LifeFlow/docs/DEVELOPMENT_PLAN.md

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# LifeFlow Development Plan
**Project:** LifeFlow - Personal Life Management System
**Start Date:** 2026-02-14
**Target:** MVP in 2 weeks, Full App in 6 weeks
---
## Architecture Overview
```
┌─────────────────────────────────────────────────────────┐
│ LifeFlow System │
├─────────────────────────────────────────────────────────┤
│ Android App │ PC App │ Web Dashboard │ HA Add-on │
├─────────────────────────────────────────────────────────┤
│ Shared Backend (Firebase/Supabase) │
├─────────────────────────────────────────────────────────┤
│ AI Services │ SMS Parser │ Notifications │
└─────────────────────────────────────────────────────────┘
```
---
## Phase 1: Android MVP (Week 1-2)
### Week 1: Foundation
**Day 1-2: Project Setup**
- [ ] Flutter project initialization
- [ ] Architecture setup (Riverpod + Hive)
- [ ] Theme system (Dark/Light/Calm)
- [ ] Navigation structure
**Day 3-4: Core Data Models**
- [ ] User model
- [ ] Routine model
- [ ] Activity log model
- [ ] Local database (Hive)
**Day 5-7: Basic UI Screens**
- [ ] Dashboard screen
- [ ] Routine list screen
- [ ] Add/Edit routine screen
- [ ] Simple settings
### Week 2: Features + Polish
**Day 8-10: Core Features**
- [ ] Routine CRUD operations
- [ ] Local notifications
- [ ] Basic streak tracking
- [ ] Activity logging
**Day 11-12: Gamification MVP**
- [ ] Points system
- [ ] Basic badges
- [ ] Streak visualization
- [ ] Daily progress ring
**Day 13-14: Polish + Testing**
- [ ] Animations
- [ ] Error handling
- [ ] Onboarding flow
- [ ] Beta build
---
## Phase 2: Smart Features (Week 3-4)
### Week 3: Intelligence
**SMS Parsing**
- [ ] SMS permission handling
- [ ] Pattern matching engine
- [ ] Appointment extraction
- [ ] Medication detection
- [ ] Manual confirmation UI
**AI Suggestions**
- [ ] Routine recommendation engine
- [ ] Optimal timing suggestions
- [ ] Pattern recognition
- [ ] Smart reminders
### Week 4: Integration
**Backend Setup**
- [ ] Firebase/Supabase project
- [ ] Authentication
- [ ] Cloud sync
- [ ] Conflict resolution
**Widgets**
- [ ] Home screen widget
- [ ] Quick actions
- [ ] Lock screen integration
---
## Phase 3: Ecosystem (Week 5-6)
### Week 5: PC App
- [ ] Flutter desktop build
- [ ] System tray integration
- [ ] Global hotkeys
- [ ] Quick log overlay
- [ ] Data sync
### Week 6: Home Assistant
- [ ] Custom component
- [ ] MQTT integration
- [ ] Sensors + Buttons
- [ ] Automations examples
- [ ] Dashboard cards
---
## Technical Stack
### Android App
| Layer | Technology |
|-------|-----------|
| Framework | Flutter 3.x |
| State | Riverpod |
| Local DB | Hive |
| Remote DB | Firebase/Firestore |
| Auth | Firebase Auth |
| Notifications | flutter_local_notifications |
| SMS | telephony |
| Analytics | Firebase Analytics |
### Backend
| Service | Technology |
|---------|-----------|
| Database | Cloud Firestore |
| Auth | Firebase Auth |
| Functions | Cloud Functions (Node.js) |
| Storage | Firebase Storage |
| ML | Firebase ML Kit |
### PC App
| Feature | Implementation |
|---------|---------------|
| Framework | Flutter Desktop |
| System Tray | system_tray |
| Hotkeys | hotkey_manager |
| Notifications | local_notifier |
### Home Assistant
| Component | Type |
|-----------|------|
| Main Integration | Custom Component |
| Communication | MQTT / REST API |
| Entities | Sensors, Buttons, Switches |
---
## Data Models
### User
```dart
class User {
String id;
String email;
String name;
String? avatarUrl;
UserSettings settings;
GamificationStats stats;
DateTime createdAt;
}
```
### Routine
```dart
class Routine {
String id;
String name;
String? description;
RoutineCategory category;
Schedule schedule;
List<Reminder> reminders;
int points;
String? icon;
String? color;
bool isActive;
DateTime createdAt;
}
enum RoutineCategory {
medication,
vitamin,
appointment,
sleep,
food,
hydration,
exercise,
hygiene,
selfCare,
custom
}
```
### Activity
```dart
class Activity {
String id;
String routineId;
DateTime timestamp;
bool completed;
String? notes;
Mood? mood;
int pointsEarned;
}
```
### Gamification
```dart
class GamificationStats {
int totalPoints;
int currentStreak;
int longestStreak;
int level;
List<String> unlockedBadges;
Map<String, int> categoryStreaks;
}
```
---
## UI/UX Design System
### Colors
```dart
class AppColors {
// Primary
static const primary = Color(0xFF4A90E2);
static const primaryLight = Color(0xFF7BB3F0);
static const primaryDark = Color(0xFF2E5C8A);
// Categories
static const medication = Color(0xFFE74C3C);
static const vitamin = Color(0xFFF39C12);
static const hydration = Color(0xFF3498DB);
static const exercise = Color(0xFF27AE60);
static const sleep = Color(0xFF9B59B6);
static const food = Color(0xFFE67E22);
// Gamification
static const gold = Color(0xFFFFD700);
static const silver = Color(0xFFC0C0C0);
static const bronze = Color(0xFFCD7F32);
}
```
### Typography
```dart
class AppTextStyles {
static const heading1 = TextStyle(
fontSize: 28,
fontWeight: FontWeight.bold,
letterSpacing: -0.5,
);
static const heading2 = TextStyle(
fontSize: 22,
fontWeight: FontWeight.w600,
letterSpacing: -0.3,
);
static const body = TextStyle(
fontSize: 16,
fontWeight: FontWeight.normal,
letterSpacing: 0,
);
static const caption = TextStyle(
fontSize: 14,
fontWeight: FontWeight.w500,
color: Colors.grey,
);
}
```
---
## Feature Specifications
### 1. Dashboard
**Layout:**
- Greeting with user name
- Daily progress ring (overall completion)
- Today's routines (grouped by time)
- Current streak flame
- Points display
- Quick add buttons
**Interactions:**
- Swipe routine → Mark done
- Tap routine → Details/Edit
- Pull down → Refresh
- Long press → Quick actions
### 2. Routine Detail
**Layout:**
- Icon + Name + Category
- Schedule info
- Streak counter
- History list
- Statistics
**Actions:**
- Log completion
- Edit routine
- Pause/Resume
- Delete
- Share
### 3. Add Routine
**Steps:**
1. Select category
2. Enter name/description
3. Set schedule (daily/weekly/custom)
4. Add reminders
5. Assign points
6. Choose icon/color
**Smart Features:**
- Template suggestions
- Category-based defaults
- Icon recommendations
### 4. Notifications
**Types:**
- Scheduled reminders
- Streak at risk
- Achievement unlocked
- Refill alerts
- Prep reminders
**Actions:**
- Mark done (from notification)
- Snooze (5/15/30 min)
- Dismiss
- View details
---
## SMS Parsing Patterns
### Appointment Pattern
```regex
(appointment|meeting|consultation).{0,50}(\w+ \d{1,2}).{0,20}(\d{1,2}:\d{2}).{0,50}(at|@)\s+([\w\s]+)
```
### Medication Pattern
```regex
(prescription|medication|refill).{0,30}(ready|available|pickup).{0,50}(\d+).{0,20}(of|out of).{0,5}(\d+)
```
### Meeting Pattern
```regex
(meeting|standup|sync).{0,30}(tomorrow|today|(?:\w+day)).{0,20}(\d{1,2}(?::\d{2})?\s*(?:AM|PM)?).{0,50}(in|at)\s+([\w\s]+)
```
---
## Testing Strategy
### Unit Tests
- Data models
- Business logic
- SMS parsing
- Gamification calculations
### Widget Tests
- Screen rendering
- User interactions
- Form validation
- State changes
### Integration Tests
- Database operations
- Notification flow
- Sync mechanism
- SMS parsing
### E2E Tests
- Complete user flows
- Critical paths
- Edge cases
---
## Deployment Plan
### Android
1. Internal Testing (closed)
2. Closed Testing (invite-only)
3. Open Testing (public beta)
4. Production Release
### PC App
1. Windows (installer)
2. macOS (DMG)
3. Linux (AppImage)
### Home Assistant
1. HACS (Home Assistant Community Store)
2. Official integration (if popular)
---
## Success Metrics
| Metric | Target |
|--------|--------|
| Daily Active Users | 1000+ (Month 3) |
| Routine Completion Rate | 70%+ |
| 7-Day Retention | 40%+ |
| Average Streak | 5+ days |
| App Store Rating | 4.5+ |
---
## Next Steps
### Immediate (Today)
1. Initialize Flutter project
2. Set up architecture
3. Create data models
4. Build basic UI
### This Week
1. Complete MVP features
2. Add gamification
3. Test on device
4. Prepare beta
### Next Week
1. Add SMS parsing
2. Implement AI suggestions
3. Connect backend
4. Beta testing
---
Ready to start building! 🚀