6.9 KiB
6.9 KiB
Lemontropia Suite - Development Summary
🎉 What's Been Built
Core Infrastructure (Complete)
- ✅ SQLite database with WAL mode for performance
- ✅ Log Watcher with Observer pattern (English + Swedish support)
- ✅ Project/Session management
- ✅ Entropia Nexus API integration (3100+ weapons, 300+ armors)
- ✅ PyQt6 GUI foundation
Loadout System (Complete)
- ✅ Simplified cost-focused Loadout Manager
- ✅ Per-action cost tracking (cost/shot, cost/hit, cost/heal)
- ✅ JSON-based loadout storage with backward compatibility
- ✅ Weapon/Armor/Healing selectors with real-time cost preview
HUD Overlay v2.0 (Complete)
- ✅ Clean, customizable UI
- ✅ Settings dialog to show/hide elements
- ✅ Profit/Loss, Return %, Total Cost/Loot display
- ✅ Loot breakdown: Total | S: (Shrapnel) | R: (Regular)
- ✅ Highest single loot tracking
- ✅ Styled boxes with dividers between sections
- ✅ Text-based labels (no emojis) for custom icon compatibility
- ✅ Draggable with Ctrl+click
🆕 New Modules (Ready for Testing)
1. Loot Analyzer (modules/loot_analyzer.py)
What it does:
- Track loot by mob type
- Item categorization (shrapnel, ores, enmatters, animal parts, etc.)
- Top loot items ranking
- Mob efficiency (PED per kill)
- DPS/DPP calculator
- Global/HoF alert system with sound + auto-screenshot
Integration needed:
- Connect to LogWatcher loot events
- Display in HUD or separate window
2. Crafting Tracker (modules/crafting_tracker.py)
What it does:
- Track crafting success/failure/near-success rates
- Blueprint QR progression
- Material cost tracking
- Profit/loss per blueprint
- Success rate by QR range analysis
- Material inventory management
Integration needed:
- Parse crafting messages from chat.log
- UI for blueprint management
3. Game Vision (modules/game_vision.py)
What it does:
- Screen capture (full screen or region)
- Template matching for UI elements
- OCR for reading text (weapon names, mob names)
- Detect equipped gear automatically
- Read target mob from target window
Integration needed:
- Create template images for UI elements
- Calibrate regions
- Connect to Loadout Manager for auto-detection
4. Notifications (modules/notifications.py)
What it does:
- Discord webhook integration
- Telegram bot integration
- Send alerts on globals/HoFs
- Session summary notifications
- Configurable thresholds
Integration needed:
- User config for webhook/bot tokens
- Trigger from loot events
5. Auto Screenshot (modules/auto_screenshot.py)
What it does:
- Auto-capture on globals/HoFs
- Organized screenshot directory
- Session screenshot gallery
Integration needed:
- Trigger from global/hof events
🎯 Phase 1 Integration Plan (For Tomorrow's Session)
Priority 1: Loot Analyzer Integration
- Connect
LootAnalyzerto existingLogWatcherloot events - Add loot categories to HUD (expandable section)
- Show top 5 loot items in HUD
- Enable global sound alerts
- Auto-screenshot on globals
Priority 2: Enhanced Cost Tracking
- Track weapon decay from actual shots fired
- Track armor decay from damage taken
- Compare actual costs vs estimated costs
- Show cost variance in HUD
Priority 3: DPS/DPP Display
- Calculate real-time DPS from damage events
- Calculate DPP (Damage Per Pec)
- Show weapon efficiency in HUD
- Alert when weapon efficiency drops
🛠️ Phase 2: Crafting Module (Day 2)
Crafting Integration
- Parse crafting messages from chat.log:
- "You added Near Success"
- "Success rate: X%"
- "You have gained X experience"
- Track blueprint QR changes
- Calculate cost per success
- Show crafting profitability
Material Inventory
- Track materials consumed
- Track materials produced
- Inventory value calculation
- Low material alerts
👁️ Phase 3: Computer Vision (Day 3-4)
Template Creation
- Create template capture tool
- Capture UI element templates:
- Weapon slot
- Armor slot
- Target window
- Health bar
- Calibrate regions for different resolutions
OCR Integration
- Detect equipped weapon name
- Detect equipped armor name
- Read target mob name
- Auto-update loadout when gear changes
Advanced Vision
- Health monitoring (alert on low HP)
- Claim detection for mining
- Inventory scanning
📱 Phase 4: Notifications & External (Day 5+)
Discord/Telegram Setup
- Webhook configuration UI
- Bot token setup
- Test notifications
- Mobile alerts for big loot
Analytics Dashboard
- Multi-session comparison
- Best hunting spots analysis
- Time-of-day performance
- Export data to CSV/Excel
🚀 Quick Start for Tomorrow
Step 1: Pull Latest Code
cd C:\Users\ImpulsiveFPS\Documents\AA2-Repositories\Lemontropia-Tool-Alpha\Lemontropia-Suite
git pull origin main
Step 2: Clear Cache (Important!)
Get-ChildItem -Recurse -Directory -Filter "__pycache__" | Remove-Item -Recurse -Force
Get-ChildItem -Recurse -File -Filter "*.pyc" | Remove-Item -Force
Step 3: Test Current HUD
python gui_main.py
Step 4: Configure HUD
- Click
...button - Enable/disable sections
- Test dragging (Ctrl+click)
- Verify cost tracking works
🎮 Testing Checklist
Hunting Session Test
- Start session with loadout
- Verify costs show correctly
- Get some loot, check P/L updates
- Check shrapnel/regular breakdown
- Get a global, verify tracking
- Stop session, verify summary
New Features to Test
- Loot category breakdown visible
- Top loot items shown
- Mob efficiency calculated
- DPS/DPP displayed
- Global sound alert works
- Auto-screenshot on global
Feedback Needed
- HUD layout - what works, what doesn't?
- Which stats are most useful?
- What's missing that you need?
- Computer vision - worth pursuing?
💡 Future Ideas (Post-Testing)
Mining Module
- Claim depth/radius tracking
- Mining run profitability
- Claim type prediction
Market Integration
- Fetch current MU from EntropiaWiki
- Real-time loot value calculation
- Best time to sell recommendations
Social Features
- Share session stats
- Compare with friends
- Leaderboards
Advanced Analytics
- Machine learning for loot prediction
- Optimal hunting time analysis
- Gear efficiency recommendations
📊 Current Stats
Lines of Code: ~15,000+ Modules: 15+ Features: 50+ Commits: 30+
Ready for: Real-world hunting session testing
🎨 Design Philosophy
Clean & Minimal: No emojis, text-based, ready for custom icons Customizable: Toggle sections on/off Data-Focused: Every number has meaning Performance: 60+ FPS guarantee, async operations Extensible: Easy to add new modules
🔗 Links
- Repository: https://git.lemonlink.eu/impulsivefps/Lemontropia-Suite
- Docs: See
docs/folder - Modules: See
modules/folder
Ready to go big? Let's test tomorrow and iterate! 🚀