The loadout_saved signal was emitting a string (loadout name) but
on_loadout_selected expected an object with .name attribute.
Now emits the full LoadoutConfig so all gear data is available.
The Entropia Nexus API doesn't have /rings or /clothing endpoints (404).
Added placeholder messages in the accessories selector instead of showing
empty lists. Pets endpoint works correctly (84 pets loaded).
Fixed AttributeError where code was referencing non-existent 'decay_per_hit'
instead of the correct 'decay_per_hp' field on ArmorPiece and ArmorPlate.
- ui/loadout_manager.py: _get_current_config() plate/piece copy
- core/armor_system.py: equip_armor_selection() piece copy
- LoadoutConfig now includes:
- weapon_enhancers: List of up to 10 enhancer configs
- armor_plates: Dict of plate configs per slot
- left_ring, right_ring: Ring selections
- clothing_items: List of clothing
- pet: Selected pet
- Cost calculations updated:
- get_total_decay_per_shot() includes enhancer decay
- calculate_armor_cost_per_hour() includes plate decay
- Serialization updated:
- to_dict() handles enhancers and plates
- from_dict() handles all new fields with defaults
- Each armor slot now has a 🔍 button for plate selection
- Opens PlateSelectorDialog filtered by armor's highest protection type
- Selected plates from API are added to the slot's combo box
- Plates auto-selected after API selection
- NEW: core/nexus_full_api.py - Complete API for all gear types
- Weapons, Armors, Plates, Attachments, Enhancers
- Healing Tools, Rings, Clothing, Pets
- Search across all categories
- NEW: ui/armor_selector.py - Searchable armor browser
- Real-time search, filter by protection type
- Preview panel with economy info
- NEW: ui/healing_selector.py - Searchable healing tool browser
- Filter by type (FAP/Chip/Limited)
- Filter by heal amount
- Color-coded economy ratings
All gear now searchable like weapons!
- LoadoutManager now uses real healing_tools.py database (25+ tools)
- Added categorized healing tools: Medical Tools and Restoration Chips
- Added Frontier Set (Adjusted) with all 7 pieces
- Includes Regeneration Chip IV (L) for test run
- Implemented ArmorSelectorDialog for selecting armors from API
- Search functionality by name
- Displays protection stats (Impact, Cut, Stab, etc.)
- Fixes ImportError in ui/__init__.py
- Ammo Burn from API is in ammo units, not PEC
- 1 ammo = 0.01 PEC = 0.0001 PED
- Was treating 848 ammo as 848 PEC (WRONG)
- Now correctly: 848 ammo = 8.48 PEC
- Fixes cost calculation: 30,552 PED/hr → ~330 PED/hr
- Created core/attachments.py with full attachment type system
- Supports: Amplifiers, Scopes, Absorbers, Finder Amps, Platings, Enhancers, Implants
- Added DPP display to HUD overlay
- Attachment compatibility validation rules
- Non-Shrapnel loot = definite kill
- Shrapnel: every 2 Shrapnel = 1 kill (since mobs drop 1-2 Shrapnel)
- This handles mobs that drop only Shrapnel
- Reset Shrapnel counter on session start
- Add shots_fired counter to HUDStats
- Display SHOTS in HUD next to DAMAGE DEALT/TAKEN
- Track 1 shot per damage event
- Fix kills: count when non-Shrapnel loot is received
- Shrapnel excluded from kill count (every mob drops it)
- Use actual weapon decay (PEC) from API instead of broken DPP calculation
- Add decay and ammo_burn to weapon stats passed from Gear Selector
- Cost per shot = decay (in PEC) / 100 = PED
- HUD now shows: LOOT, COST, and PROFIT/LOSS (P/L)
- Profit/Loss color-coded: Green=profit, Red=loss, White=break-even
- Cost estimated from weapon DPP and damage dealt
- Weapon stats (DPP, cost/hour) passed when starting session
- Tracks cost per shot based on damage output
- All stats persisted in HUDStats dataclass
- Loads 3099+ real weapons from api.entropianexus.com
- Shows: Name, Type, Damage, DPP, Cost/hour, Efficiency
- Async loading in background thread (no UI freeze)
- Search by name
- Detailed stats preview
- Ready for production use
- Remove auto-kill counting on loot (was overcounting)
- Add GearSelectorDialog to select weapons/armor/tools from Nexus API
- Add Tools → Select Gear menu (Ctrl+G)
- Selected weapon now shows in HUD during session
- Uses mock data from nexus_api.py for now
- LogWatcher callbacks now queue events instead of direct DB access
- Main thread processes queue every 100ms
- Fixes 'SQLite objects created in a thread can only be used in that same thread' error
- Loot will now be properly recorded to database
- log_debug/info/warning/error now use _append_log directly
- Avoids AttributeError when log_watcher is None during init
- LogWatcher is only used for game events, not UI logging
- main_window: Actually call hud.start_session() to reset stats and start timer
- hud_overlay: Add SetWindowPos refresh after WinAPI style changes
- This fixes stats not resetting and drag not working on Windows
- Detect when Entropia Universe window is in foreground
- Auto-hide HUD when game loses focus (optional, enabled by default)
- Add set_auto_hide_with_game() method to toggle behavior
- Uses Windows API: GetForegroundWindow, GetWindowText