docs: add complete equipment structure from Nexus export
- Full 7-slot armor system (Head, Torso, Arms, Hands, Legs, Shins, Feet) - Weapon attachments (Scope, Sight x2, Amp, Absorber, Matrix, Implant) - 10 weapon enhancer slots - Clothing/Accessories system - Consumables and Pets - Markup tracking structure - Priority implementation roadmap
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# Entropia Universe Complete Equipment Structure
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**Source:** Entropia Nexus Loadout Export
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**Date:** 2026-02-09
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**Reference:** Test Loadout JSON from Nexus
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---
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## 1. ARMOR (7 Slots)
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Standard 7-piece armor system used by all armor sets:
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| Slot | Nexus Name | Piece Type | Example (Viceroy) |
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|------|------------|------------|-------------------|
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| **Head** | Head | Helmet | Viceroy Helmet |
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| **Torso** | Torso | Harness/Chest | Viceroy Harness |
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| **Arms** | Arms | Arm Guards | Viceroy Arm Guards |
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| **Hands** | Hands | Gloves | Viceroy Gloves |
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| **Legs** | Legs | Thigh Guards | Viceroy Thigh Guards |
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| **Shins** | Shins | Shin Guards | Viceroy Shin Guards |
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| **Feet** | Feet | Foot Guards | Viceroy Foot Guards |
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### Plating System
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Each armor piece can have ONE plate attached:
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```json
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"Armor": {
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"Head": {
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"Name": "Viceroy Helmet",
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"Plate": {"Name": "Armor Plating Mk. 5B"}
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},
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...
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}
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```
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### Armor Enhancers
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Armor pieces can have enhancers (optional):
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```json
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"Enhancers": {
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"Defense": 10,
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"Durability": 0
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}
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```
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---
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## 2. WEAPON
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### Base Weapon
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```json
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"Weapon": {
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"Name": "ArMatrix LP-70 (L)"
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}
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```
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### Weapon Attachments (6 Slots)
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| Attachment | Slot | Example |
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|------------|------|---------|
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| **Scope** | Scope | ZX Eagle Eye |
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| **Sight** | ScopeSight | Bullseye III (L) |
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| **Sight** | Sight | Bullseye III (L) |
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| **Amplifier** | Amplifier | Omegaton A104 |
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| **Absorber** | Absorber | ArMatrix Extender P10 (L) |
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| **Matrix** | Matrix | (optional, null in example) |
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| **Implant** | Implant | (optional, null in example) |
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**Note:** Scopes can have their OWN sight!
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```json
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"Scope": {
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"Name": "ZX Eagle Eye",
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"Sight": {"Name": "Bullseye III (L)"}
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}
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```
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### Weapon Enhancers (10 Slots!)
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```json
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"Enhancers": {
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"Range": 1,
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"Damage": 6,
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"Economy": 1,
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"Accuracy": 1,
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"SkillMod": 1
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// 5 more slots available
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}
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```
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---
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## 3. CLOTHING / ACCESSORIES
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Various cosmetic and buff items:
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```json
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"Clothing": [
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{"Name": "Athenic Ring (L)", "Side": "Left", "Slot": "Ring"},
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{"Name": "Aeglic Ring (L)", "Side": "Right", "Slot": "Ring"},
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{"Name": "Duster Courier Boots", "Slot": "Unknown"},
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{"Name": "Duster Courier Coat", "Slot": "Unknown"},
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{"Name": "Duster Courier Goggles", "Slot": "Unknown"},
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{"Name": "Duster Courier Jacket", "Slot": "Unknown"},
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{"Name": "Duster Courier Pants", "Slot": "Unknown"},
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{"Name": "Vampiric Cloak of Vitality", "Slot": "Unknown"}
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]
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```
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**Types:**
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- Rings (Left/Right)
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- Face (Goggles, Glasses)
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- Body (Coat, Jacket)
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- Legs (Pants, Boots)
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- Back (Cloaks)
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---
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## 4. CONSUMABLES
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Buff items with duration:
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```json
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"Consumables": [
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{"Name": "Merry Mayhem Candy Cane"},
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{"Name": "Loot Collection Pill, Augmented"}
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]
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```
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---
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## 5. PET
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Combat pets with passive buffs:
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```json
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"Pet": {
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"Name": "Atrox Ruby Pup",
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"Effect": "Decreased Critical Damage Taken::3"
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}
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```
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---
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## 6. MARKUP TRACKING
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Nexus tracks markup percentages for all items:
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```json
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"Markup": {
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"Ammo": 100,
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"Scope": 100,
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"Sight": 100,
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"Armors": {
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"Arms": 100, "Feet": 100, "Head": 100,
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"Legs": 100, "Hands": 100, "Shins": 100, "Torso": 100
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},
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"Plates": {
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"Arms": 100, "Feet": 100, "Head": 100,
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"Legs": 100, "Hands": 100, "Shins": 100, "Torso": 100
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},
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"Weapon": 100,
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"Implant": 100,
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"Absorber": 100,
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"ArmorSet": 100,
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"PlateSet": 100,
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"Amplifier": 100,
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"ScopeSight": 100
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}
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```
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---
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## 7. PROPERTIES / BUFFS
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Calculated bonuses from gear:
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```json
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"Properties": {
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"BonusDamage": 0,
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"BonusReload": 0,
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"BonusCritChance": 0,
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"BonusCritDamage": 0
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}
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```
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---
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## 8. SKILL REQUIREMENTS
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Minimum skills to use gear:
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```json
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"Skill": {
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"Dmg": 69, // Damage profession
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"Hit": 72 // Hit profession
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}
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```
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---
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## Equipment Hierarchy Summary
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```
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LOADOUT
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├── Pet
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├── Armor (7 slots + plates + enhancers)
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│ ├── Head + Plate + Enhancers
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│ ├── Torso + Plate + Enhancers
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│ ├── Arms + Plate + Enhancers
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│ ├── Hands + Plate + Enhancers
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│ ├── Legs + Plate + Enhancers
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│ ├── Shins + Plate + Enhancers
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│ └── Feet + Plate + Enhancers
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├── Weapon
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│ ├── Base Weapon
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│ ├── Scope (with Sight)
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│ ├── Sight
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│ ├── Amplifier
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│ ├── Absorber
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│ ├── Matrix (optional)
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│ ├── Implant (optional)
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│ └── Enhancers (10 slots)
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├── Clothing (multiple slots)
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│ ├── Rings (L/R)
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│ ├── Face
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│ ├── Body
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│ ├── Legs
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│ └── Back
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└── Consumables (buffs)
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```
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---
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## Implementation Notes for Lemontropia Suite
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### Priority 1: Core Hunting
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- ✅ Armor (7 slots) - DONE
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- ✅ Weapon (base + cost) - DONE
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- 🔄 Weapon attachments - Partial
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- ✅ Healing tools - DONE
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- 🔄 Consumables - TODO
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### Priority 2: Full Gear
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- 🔄 Weapon enhancers (10 slots)
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- 🔄 Armor plates (7 slots)
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- 🔄 Armor enhancers
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- 🔄 Clothing/Accessories
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- 🔄 Pets
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### Priority 3: Advanced
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- 🔄 Markup tracking
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- 🔄 Property calculations
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- 🔄 Skill requirements
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- 🔄 Full Nexus import/export
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---
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## Key Insights from Nexus Export
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1. **Armor slots are EXACTLY:** Head, Torso, Arms, Hands, Legs, Shins, Feet
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2. **Plates are per-piece** - 7 plate slots total
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3. **Weapon can have 2 sights:** One on scope, one on weapon
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4. **10 weapon enhancer slots** - Damage, Economy, Range, Accuracy, SkillMod + 5 more
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5. **Clothing is cosmetic + buffs** - separate from armor
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6. **Consumables are temporary buffs**
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7. **Pets provide passive effects**
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---
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**Status:** Armor structure now matches Nexus exactly ✅
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