5.6 KiB
5.6 KiB
2026-02-09 - Lemontropia Suite Development
Session Summary
Completed full integration between Loadout Manager and Hunting Sessions. Users can now configure complete loadouts and use them to track costs during actual hunting.
Bug Fixes
Plate Selector Crash
- Issue:
AttributeError: 'NexusPlate' object has no attribute 'protection_acid' - Root Cause:
NexusPlatedataclass was missingprotection_acidandprotection_electricfields - Fix: Added missing fields to dataclass and updated
from_api()method - Commit:
b8fc0a8
Attachment Selector Error
- Issue: "object has no attribute get_all_attachments"
- Fix: Updated
AttachmentLoaderThreadto use separate endpoints:/weaponamplifiersfor amplifiers/weaponvisionattachmentsfor scopes/sights/absorbersfor absorbers
- Commit:
a5f286a
New Features Implemented
1. Armor Set Selection
- File:
ui/armor_set_selector.py - API: Added
NexusArmorSetdataclass andget_all_armor_sets()method - Endpoint:
/armorsets - Features:
- Browse full armor sets (e.g., "Ghost Set", "Shogun Set")
- Shows pieces in set, total protection, set bonuses
- Search by set name or piece name
- Commit:
6bcd0ca,1e115db
2. Mindforce Implants
- File:
ui/mindforce_selector.py - API: Added
NexusMindforceImplantdataclass andget_all_mindforce_implants()method - Endpoint:
/mindforceimplants - Features:
- Supports healing, damage, and utility chip types
- Shows decay cost per use
- Color-coded by type
- Commit:
6bcd0ca,1e115db
3. Tier-Based Enhancer System
- Change: Updated
LoadoutConfig.enhancersfromList[NexusEnhancer]toDict[int, NexusEnhancer] - Structure:
{tier_number: enhancer}where tier 1-10 - Logic: Each tier can hold exactly 1 enhancer type
- Decay: All equipped enhancers contribute to total decay per shot
- Commit:
b58af87
Loadout-Session Integration (NEW)
Database Schema Updates
- New table:
loadouts- stores complete gear configurations- Weapon with attachments (amp, scope, absorber)
- Armor with plates (JSON)
- Healing tool
- Mindforce implant
- Accessories (rings, pet, clothing)
- Enhancers (JSON with tier mapping)
- Pre-calculated per-action costs
- Updated table:
hunting_sessions- addedloadout_idforeign key - File:
core/schema.sql
Core Modules
LoadoutDatabase (core/loadout_db.py)
- CRUD operations for loadouts
save_loadout()- Save complete configurationget_loadout()- Retrieve by namelist_loadouts()- List all savedset_active_loadout()- Mark as defaultlink_loadout_to_session()- Associate with hunting sessionupdate_session_costs()- Calculate costs based on loadout
SessionCostTracker (core/session_cost_tracker.py)
- Real-time cost tracking during hunting
- Tracks per-action costs:
- Cost per shot (weapon + ammo + enhancers + amp)
- Cost per hit (armor decay)
- Cost per heal (FAP/chip decay)
- Mindforce decay (if using implants)
- Callback system for live HUD updates
- Automatic database persistence
UI Components
LoadoutSelectionDialog (ui/loadout_selection_dialog.py)
- Shown when starting a hunting session
- Lists all saved loadouts with preview
- Shows per-action costs for comparison
- Option to skip (no cost tracking)
HUDOverlay Updates
- New display row for loadout metrics:
- $/shot - Cost per weapon shot
- $/hit - Cost per armor hit taken
- $/heal - Cost per heal used
- Hits - Number of hits taken
- Heals - Number of heals used
set_cost_tracker()method for live updates- Mindforce cost tracking support
Usage Flow
1. User creates loadout in Loadout Manager
→ Saved to database with per-action costs calculated
2. User starts hunting session
→ LoadoutSelectionDialog appears
→ User selects loadout (or skips)
→ Session linked to loadout_id
3. During hunting
→ LogWatcher detects events
→ SessionCostTracker calculates costs
→ HUD updates in real-time with loadout-based costs
4. After session
→ Complete cost breakdown stored in database
→ Can compare against loot for true P/L
Data Model Updates
LoadoutConfig additions:
mindforce_implant: Optional[str]- Selected MF chipmindforce_decay_pec: Decimal- Decay per useenhancers: Dict[int, NexusEnhancer]- Tier-based slots
HUDStats additions:
mindforce_cost_total: Decimal- Accumulated MF costshits_taken: int- Number of armor hitsheals_used: int- Number of healscost_per_shot: Decimal- From loadoutcost_per_hit: Decimal- From loadoutcost_per_heal: Decimal- From loadoutloadout_id: Optional[int]- Linked loadout
Git Commits
b8fc0a8- fix(api): fix NexusPlate dataclassa5f286a- fix(ui): update attachment selector to use new API endpoints6bcd0ca- feat(api): add armor sets and mindforce implants endpoints1e115db- feat(ui): add armor set and mindforce implant selectorsb58af87- feat(loadout): add mindforce implant field and tier-based enhancersaf624b2- feat(core): add loadout-session integration and cost tracking1b176b9- feat(hud): integrate loadout-based cost tracking in HUD
Status
✅ Complete loadout-to-session integration ready for testing
Next Steps:
- Test loadout selection dialog when starting hunt
- Verify cost tracking accuracy during live session
- Add "Loadout" button to main window toolbar
- Implement actual log parsing to trigger cost updates
- Add session summary view showing loadout vs actual costs