- Change total cost display to show both Cost (red) and Loot (green) side by side
- Styled with background highlight for visibility
- Settings checkbox renamed to 'Cost & Loot Summary'
- Both values show PED amount
- Add damage_dealt and damage_taken to HUDStats
- Add shrapnel_total to HUDStats
- Add UI elements for damage stats in _setup_ui
- Add UI element for shrapnel in _setup_ui
- Update window size calculation for new elements
- Update _refresh_display to show damage and shrapnel
- Add update_damage() and update_shrapnel() public methods
- Add show_total_cost config option (enabled by default)
- Add total cost row between P/L and cost metrics
- Add Total Cost checkbox to settings dialog
- Update window size calculation for total cost row
- Update _refresh_display to show total cost
- Add end_session() as alias for stop_session() for backward compatibility
- Use delayed rebuild with QTimer.singleShot to avoid UI glitches
- Add container.show() at end of _setup_ui to ensure visibility
- Add error handling in _do_rebuild for recovery
- Added for backward compatibility with main_window.py
- These parameters are accepted but not used in the clean HUD
- Fixes TypeError when starting session
- Create container before calling _update_window_size in _setup_ui
- Fix _rebuild_ui to delete and recreate container properly
- Add VISION_PLAN.md with comprehensive computer vision/OCR plan