Entropia Universe tracking tools suite - Hunt, Mine, and Craft analytics
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LemonNexus bd6abd60c2 refactor(ui): replace per-hour metrics with per-action cost metrics
Removed confusing per-hour calculations and replaced with practical
per-action metrics that players actually need:

New Metrics Displayed:
- ⚔️ Weapon: Cost/Shot (PED), DPS, DPP
- 🛡️ Armor: Cost/Hit (PED), Protection
- 💚 Healing: Cost/Heal (PED), HP/PEC

Removed:
- Activity Settings section (Shots/Hour, Hits/Hour, Heals/Hour)
- Per-hour cost calculations

The Break-Even calculator remains based on mob HP.

These metrics represent actual costs per action taken:
- Each shot fired costs X PED
- Each hit taken costs Y PED
- Each heal used costs Z PED

Much more intuitive for tracking hunt profitability.
2026-02-09 15:02:56 +00:00
core fix(api): handle null/None values in API parsing 2026-02-09 14:35:12 +00:00
docs docs: add complete equipment structure from Nexus export 2026-02-09 11:07:48 +00:00
memory docs: add armor plating mechanics - 7 slots, plates take damage first 2026-02-09 10:15:00 +00:00
test-data feat(logs): add Swedish language support from real game logs 2026-02-08 17:30:31 +00:00
tests feat(armor): complete armor system with sets and 7-slot plates 2026-02-09 10:31:56 +00:00
ui refactor(ui): replace per-hour metrics with per-action cost metrics 2026-02-09 15:02:56 +00:00
.env.example feat(globals): add personal global detection with PLAYER_NAME setting 2026-02-08 18:23:35 +00:00
.gitignore chore: add .env.example template and project resume 2026-02-08 16:26:19 +00:00
AGENTS.md chore: initial secure push 2026-02-08 16:01:50 +01:00
AI_KNOWLEDGE_BASE.md docs: add AI knowledge base with project configuration and MCP server details 2026-02-08 17:07:36 +01:00
GAME_MECHANICS.md chore: initial secure push 2026-02-08 16:01:50 +01:00
INSPIRATION.md chore: initial secure push 2026-02-08 16:01:50 +01:00
MODULE_REQUIREMENTS.md chore: initial secure push 2026-02-08 16:01:50 +01:00
OBSIDIAN_WORKFLOW.md chore: initial secure push 2026-02-08 16:01:50 +01:00
PROJECT_INDEX.md docs: add PROJECT_INDEX.md and update PROJECT_RESUME 2026-02-08 16:45:58 +00:00
PROJECT_RESUME.md docs: update PROJECT_RESUME for Sprint 1 completion 2026-02-08 17:03:38 +00:00
README.md chore: initial secure push 2026-02-08 16:01:50 +01:00
RESOURCES.md chore: initial secure push 2026-02-08 16:01:50 +01:00
TECHNICAL_SPECS.md chore: initial secure push 2026-02-08 16:01:50 +01:00
TESTING_AND_DEBUGGING.md chore: initial secure push 2026-02-08 16:01:50 +01:00
USER_TEST_GUIDE.md feat(app): add main.py and user test guide for v0.1.0 2026-02-08 17:02:37 +00:00
VERIFICATION_CHECKLIST.md chore: initial secure push 2026-02-08 16:01:50 +01:00
WINDOWS_TESTING_GUIDE.md feat: add gear management + Windows testing guide 2026-02-08 17:17:37 +00:00
environment-test.md chore: initial secure push 2026-02-08 16:01:50 +01:00
gui_main.py feat(gui): add gui_main.py entry point for full PyQt6 application 2026-02-08 21:18:16 +00:00
main.py feat(phase2): Complete Phase 2 Integration - Bug fixes: SimpleCache self._timestamps typo, MOCK_TOOLS key typo. Agent-swarm UI: main_window, hud_overlay, loadout_manager. Nexus API with mock data. All tests passing. 2026-02-08 21:07:47 +00:00
pytest.ini fix(nexus_api): correct DPP calculation formula and mock data values 2026-02-08 21:13:56 +00:00
requirements.txt feat(gui): Sprint 2 Phase 1 - PyQt6 GUI Foundation 2026-02-08 20:30:38 +00:00
run_tests.bat chore: initial secure push 2026-02-08 16:01:50 +01:00

README.md

Entropia-Tools Suite Replication Project

Project Overview

This project aims to replicate the full software suite found at Entropia-Tools.com. The suite provides professional-grade analytics, financial tracking, and utility tools for players of the MMORPG Entropia Universe.

Core Philosophy: The Data Principle

All modules must treat user data as "Projects." Every session (a hunt, a mining run, or a crafting batch) must be:

  1. Stored: Automatically saved to a local database.
  2. Archivable: Capable of being closed and reopened as a "Previous Project."
  3. Comparable: Users should be able to compare current live data against historical project data.

Module Summary

  • Hunter Tracker: Combat performance and ROI analytics.
  • Mining Tracker: Geospatial resource mapping and probe efficiency.
  • Crafting Tool: Manufacturing cost/benefit simulation.
  • Inventory Manager: Asset valuation and market markup tracking.

Technical Stack Recommendation

  • Language: Python (for rapid dev) or C#/.NET (for Windows native performance).
  • Database: SQLite or structured JSON for project storage.
  • UI: Modern Dark Mode (PyQt6 or Electron).