Lemontropia-Suite/docs/EQUIPMENT_STRUCTURE.md

5.5 KiB

Entropia Universe Complete Equipment Structure

Source: Entropia Nexus Loadout Export
Date: 2026-02-09
Reference: Test Loadout JSON from Nexus


1. ARMOR (7 Slots)

Standard 7-piece armor system used by all armor sets:

Slot Nexus Name Piece Type Example (Viceroy)
Head Head Helmet Viceroy Helmet
Torso Torso Harness/Chest Viceroy Harness
Arms Arms Arm Guards Viceroy Arm Guards
Hands Hands Gloves Viceroy Gloves
Legs Legs Thigh Guards Viceroy Thigh Guards
Shins Shins Shin Guards Viceroy Shin Guards
Feet Feet Foot Guards Viceroy Foot Guards

Plating System

Each armor piece can have ONE plate attached:

"Armor": {
  "Head": {
    "Name": "Viceroy Helmet",
    "Plate": {"Name": "Armor Plating Mk. 5B"}
  },
  ...
}

Armor Enhancers

Armor pieces can have enhancers (optional):

"Enhancers": {
  "Defense": 10,
  "Durability": 0
}

2. WEAPON

Base Weapon

"Weapon": {
  "Name": "ArMatrix LP-70 (L)"
}

Weapon Attachments (6 Slots)

Attachment Slot Example
Scope Scope ZX Eagle Eye
Sight ScopeSight Bullseye III (L)
Sight Sight Bullseye III (L)
Amplifier Amplifier Omegaton A104
Absorber Absorber ArMatrix Extender P10 (L)
Matrix Matrix (optional, null in example)
Implant Implant (optional, null in example)

Note: Scopes can have their OWN sight!

"Scope": {
  "Name": "ZX Eagle Eye",
  "Sight": {"Name": "Bullseye III (L)"}
}

Weapon Enhancers (10 Slots!)

"Enhancers": {
  "Range": 1,
  "Damage": 6,
  "Economy": 1,
  "Accuracy": 1,
  "SkillMod": 1
  // 5 more slots available
}

3. CLOTHING / ACCESSORIES

Various cosmetic and buff items:

"Clothing": [
  {"Name": "Athenic Ring (L)", "Side": "Left", "Slot": "Ring"},
  {"Name": "Aeglic Ring (L)", "Side": "Right", "Slot": "Ring"},
  {"Name": "Duster Courier Boots", "Slot": "Unknown"},
  {"Name": "Duster Courier Coat", "Slot": "Unknown"},
  {"Name": "Duster Courier Goggles", "Slot": "Unknown"},
  {"Name": "Duster Courier Jacket", "Slot": "Unknown"},
  {"Name": "Duster Courier Pants", "Slot": "Unknown"},
  {"Name": "Vampiric Cloak of Vitality", "Slot": "Unknown"}
]

Types:

  • Rings (Left/Right)
  • Face (Goggles, Glasses)
  • Body (Coat, Jacket)
  • Legs (Pants, Boots)
  • Back (Cloaks)

4. CONSUMABLES

Buff items with duration:

"Consumables": [
  {"Name": "Merry Mayhem Candy Cane"},
  {"Name": "Loot Collection Pill, Augmented"}
]

5. PET

Combat pets with passive buffs:

"Pet": {
  "Name": "Atrox Ruby Pup",
  "Effect": "Decreased Critical Damage Taken::3"
}

6. MARKUP TRACKING

Nexus tracks markup percentages for all items:

"Markup": {
  "Ammo": 100,
  "Scope": 100,
  "Sight": 100,
  "Armors": {
    "Arms": 100, "Feet": 100, "Head": 100,
    "Legs": 100, "Hands": 100, "Shins": 100, "Torso": 100
  },
  "Plates": {
    "Arms": 100, "Feet": 100, "Head": 100,
    "Legs": 100, "Hands": 100, "Shins": 100, "Torso": 100
  },
  "Weapon": 100,
  "Implant": 100,
  "Absorber": 100,
  "ArmorSet": 100,
  "PlateSet": 100,
  "Amplifier": 100,
  "ScopeSight": 100
}

7. PROPERTIES / BUFFS

Calculated bonuses from gear:

"Properties": {
  "BonusDamage": 0,
  "BonusReload": 0,
  "BonusCritChance": 0,
  "BonusCritDamage": 0
}

8. SKILL REQUIREMENTS

Minimum skills to use gear:

"Skill": {
  "Dmg": 69,  // Damage profession
  "Hit": 72   // Hit profession
}

Equipment Hierarchy Summary

LOADOUT
├── Pet
├── Armor (7 slots + plates + enhancers)
│   ├── Head + Plate + Enhancers
│   ├── Torso + Plate + Enhancers
│   ├── Arms + Plate + Enhancers
│   ├── Hands + Plate + Enhancers
│   ├── Legs + Plate + Enhancers
│   ├── Shins + Plate + Enhancers
│   └── Feet + Plate + Enhancers
├── Weapon
│   ├── Base Weapon
│   ├── Scope (with Sight)
│   ├── Sight
│   ├── Amplifier
│   ├── Absorber
│   ├── Matrix (optional)
│   ├── Implant (optional)
│   └── Enhancers (10 slots)
├── Clothing (multiple slots)
│   ├── Rings (L/R)
│   ├── Face
│   ├── Body
│   ├── Legs
│   └── Back
└── Consumables (buffs)

Implementation Notes for Lemontropia Suite

Priority 1: Core Hunting

  • Armor (7 slots) - DONE
  • Weapon (base + cost) - DONE
  • 🔄 Weapon attachments - Partial
  • Healing tools - DONE
  • 🔄 Consumables - TODO

Priority 2: Full Gear

  • 🔄 Weapon enhancers (10 slots)
  • 🔄 Armor plates (7 slots)
  • 🔄 Armor enhancers
  • 🔄 Clothing/Accessories
  • 🔄 Pets

Priority 3: Advanced

  • 🔄 Markup tracking
  • 🔄 Property calculations
  • 🔄 Skill requirements
  • 🔄 Full Nexus import/export

Key Insights from Nexus Export

  1. Armor slots are EXACTLY: Head, Torso, Arms, Hands, Legs, Shins, Feet
  2. Plates are per-piece - 7 plate slots total
  3. Weapon can have 2 sights: One on scope, one on weapon
  4. 10 weapon enhancer slots - Damage, Economy, Range, Accuracy, SkillMod + 5 more
  5. Clothing is cosmetic + buffs - separate from armor
  6. Consumables are temporary buffs
  7. Pets provide passive effects

Status: Armor structure now matches Nexus exactly