWatcher", "Started watching for events")
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def _stop_log_watcher(self):
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"""Stop LogWatcher."""
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if hasattr(self, '_log_watcher_thread') and self._log_watcher_thread:
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self._log_watcher_thread.stop()
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self._log_watcher_thread.wait(2000) # Wait up to 2 seconds
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self._log_watcher_thread = None
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self.log_info("LogWatcher", "Stopped")
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def on_start_session(self):
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"""Handle start session button."""
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if self.current_project and self.session_state == SessionState.IDLE:
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@ -904,6 +1021,14 @@ class MainWindow(QMainWindow):
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def on_stop_session(self):
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"""Handle stop session button."""
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if self.session_state in (SessionState.RUNNING, SessionState.PAUSED):
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# Stop LogWatcher
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self._stop_log_watcher()
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# End session in database
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if self._current_db_session_id:
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self.project_manager.end_session(self._current_db_session_id)
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self._current_db_session_id = None
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self.set_session_state(SessionState.IDLE)
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self.current_session_id = None
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@ -912,6 +1037,9 @@ class MainWindow(QMainWindow):
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self.log_info("Session", "Session stopped")
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self.session_info_label.setText("Session stopped")
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# End HUD session
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self.hud.end_session()
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# Hide HUD
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self.hud.hide()
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