268 lines
5.5 KiB
Markdown
268 lines
5.5 KiB
Markdown
# Entropia Universe Complete Equipment Structure
|
|
|
|
**Source:** Entropia Nexus Loadout Export
|
|
**Date:** 2026-02-09
|
|
**Reference:** Test Loadout JSON from Nexus
|
|
|
|
---
|
|
|
|
## 1. ARMOR (7 Slots)
|
|
|
|
Standard 7-piece armor system used by all armor sets:
|
|
|
|
| Slot | Nexus Name | Piece Type | Example (Viceroy) |
|
|
|------|------------|------------|-------------------|
|
|
| **Head** | Head | Helmet | Viceroy Helmet |
|
|
| **Torso** | Torso | Harness/Chest | Viceroy Harness |
|
|
| **Arms** | Arms | Arm Guards | Viceroy Arm Guards |
|
|
| **Hands** | Hands | Gloves | Viceroy Gloves |
|
|
| **Legs** | Legs | Thigh Guards | Viceroy Thigh Guards |
|
|
| **Shins** | Shins | Shin Guards | Viceroy Shin Guards |
|
|
| **Feet** | Feet | Foot Guards | Viceroy Foot Guards |
|
|
|
|
### Plating System
|
|
Each armor piece can have ONE plate attached:
|
|
```json
|
|
"Armor": {
|
|
"Head": {
|
|
"Name": "Viceroy Helmet",
|
|
"Plate": {"Name": "Armor Plating Mk. 5B"}
|
|
},
|
|
...
|
|
}
|
|
```
|
|
|
|
### Armor Enhancers
|
|
Armor pieces can have enhancers (optional):
|
|
```json
|
|
"Enhancers": {
|
|
"Defense": 10,
|
|
"Durability": 0
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 2. WEAPON
|
|
|
|
### Base Weapon
|
|
```json
|
|
"Weapon": {
|
|
"Name": "ArMatrix LP-70 (L)"
|
|
}
|
|
```
|
|
|
|
### Weapon Attachments (6 Slots)
|
|
|
|
| Attachment | Slot | Example |
|
|
|------------|------|---------|
|
|
| **Scope** | Scope | ZX Eagle Eye |
|
|
| **Sight** | ScopeSight | Bullseye III (L) |
|
|
| **Sight** | Sight | Bullseye III (L) |
|
|
| **Amplifier** | Amplifier | Omegaton A104 |
|
|
| **Absorber** | Absorber | ArMatrix Extender P10 (L) |
|
|
| **Matrix** | Matrix | (optional, null in example) |
|
|
| **Implant** | Implant | (optional, null in example) |
|
|
|
|
**Note:** Scopes can have their OWN sight!
|
|
```json
|
|
"Scope": {
|
|
"Name": "ZX Eagle Eye",
|
|
"Sight": {"Name": "Bullseye III (L)"}
|
|
}
|
|
```
|
|
|
|
### Weapon Enhancers (10 Slots!)
|
|
```json
|
|
"Enhancers": {
|
|
"Range": 1,
|
|
"Damage": 6,
|
|
"Economy": 1,
|
|
"Accuracy": 1,
|
|
"SkillMod": 1
|
|
// 5 more slots available
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 3. CLOTHING / ACCESSORIES
|
|
|
|
Various cosmetic and buff items:
|
|
|
|
```json
|
|
"Clothing": [
|
|
{"Name": "Athenic Ring (L)", "Side": "Left", "Slot": "Ring"},
|
|
{"Name": "Aeglic Ring (L)", "Side": "Right", "Slot": "Ring"},
|
|
{"Name": "Duster Courier Boots", "Slot": "Unknown"},
|
|
{"Name": "Duster Courier Coat", "Slot": "Unknown"},
|
|
{"Name": "Duster Courier Goggles", "Slot": "Unknown"},
|
|
{"Name": "Duster Courier Jacket", "Slot": "Unknown"},
|
|
{"Name": "Duster Courier Pants", "Slot": "Unknown"},
|
|
{"Name": "Vampiric Cloak of Vitality", "Slot": "Unknown"}
|
|
]
|
|
```
|
|
|
|
**Types:**
|
|
- Rings (Left/Right)
|
|
- Face (Goggles, Glasses)
|
|
- Body (Coat, Jacket)
|
|
- Legs (Pants, Boots)
|
|
- Back (Cloaks)
|
|
|
|
---
|
|
|
|
## 4. CONSUMABLES
|
|
|
|
Buff items with duration:
|
|
|
|
```json
|
|
"Consumables": [
|
|
{"Name": "Merry Mayhem Candy Cane"},
|
|
{"Name": "Loot Collection Pill, Augmented"}
|
|
]
|
|
```
|
|
|
|
---
|
|
|
|
## 5. PET
|
|
|
|
Combat pets with passive buffs:
|
|
|
|
```json
|
|
"Pet": {
|
|
"Name": "Atrox Ruby Pup",
|
|
"Effect": "Decreased Critical Damage Taken::3"
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 6. MARKUP TRACKING
|
|
|
|
Nexus tracks markup percentages for all items:
|
|
|
|
```json
|
|
"Markup": {
|
|
"Ammo": 100,
|
|
"Scope": 100,
|
|
"Sight": 100,
|
|
"Armors": {
|
|
"Arms": 100, "Feet": 100, "Head": 100,
|
|
"Legs": 100, "Hands": 100, "Shins": 100, "Torso": 100
|
|
},
|
|
"Plates": {
|
|
"Arms": 100, "Feet": 100, "Head": 100,
|
|
"Legs": 100, "Hands": 100, "Shins": 100, "Torso": 100
|
|
},
|
|
"Weapon": 100,
|
|
"Implant": 100,
|
|
"Absorber": 100,
|
|
"ArmorSet": 100,
|
|
"PlateSet": 100,
|
|
"Amplifier": 100,
|
|
"ScopeSight": 100
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 7. PROPERTIES / BUFFS
|
|
|
|
Calculated bonuses from gear:
|
|
|
|
```json
|
|
"Properties": {
|
|
"BonusDamage": 0,
|
|
"BonusReload": 0,
|
|
"BonusCritChance": 0,
|
|
"BonusCritDamage": 0
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 8. SKILL REQUIREMENTS
|
|
|
|
Minimum skills to use gear:
|
|
|
|
```json
|
|
"Skill": {
|
|
"Dmg": 69, // Damage profession
|
|
"Hit": 72 // Hit profession
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## Equipment Hierarchy Summary
|
|
|
|
```
|
|
LOADOUT
|
|
├── Pet
|
|
├── Armor (7 slots + plates + enhancers)
|
|
│ ├── Head + Plate + Enhancers
|
|
│ ├── Torso + Plate + Enhancers
|
|
│ ├── Arms + Plate + Enhancers
|
|
│ ├── Hands + Plate + Enhancers
|
|
│ ├── Legs + Plate + Enhancers
|
|
│ ├── Shins + Plate + Enhancers
|
|
│ └── Feet + Plate + Enhancers
|
|
├── Weapon
|
|
│ ├── Base Weapon
|
|
│ ├── Scope (with Sight)
|
|
│ ├── Sight
|
|
│ ├── Amplifier
|
|
│ ├── Absorber
|
|
│ ├── Matrix (optional)
|
|
│ ├── Implant (optional)
|
|
│ └── Enhancers (10 slots)
|
|
├── Clothing (multiple slots)
|
|
│ ├── Rings (L/R)
|
|
│ ├── Face
|
|
│ ├── Body
|
|
│ ├── Legs
|
|
│ └── Back
|
|
└── Consumables (buffs)
|
|
```
|
|
|
|
---
|
|
|
|
## Implementation Notes for Lemontropia Suite
|
|
|
|
### Priority 1: Core Hunting
|
|
- ✅ Armor (7 slots) - DONE
|
|
- ✅ Weapon (base + cost) - DONE
|
|
- 🔄 Weapon attachments - Partial
|
|
- ✅ Healing tools - DONE
|
|
- 🔄 Consumables - TODO
|
|
|
|
### Priority 2: Full Gear
|
|
- 🔄 Weapon enhancers (10 slots)
|
|
- 🔄 Armor plates (7 slots)
|
|
- 🔄 Armor enhancers
|
|
- 🔄 Clothing/Accessories
|
|
- 🔄 Pets
|
|
|
|
### Priority 3: Advanced
|
|
- 🔄 Markup tracking
|
|
- 🔄 Property calculations
|
|
- 🔄 Skill requirements
|
|
- 🔄 Full Nexus import/export
|
|
|
|
---
|
|
|
|
## Key Insights from Nexus Export
|
|
|
|
1. **Armor slots are EXACTLY:** Head, Torso, Arms, Hands, Legs, Shins, Feet
|
|
2. **Plates are per-piece** - 7 plate slots total
|
|
3. **Weapon can have 2 sights:** One on scope, one on weapon
|
|
4. **10 weapon enhancer slots** - Damage, Economy, Range, Accuracy, SkillMod + 5 more
|
|
5. **Clothing is cosmetic + buffs** - separate from armor
|
|
6. **Consumables are temporary buffs**
|
|
7. **Pets provide passive effects**
|
|
|
|
---
|
|
|
|
**Status:** Armor structure now matches Nexus exactly ✅
|