API uses MaxHeal and MinHeal directly in Properties (not nested Heal object). Parser now correctly reads heal amounts and calculates economy. Also added type detection for chips vs FAPs based on item name. |
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| core | ||
| docs | ||
| memory | ||
| test-data | ||
| tests | ||
| ui | ||
| .env.example | ||
| .gitignore | ||
| AGENTS.md | ||
| AI_KNOWLEDGE_BASE.md | ||
| GAME_MECHANICS.md | ||
| INSPIRATION.md | ||
| MODULE_REQUIREMENTS.md | ||
| OBSIDIAN_WORKFLOW.md | ||
| PROJECT_INDEX.md | ||
| PROJECT_RESUME.md | ||
| README.md | ||
| RESOURCES.md | ||
| TECHNICAL_SPECS.md | ||
| TESTING_AND_DEBUGGING.md | ||
| USER_TEST_GUIDE.md | ||
| VERIFICATION_CHECKLIST.md | ||
| WINDOWS_TESTING_GUIDE.md | ||
| environment-test.md | ||
| gui_main.py | ||
| main.py | ||
| pytest.ini | ||
| requirements.txt | ||
| run_tests.bat | ||
README.md
Entropia-Tools Suite Replication Project
Project Overview
This project aims to replicate the full software suite found at Entropia-Tools.com. The suite provides professional-grade analytics, financial tracking, and utility tools for players of the MMORPG Entropia Universe.
Core Philosophy: The Data Principle
All modules must treat user data as "Projects." Every session (a hunt, a mining run, or a crafting batch) must be:
- Stored: Automatically saved to a local database.
- Archivable: Capable of being closed and reopened as a "Previous Project."
- Comparable: Users should be able to compare current live data against historical project data.
Module Summary
- Hunter Tracker: Combat performance and ROI analytics.
- Mining Tracker: Geospatial resource mapping and probe efficiency.
- Crafting Tool: Manufacturing cost/benefit simulation.
- Inventory Manager: Asset valuation and market markup tracking.
Technical Stack Recommendation
- Language: Python (for rapid dev) or C#/.NET (for Windows native performance).
- Database: SQLite or structured JSON for project storage.
- UI: Modern Dark Mode (PyQt6 or Electron).