Lemontropia-Suite/DEVELOPMENT_SUMMARY.md

6.9 KiB

Lemontropia Suite - Development Summary

🎉 What's Been Built

Core Infrastructure (Complete)

  • SQLite database with WAL mode for performance
  • Log Watcher with Observer pattern (English + Swedish support)
  • Project/Session management
  • Entropia Nexus API integration (3100+ weapons, 300+ armors)
  • PyQt6 GUI foundation

Loadout System (Complete)

  • Simplified cost-focused Loadout Manager
  • Per-action cost tracking (cost/shot, cost/hit, cost/heal)
  • JSON-based loadout storage with backward compatibility
  • Weapon/Armor/Healing selectors with real-time cost preview

HUD Overlay v2.0 (Complete)

  • Clean, customizable UI
  • Settings dialog to show/hide elements
  • Profit/Loss, Return %, Total Cost/Loot display
  • Loot breakdown: Total | S: (Shrapnel) | R: (Regular)
  • Highest single loot tracking
  • Styled boxes with dividers between sections
  • Text-based labels (no emojis) for custom icon compatibility
  • Draggable with Ctrl+click

🆕 New Modules (Ready for Testing)

1. Loot Analyzer (modules/loot_analyzer.py)

What it does:

  • Track loot by mob type
  • Item categorization (shrapnel, ores, enmatters, animal parts, etc.)
  • Top loot items ranking
  • Mob efficiency (PED per kill)
  • DPS/DPP calculator
  • Global/HoF alert system with sound + auto-screenshot

Integration needed:

  • Connect to LogWatcher loot events
  • Display in HUD or separate window

2. Crafting Tracker (modules/crafting_tracker.py)

What it does:

  • Track crafting success/failure/near-success rates
  • Blueprint QR progression
  • Material cost tracking
  • Profit/loss per blueprint
  • Success rate by QR range analysis
  • Material inventory management

Integration needed:

  • Parse crafting messages from chat.log
  • UI for blueprint management

3. Game Vision (modules/game_vision.py)

What it does:

  • Screen capture (full screen or region)
  • Template matching for UI elements
  • OCR for reading text (weapon names, mob names)
  • Detect equipped gear automatically
  • Read target mob from target window

Integration needed:

  • Create template images for UI elements
  • Calibrate regions
  • Connect to Loadout Manager for auto-detection

4. Notifications (modules/notifications.py)

What it does:

  • Discord webhook integration
  • Telegram bot integration
  • Send alerts on globals/HoFs
  • Session summary notifications
  • Configurable thresholds

Integration needed:

  • User config for webhook/bot tokens
  • Trigger from loot events

5. Auto Screenshot (modules/auto_screenshot.py)

What it does:

  • Auto-capture on globals/HoFs
  • Organized screenshot directory
  • Session screenshot gallery

Integration needed:

  • Trigger from global/hof events

🎯 Phase 1 Integration Plan (For Tomorrow's Session)

Priority 1: Loot Analyzer Integration

  1. Connect LootAnalyzer to existing LogWatcher loot events
  2. Add loot categories to HUD (expandable section)
  3. Show top 5 loot items in HUD
  4. Enable global sound alerts
  5. Auto-screenshot on globals

Priority 2: Enhanced Cost Tracking

  1. Track weapon decay from actual shots fired
  2. Track armor decay from damage taken
  3. Compare actual costs vs estimated costs
  4. Show cost variance in HUD

Priority 3: DPS/DPP Display

  1. Calculate real-time DPS from damage events
  2. Calculate DPP (Damage Per Pec)
  3. Show weapon efficiency in HUD
  4. Alert when weapon efficiency drops

🛠️ Phase 2: Crafting Module (Day 2)

Crafting Integration

  1. Parse crafting messages from chat.log:
    • "You added Near Success"
    • "Success rate: X%"
    • "You have gained X experience"
  2. Track blueprint QR changes
  3. Calculate cost per success
  4. Show crafting profitability

Material Inventory

  1. Track materials consumed
  2. Track materials produced
  3. Inventory value calculation
  4. Low material alerts

👁️ Phase 3: Computer Vision (Day 3-4)

Template Creation

  1. Create template capture tool
  2. Capture UI element templates:
    • Weapon slot
    • Armor slot
    • Target window
    • Health bar
  3. Calibrate regions for different resolutions

OCR Integration

  1. Detect equipped weapon name
  2. Detect equipped armor name
  3. Read target mob name
  4. Auto-update loadout when gear changes

Advanced Vision

  1. Health monitoring (alert on low HP)
  2. Claim detection for mining
  3. Inventory scanning

📱 Phase 4: Notifications & External (Day 5+)

Discord/Telegram Setup

  1. Webhook configuration UI
  2. Bot token setup
  3. Test notifications
  4. Mobile alerts for big loot

Analytics Dashboard

  1. Multi-session comparison
  2. Best hunting spots analysis
  3. Time-of-day performance
  4. Export data to CSV/Excel

🚀 Quick Start for Tomorrow

Step 1: Pull Latest Code

cd C:\Users\ImpulsiveFPS\Documents\AA2-Repositories\Lemontropia-Tool-Alpha\Lemontropia-Suite
git pull origin main

Step 2: Clear Cache (Important!)

Get-ChildItem -Recurse -Directory -Filter "__pycache__" | Remove-Item -Recurse -Force
Get-ChildItem -Recurse -File -Filter "*.pyc" | Remove-Item -Force

Step 3: Test Current HUD

python gui_main.py

Step 4: Configure HUD

  • Click ... button
  • Enable/disable sections
  • Test dragging (Ctrl+click)
  • Verify cost tracking works

🎮 Testing Checklist

Hunting Session Test

  • Start session with loadout
  • Verify costs show correctly
  • Get some loot, check P/L updates
  • Check shrapnel/regular breakdown
  • Get a global, verify tracking
  • Stop session, verify summary

New Features to Test

  • Loot category breakdown visible
  • Top loot items shown
  • Mob efficiency calculated
  • DPS/DPP displayed
  • Global sound alert works
  • Auto-screenshot on global

Feedback Needed

  1. HUD layout - what works, what doesn't?
  2. Which stats are most useful?
  3. What's missing that you need?
  4. Computer vision - worth pursuing?

💡 Future Ideas (Post-Testing)

Mining Module

  • Claim depth/radius tracking
  • Mining run profitability
  • Claim type prediction

Market Integration

  • Fetch current MU from EntropiaWiki
  • Real-time loot value calculation
  • Best time to sell recommendations

Social Features

  • Share session stats
  • Compare with friends
  • Leaderboards

Advanced Analytics

  • Machine learning for loot prediction
  • Optimal hunting time analysis
  • Gear efficiency recommendations

📊 Current Stats

Lines of Code: ~15,000+ Modules: 15+ Features: 50+ Commits: 30+

Ready for: Real-world hunting session testing


🎨 Design Philosophy

Clean & Minimal: No emojis, text-based, ready for custom icons Customizable: Toggle sections on/off Data-Focused: Every number has meaning Performance: 60+ FPS guarantee, async operations Extensible: Easy to add new modules



Ready to go big? Let's test tomorrow and iterate! 🚀