84 lines
2.7 KiB
Markdown
84 lines
2.7 KiB
Markdown
# 2026-02-09 - Sprint 2 Phase 2 Complete + Agent Swarm Build
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## Session Summary
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**Time:** 09:00 - 09:45 UTC
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**Commits:** 15+ including agent swarm builds
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**Status:** Core hunting system functional, calculations need refinement
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## What Was Built
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### ✅ COMPLETED - Agent Swarm (3 parallel agents)
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**Agent 1: Loadout Manager v2.0**
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- Full Nexus API integration (3,099 weapons, 1,985 armors, 106 finders)
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- Attachment system: Amplifiers, Scopes, Absorbers, Armor Platings
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- Weapon/Armor/Attachment selectors with real data
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- Complete cost calculations (weapon + armor + attachments + healing)
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- NEW: `ui/attachment_selector.py` (678 lines)
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**Agent 2: Armor Decay Tracking**
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- When player takes damage → armor decay cost calculated
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- Added to HUD total cost automatically
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- Uses real armor decay from Nexus API
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**Agent 3: Healing Cost** (partial)
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- Healing tools selection in Loadout Manager
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- Cost per heal tracking
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### ✅ HUD Enhancements
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- Cost tracking per shot (weapon decay)
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- Profit/Loss calculation (loot - cost)
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- Color-coded P/L (green=profit, red=loss)
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- Shots fired counter
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- Estimated kills (1 per loot event)
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- DPP display in HUD
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### ✅ Core Systems
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- `core/attachments.py` - Full attachment type system
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- Attachment compatibility validation
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- Mock attachment data for testing
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## Issues Discovered
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### Calculation Bugs (CRITICAL)
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Weapon cost showing **30,590 PED/hour** - completely wrong!
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**Problems:**
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- Ammo: 848 PEC/shot - should be ~8.48 PEC (0.0848 PED)
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- DPP: 0.0506 - way too low (should be ~2-4)
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- Unit conversion errors between PEC/PED
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### Armor System Needs Redesign
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User feedback:
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- Want to pick armor sets OR individual parts
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- Current implementation annoying
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- Mix & match should be supported (e.g., Ghost Harness + Shogun Arms)
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### Attachment Research Needed
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- Real EU attachment mechanics not fully understood
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- Need to research from Entropia Wiki/Nexus
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- Amplifiers: add damage + increase ammo burn
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- Scopes: range boost, minimal decay
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- Absorbers: damage reduction, moderate decay
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## Next Steps
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1. **Fix calculation bugs** - Unit conversion, DPP formula
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2. **Research attachments** - Proper decay/effect values
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3. **Redesign armor system** - Sets + individual parts
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4. **Test with real hunt** - Verify costs are realistic
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## Key Decisions
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- Kill tracking: 1 per loot event (estimated, not exact)
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- Shrapnel handling: included in loot, not kill count
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- Cost tracking: weapon decay per shot + armor decay per hit + plate decay per hit
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- Agent swarm effective for parallel development but needs verification
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- **Armor Plating:** 7 pieces, 1 plate per piece, plates take damage FIRST
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## Technical Debt
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- Calculation formulas need unit tests
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- Attachment effects need validation against real EU data
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- Armor system needs complete rewrite for flexibility |