fix: add missing UI elements for damage stats and shrapnel
- Add damage_dealt and damage_taken to HUDStats - Add shrapnel_total to HUDStats - Add UI elements for damage stats in _setup_ui - Add UI element for shrapnel in _setup_ui - Update window size calculation for new elements - Update _refresh_display to show damage and shrapnel - Add update_damage() and update_shrapnel() public methods
This commit is contained in:
parent
5c4ce8f307
commit
61d2ad2019
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@ -15,7 +15,7 @@ from typing import Optional, Dict, Any, List, Set
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if sys.platform == 'win32':
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import ctypes
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from ctypes import wintypes
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user32 = ctypes.windll.user32
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GetForegroundWindow = user32.GetForegroundWindow
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GetForegroundWindow.restype = wintypes.HWND
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@ -45,9 +45,9 @@ class HUDConfig:
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show_cost_metrics: bool = True # Cost per shot/hit/heal
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show_shrapnel: bool = False
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show_gear_info: bool = True
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compact_mode: bool = False
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def to_dict(self) -> dict:
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return {
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'show_session_time': self.show_session_time,
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@ -62,7 +62,7 @@ class HUDConfig:
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'show_gear_info': self.show_gear_info,
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'compact_mode': self.compact_mode,
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}
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@classmethod
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def from_dict(cls, data: dict) -> "HUDConfig":
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return cls(
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@ -84,34 +84,41 @@ class HUDConfig:
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class HUDStats:
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"""Simplified stats for HUD display."""
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session_time: timedelta = field(default_factory=lambda: timedelta(0))
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# Financial (core)
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loot_total: Decimal = Decimal('0.0')
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cost_total: Decimal = Decimal('0.0')
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profit_loss: Decimal = Decimal('0.0')
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return_percentage: Decimal = Decimal('0.0')
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# Cost breakdown (optional)
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weapon_cost_total: Decimal = Decimal('0.0')
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armor_cost_total: Decimal = Decimal('0.0')
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healing_cost_total: Decimal = Decimal('0.0')
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# Combat (optional)
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kills: int = 0
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globals_count: int = 0
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hofs_count: int = 0
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# Damage stats (optional)
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damage_dealt: Decimal = Decimal('0.0')
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damage_taken: Decimal = Decimal('0.0')
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# Shrapnel (optional)
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shrapnel_total: Decimal = Decimal('0.0')
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# Cost metrics (core)
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cost_per_shot: Decimal = Decimal('0.0')
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cost_per_hit: Decimal = Decimal('0.0')
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cost_per_heal: Decimal = Decimal('0.0')
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# Gear
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current_weapon: str = "None"
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current_armor: str = "None"
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current_fap: str = "None"
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current_loadout: str = "None"
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def recalculate(self):
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"""Recalculate derived values."""
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self.profit_loss = self.loot_total - self.cost_total
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@ -119,7 +126,7 @@ class HUDStats:
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self.return_percentage = (self.loot_total / self.cost_total) * Decimal('100')
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else:
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self.return_percentage = Decimal('0')
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def to_dict(self) -> dict:
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return {
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'session_time': str(self.session_time),
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@ -145,93 +152,93 @@ class HUDStats:
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class HUDSettingsDialog(QDialog):
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"""Dialog to configure which HUD elements to show."""
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def __init__(self, config: HUDConfig, parent=None):
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super().__init__(parent)
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self.setWindowTitle("HUD Settings")
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self.setMinimumWidth(300)
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self.config = config
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self._setup_ui()
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def _setup_ui(self):
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layout = QVBoxLayout(self)
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scroll = QScrollArea()
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scroll.setWidgetResizable(True)
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content = QWidget()
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form = QFormLayout(content)
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# Core stats (always recommended)
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form.addRow(QLabel("<b>Core Stats (Recommended)</b>"))
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self.cb_time = QCheckBox("Session Time")
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self.cb_time.setChecked(self.config.show_session_time)
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form.addRow(self.cb_time)
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self.cb_profit = QCheckBox("Profit/Loss")
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self.cb_profit.setChecked(self.config.show_profit_loss)
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form.addRow(self.cb_profit)
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self.cb_return = QCheckBox("Return %")
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self.cb_return.setChecked(self.config.show_return_pct)
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form.addRow(self.cb_return)
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self.cb_total_cost = QCheckBox("Total Cost")
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self.cb_total_cost.setChecked(self.config.show_total_cost)
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form.addRow(self.cb_total_cost)
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self.cb_cost_metrics = QCheckBox("Cost per Shot/Hit/Heal")
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self.cb_cost_metrics.setChecked(self.config.show_cost_metrics)
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form.addRow(self.cb_cost_metrics)
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self.cb_gear = QCheckBox("Current Gear")
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self.cb_gear.setChecked(self.config.show_gear_info)
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form.addRow(self.cb_gear)
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# Optional stats
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form.addRow(QLabel("<b>Optional Stats</b>"))
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self.cb_cost_breakdown = QCheckBox("Cost Breakdown (Weapon/Armor/Heal)")
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self.cb_cost_breakdown.setChecked(self.config.show_cost_breakdown)
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form.addRow(self.cb_cost_breakdown)
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self.cb_combat = QCheckBox("Combat Stats (Kills, Globals)")
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self.cb_combat.setChecked(self.config.show_combat_stats)
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form.addRow(self.cb_combat)
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self.cb_damage = QCheckBox("Damage Stats (Dealt/Taken)")
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self.cb_damage.setChecked(self.config.show_damage_stats)
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form.addRow(self.cb_damage)
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self.cb_shrapnel = QCheckBox("Shrapnel Amount")
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self.cb_shrapnel.setChecked(self.config.show_shrapnel)
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form.addRow(self.cb_shrapnel)
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# Display mode
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form.addRow(QLabel("<b>Display Mode</b>"))
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self.cb_compact = QCheckBox("Compact Mode (smaller font)")
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self.cb_compact.setChecked(self.config.compact_mode)
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form.addRow(self.cb_compact)
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scroll.setWidget(content)
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layout.addWidget(scroll)
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# Buttons
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btn_layout = QHBoxLayout()
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btn_layout.addStretch()
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save_btn = QPushButton("Save")
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save_btn.clicked.connect(self._on_save)
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btn_layout.addWidget(save_btn)
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cancel_btn = QPushButton("Cancel")
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cancel_btn.clicked.connect(self.reject)
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btn_layout.addWidget(cancel_btn)
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layout.addLayout(btn_layout)
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def _on_save(self):
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self.config.show_session_time = self.cb_time.isChecked()
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self.config.show_profit_loss = self.cb_profit.isChecked()
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@ -245,7 +252,7 @@ class HUDSettingsDialog(QDialog):
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self.config.show_shrapnel = self.cb_shrapnel.isChecked()
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self.config.compact_mode = self.cb_compact.isChecked()
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self.accept()
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def get_config(self) -> HUDConfig:
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return self.config
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@ -253,44 +260,44 @@ class HUDSettingsDialog(QDialog):
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class HUDOverlay(QWidget):
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"""
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Clean, customizable HUD Overlay for Lemontropia Suite.
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Features:
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- Collapsible sections
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- Customizable display elements
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- Compact mode
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- Draggable with Ctrl+click
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"""
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position_changed = pyqtSignal(QPoint)
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stats_updated = pyqtSignal(dict)
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def __init__(self, parent=None, config_path: Optional[str] = None):
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super().__init__(parent)
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self.config_path = Path(config_path) if config_path else Path.home() / ".lemontropia" / "hud_config.json"
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self.config_path.parent.mkdir(parents=True, exist_ok=True)
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# Load HUD config
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self.hud_config = self._load_hud_config()
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# Session state
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self._session_start: Optional[datetime] = None
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self._stats = HUDStats()
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self.session_active = False
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# Drag state
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self._dragging = False
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self._drag_offset = QPoint()
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# Setup
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self._setup_window()
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self._setup_ui()
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self._load_position()
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# Timer for session time
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self._timer = QTimer(self)
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self._timer.timeout.connect(self._update_session_time)
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def _load_hud_config(self) -> HUDConfig:
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"""Load HUD configuration."""
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try:
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@ -301,7 +308,7 @@ class HUDOverlay(QWidget):
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except Exception as e:
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pass
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return HUDConfig() # Default config
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def _save_hud_config(self):
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"""Save HUD configuration."""
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try:
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@ -309,7 +316,7 @@ class HUDOverlay(QWidget):
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json.dump(self.hud_config.to_dict(), f, indent=2)
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except Exception as e:
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pass
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def _setup_window(self):
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"""Configure window properties."""
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self.setWindowFlags(
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@ -320,30 +327,30 @@ class HUDOverlay(QWidget):
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self.setAttribute(Qt.WidgetAttribute.WA_TranslucentBackground)
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self.setMouseTracking(True)
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self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
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def _setup_ui(self):
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"""Build the HUD UI."""
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# Create container first
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self.container = QFrame(self)
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self.container.setObjectName("hudContainer")
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self.container.setStyleSheet(self._get_stylesheet())
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# Now calculate and set size
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self._update_window_size()
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layout = QVBoxLayout(self.container)
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layout.setContentsMargins(12, 12, 12, 8)
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layout.setSpacing(4)
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# === HEADER: Status + Gear ===
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header = QHBoxLayout()
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self.status_label = QLabel("● Ready")
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self.status_label.setStyleSheet("color: #7FFF7F; font-weight: bold;")
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header.addWidget(self.status_label)
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header.addStretch()
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# Settings button
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self.settings_btn = QPushButton("⚙️")
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self.settings_btn.setFixedSize(24, 24)
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@ -360,141 +367,168 @@ class HUDOverlay(QWidget):
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""")
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self.settings_btn.clicked.connect(self._show_settings)
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header.addWidget(self.settings_btn)
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layout.addLayout(header)
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# === GEAR INFO (if enabled) ===
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if self.hud_config.show_gear_info:
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self.gear_frame = QFrame()
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gear_layout = QVBoxLayout(self.gear_frame)
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gear_layout.setContentsMargins(0, 0, 0, 0)
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gear_layout.setSpacing(2)
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self.weapon_label = QLabel("🔫 None")
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self.armor_label = QLabel("🛡️ None")
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self.loadout_label = QLabel("📋 No Loadout")
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gear_layout.addWidget(self.weapon_label)
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gear_layout.addWidget(self.armor_label)
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gear_layout.addWidget(self.loadout_label)
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layout.addWidget(self.gear_frame)
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# Separator
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sep = QFrame()
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sep.setFrameShape(QFrame.Shape.HLine)
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sep.setStyleSheet("background-color: rgba(255, 215, 0, 50);")
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sep.setFixedHeight(1)
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layout.addWidget(sep)
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# === CORE: P/L + Return % ===
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if self.hud_config.show_profit_loss or self.hud_config.show_return_pct:
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core_frame = QFrame()
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core_layout = QHBoxLayout(core_frame)
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core_layout.setContentsMargins(0, 4, 0, 4)
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if self.hud_config.show_profit_loss:
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self.profit_label = QLabel("P/L: 0.00 PED")
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self.profit_label.setStyleSheet("font-size: 18px; font-weight: bold;")
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core_layout.addWidget(self.profit_label)
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core_layout.addStretch()
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if self.hud_config.show_return_pct:
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self.return_label = QLabel("0.0%")
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self.return_label.setStyleSheet("font-size: 16px; font-weight: bold;")
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core_layout.addWidget(self.return_label)
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layout.addWidget(core_frame)
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# === TOTAL COST (if enabled) ===
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if self.hud_config.show_total_cost:
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total_cost_frame = QFrame()
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total_cost_layout = QHBoxLayout(total_cost_frame)
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total_cost_layout.setContentsMargins(0, 0, 0, 0)
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self.total_cost_label = QLabel("Cost: 0.00 PED")
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self.total_cost_label.setStyleSheet("font-size: 14px; color: #FFAAAA;")
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total_cost_layout.addWidget(self.total_cost_label)
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total_cost_layout.addStretch()
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layout.addWidget(total_cost_frame)
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# === COST METRICS (if enabled) ===
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if self.hud_config.show_cost_metrics:
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metrics_frame = QFrame()
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metrics_frame.setStyleSheet("background-color: rgba(0, 0, 0, 100); border-radius: 4px;")
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metrics_layout = QHBoxLayout(metrics_frame)
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metrics_layout.setContentsMargins(8, 4, 8, 4)
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self.cps_label = QLabel("Shot: 0.0000")
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self.cph_label = QLabel("Hit: 0.0000")
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self.cphl_label = QLabel("Heal: 0.0000")
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for lbl in [self.cps_label, self.cph_label, self.cphl_label]:
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lbl.setStyleSheet("font-size: 10px; color: #AAAAAA;")
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metrics_layout.addWidget(lbl)
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metrics_layout.addStretch()
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layout.addWidget(metrics_frame)
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# === OPTIONAL: Cost Breakdown ===
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if self.hud_config.show_cost_breakdown:
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breakdown_frame = QFrame()
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breakdown_layout = QFormLayout(breakdown_frame)
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breakdown_layout.setContentsMargins(0, 0, 0, 0)
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breakdown_layout.setSpacing(2)
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self.wep_cost_label = QLabel("0.00")
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self.arm_cost_label = QLabel("0.00")
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self.heal_cost_label = QLabel("0.00")
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breakdown_layout.addRow("Weapon:", self.wep_cost_label)
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breakdown_layout.addRow("Armor:", self.arm_cost_label)
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breakdown_layout.addRow("Healing:", self.heal_cost_label)
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layout.addWidget(breakdown_frame)
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# === OPTIONAL: Combat Stats ===
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if self.hud_config.show_combat_stats:
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combat_frame = QFrame()
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combat_layout = QHBoxLayout(combat_frame)
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combat_layout.setContentsMargins(0, 0, 0, 0)
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self.kills_label = QLabel("Kills: 0")
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self.globals_label = QLabel("Globals: 0")
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combat_layout.addWidget(self.kills_label)
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combat_layout.addStretch()
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combat_layout.addWidget(self.globals_label)
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layout.addWidget(combat_frame)
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# === OPTIONAL: Damage Stats ===
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if self.hud_config.show_damage_stats:
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damage_frame = QFrame()
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damage_layout = QHBoxLayout(damage_frame)
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damage_layout.setContentsMargins(0, 0, 0, 0)
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self.damage_dealt_label = QLabel("Dealt: 0")
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self.damage_taken_label = QLabel("Taken: 0")
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damage_layout.addWidget(self.damage_dealt_label)
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damage_layout.addStretch()
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damage_layout.addWidget(self.damage_taken_label)
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layout.addWidget(damage_frame)
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# === OPTIONAL: Shrapnel ===
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if self.hud_config.show_shrapnel:
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shrapnel_frame = QFrame()
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shrapnel_layout = QHBoxLayout(shrapnel_frame)
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shrapnel_layout.setContentsMargins(0, 0, 0, 0)
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self.shrapnel_label = QLabel("💎 Shrapnel: 0.00 PED")
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shrapnel_layout.addWidget(self.shrapnel_label)
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shrapnel_layout.addStretch()
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|
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layout.addWidget(shrapnel_frame)
|
||||
|
||||
# === FOOTER: Session Time + Drag Hint ===
|
||||
footer = QHBoxLayout()
|
||||
|
||||
|
||||
if self.hud_config.show_session_time:
|
||||
self.time_label = QLabel("00:00:00")
|
||||
self.time_label.setStyleSheet("color: #888; font-size: 11px;")
|
||||
footer.addWidget(self.time_label)
|
||||
else:
|
||||
footer.addStretch()
|
||||
|
||||
|
||||
footer.addStretch()
|
||||
|
||||
|
||||
self.drag_hint = QLabel("Ctrl+drag to move")
|
||||
self.drag_hint.setStyleSheet("font-size: 9px; color: #666;")
|
||||
footer.addWidget(self.drag_hint)
|
||||
|
||||
|
||||
layout.addLayout(footer)
|
||||
|
||||
|
||||
# Ensure container is visible
|
||||
self.container.show()
|
||||
|
||||
|
||||
def _get_stylesheet(self) -> str:
|
||||
"""Get stylesheet based on compact mode."""
|
||||
font_size = "11px" if self.hud_config.compact_mode else "12px"
|
||||
|
||||
|
||||
return f"""
|
||||
#hudContainer {{
|
||||
background-color: rgba(0, 0, 0, 180);
|
||||
|
|
@ -507,11 +541,11 @@ class HUDOverlay(QWidget):
|
|||
font-size: {font_size};
|
||||
}}
|
||||
"""
|
||||
|
||||
|
||||
def _update_window_size(self):
|
||||
"""Calculate window size based on enabled features."""
|
||||
height = 80 # Base height
|
||||
|
||||
|
||||
if self.hud_config.show_gear_info:
|
||||
height += 70
|
||||
if self.hud_config.show_profit_loss or self.hud_config.show_return_pct:
|
||||
|
|
@ -524,14 +558,18 @@ class HUDOverlay(QWidget):
|
|||
height += 70
|
||||
if self.hud_config.show_combat_stats:
|
||||
height += 25
|
||||
if self.hud_config.show_damage_stats:
|
||||
height += 25
|
||||
if self.hud_config.show_shrapnel:
|
||||
height += 25
|
||||
if self.hud_config.show_session_time:
|
||||
height += 20
|
||||
|
||||
|
||||
width = 280 if self.hud_config.compact_mode else 320
|
||||
|
||||
|
||||
self.setFixedSize(width, height)
|
||||
self.container.setFixedSize(width, height)
|
||||
|
||||
|
||||
def _show_settings(self):
|
||||
"""Show settings dialog."""
|
||||
dialog = HUDSettingsDialog(self.hud_config, self)
|
||||
|
|
@ -540,21 +578,21 @@ class HUDOverlay(QWidget):
|
|||
self._save_hud_config()
|
||||
# Rebuild UI with new settings
|
||||
self._rebuild_ui()
|
||||
|
||||
|
||||
def _rebuild_ui(self):
|
||||
"""Rebuild UI with current config."""
|
||||
# Hide first to avoid visual glitch
|
||||
self.hide()
|
||||
|
||||
|
||||
# Delete old container
|
||||
if hasattr(self, 'container') and self.container:
|
||||
self.container.deleteLater()
|
||||
self.container = None
|
||||
|
||||
|
||||
# Small delay to ensure cleanup
|
||||
from PyQt6.QtCore import QTimer
|
||||
QTimer.singleShot(10, self._do_rebuild)
|
||||
|
||||
|
||||
def _do_rebuild(self):
|
||||
"""Actually rebuild the UI."""
|
||||
try:
|
||||
|
|
@ -565,9 +603,9 @@ class HUDOverlay(QWidget):
|
|||
logger.error(f"Error rebuilding HUD: {e}")
|
||||
# Try to recover
|
||||
self.show()
|
||||
|
||||
|
||||
# === Session Management ===
|
||||
|
||||
|
||||
def start_session(self, weapon: str = "Unknown", armor: str = "None",
|
||||
fap: str = "None", loadout: str = "Default",
|
||||
weapon_dpp: Decimal = Decimal('0.0'),
|
||||
|
|
@ -586,35 +624,35 @@ class HUDOverlay(QWidget):
|
|||
self._stats.cost_per_hit = cost_per_hit
|
||||
self._stats.cost_per_heal = cost_per_heal
|
||||
self.session_active = True
|
||||
|
||||
|
||||
self._timer.start(1000)
|
||||
self._refresh_display()
|
||||
self.status_label.setText("● Live")
|
||||
self.status_label.setStyleSheet("color: #7FFF7F; font-weight: bold;")
|
||||
|
||||
|
||||
def end_session(self) -> None:
|
||||
"""Alias for stop_session for backward compatibility."""
|
||||
self.stop_session()
|
||||
|
||||
|
||||
def stop_session(self) -> None:
|
||||
"""Stop the current session."""
|
||||
self.session_active = False
|
||||
self._timer.stop()
|
||||
self.status_label.setText("● Stopped")
|
||||
self.status_label.setStyleSheet("color: #FF7F7F; font-weight: bold;")
|
||||
|
||||
|
||||
# === Event Handlers ===
|
||||
|
||||
|
||||
def _update_session_time(self):
|
||||
"""Update session time display."""
|
||||
if self._session_start and self.session_active:
|
||||
elapsed = datetime.now() - self._session_start
|
||||
hours, remainder = divmod(elapsed.seconds, 3600)
|
||||
minutes, seconds = divmod(remainder, 60)
|
||||
|
||||
|
||||
if hasattr(self, 'time_label'):
|
||||
self.time_label.setText(f"{hours:02d}:{minutes:02d}:{seconds:02d}")
|
||||
|
||||
|
||||
def _refresh_display(self):
|
||||
"""Refresh all display labels."""
|
||||
# Profit/Loss
|
||||
|
|
@ -623,7 +661,7 @@ class HUDOverlay(QWidget):
|
|||
color = "#7FFF7F" if profit >= 0 else "#FF7F7F"
|
||||
self.profit_label.setText(f"{profit:+.2f} PED")
|
||||
self.profit_label.setStyleSheet(f"font-size: 18px; font-weight: bold; color: {color};")
|
||||
|
||||
|
||||
# Return %
|
||||
if hasattr(self, 'return_label'):
|
||||
ret = self._stats.return_percentage
|
||||
|
|
@ -635,11 +673,11 @@ class HUDOverlay(QWidget):
|
|||
color = "#FF7F7F"
|
||||
self.return_label.setText(f"{ret:.1f}%")
|
||||
self.return_label.setStyleSheet(f"font-size: 16px; font-weight: bold; color: {color};")
|
||||
|
||||
|
||||
# Total Cost
|
||||
if hasattr(self, 'total_cost_label'):
|
||||
self.total_cost_label.setText(f"Cost: {self._stats.cost_total:.2f} PED")
|
||||
|
||||
|
||||
# Cost metrics
|
||||
if hasattr(self, 'cps_label'):
|
||||
self.cps_label.setText(f"Shot: {self._stats.cost_per_shot:.4f}")
|
||||
|
|
@ -647,7 +685,7 @@ class HUDOverlay(QWidget):
|
|||
self.cph_label.setText(f"Hit: {self._stats.cost_per_hit:.4f}")
|
||||
if hasattr(self, 'cphl_label'):
|
||||
self.cphl_label.setText(f"Heal: {self._stats.cost_per_heal:.4f}")
|
||||
|
||||
|
||||
# Gear
|
||||
if hasattr(self, 'weapon_label'):
|
||||
self.weapon_label.setText(f"🔫 {self._stats.current_weapon[:20]}")
|
||||
|
|
@ -655,7 +693,7 @@ class HUDOverlay(QWidget):
|
|||
self.armor_label.setText(f"🛡️ {self._stats.current_armor[:20]}")
|
||||
if hasattr(self, 'loadout_label'):
|
||||
self.loadout_label.setText(f"📋 {self._stats.current_loadout[:20]}")
|
||||
|
||||
|
||||
# Cost breakdown
|
||||
if hasattr(self, 'wep_cost_label'):
|
||||
self.wep_cost_label.setText(f"{self._stats.weapon_cost_total:.2f}")
|
||||
|
|
@ -663,22 +701,32 @@ class HUDOverlay(QWidget):
|
|||
self.arm_cost_label.setText(f"{self._stats.armor_cost_total:.2f}")
|
||||
if hasattr(self, 'heal_cost_label'):
|
||||
self.heal_cost_label.setText(f"{self._stats.healing_cost_total:.2f}")
|
||||
|
||||
|
||||
# Combat
|
||||
if hasattr(self, 'kills_label'):
|
||||
self.kills_label.setText(f"Kills: {self._stats.kills}")
|
||||
if hasattr(self, 'globals_label'):
|
||||
self.globals_label.setText(f"Globals: {self._stats.globals_count}")
|
||||
|
||||
|
||||
# Damage stats
|
||||
if hasattr(self, 'damage_dealt_label'):
|
||||
self.damage_dealt_label.setText(f"Dealt: {int(self._stats.damage_dealt)}")
|
||||
if hasattr(self, 'damage_taken_label'):
|
||||
self.damage_taken_label.setText(f"Taken: {int(self._stats.damage_taken)}")
|
||||
|
||||
# Shrapnel
|
||||
if hasattr(self, 'shrapnel_label'):
|
||||
self.shrapnel_label.setText(f"💎 Shrapnel: {self._stats.shrapnel_total:.2f} PED")
|
||||
|
||||
# === Public Update Methods ===
|
||||
|
||||
|
||||
def update_loot(self, value_ped: Decimal):
|
||||
"""Update loot value."""
|
||||
if self.session_active:
|
||||
self._stats.loot_total += value_ped
|
||||
self._stats.recalculate()
|
||||
self._refresh_display()
|
||||
|
||||
|
||||
def update_weapon_cost(self, cost_ped: Decimal):
|
||||
"""Update weapon cost."""
|
||||
if self.session_active:
|
||||
|
|
@ -686,7 +734,7 @@ class HUDOverlay(QWidget):
|
|||
self._stats.cost_total += cost_ped
|
||||
self._stats.recalculate()
|
||||
self._refresh_display()
|
||||
|
||||
|
||||
def update_armor_cost(self, cost_ped: Decimal):
|
||||
"""Update armor cost."""
|
||||
if self.session_active:
|
||||
|
|
@ -694,7 +742,7 @@ class HUDOverlay(QWidget):
|
|||
self._stats.cost_total += cost_ped
|
||||
self._stats.recalculate()
|
||||
self._refresh_display()
|
||||
|
||||
|
||||
def update_healing_cost(self, cost_ped: Decimal):
|
||||
"""Update healing cost."""
|
||||
if self.session_active:
|
||||
|
|
@ -702,21 +750,36 @@ class HUDOverlay(QWidget):
|
|||
self._stats.cost_total += cost_ped
|
||||
self._stats.recalculate()
|
||||
self._refresh_display()
|
||||
|
||||
|
||||
def update_kills(self, count: int = 1):
|
||||
"""Update kill count."""
|
||||
if self.session_active:
|
||||
self._stats.kills += count
|
||||
self._refresh_display()
|
||||
|
||||
|
||||
def update_globals(self):
|
||||
"""Update global count."""
|
||||
if self.session_active:
|
||||
self._stats.globals_count += 1
|
||||
self._refresh_display()
|
||||
|
||||
|
||||
def update_damage(self, dealt: Decimal = Decimal('0'), taken: Decimal = Decimal('0')):
|
||||
"""Update damage stats."""
|
||||
if self.session_active:
|
||||
if dealt > 0:
|
||||
self._stats.damage_dealt += dealt
|
||||
if taken > 0:
|
||||
self._stats.damage_taken += taken
|
||||
self._refresh_display()
|
||||
|
||||
def update_shrapnel(self, amount: Decimal):
|
||||
"""Update shrapnel amount."""
|
||||
if self.session_active:
|
||||
self._stats.shrapnel_total += amount
|
||||
self._refresh_display()
|
||||
|
||||
# === Mouse Handling ===
|
||||
|
||||
|
||||
def mousePressEvent(self, event: QMouseEvent):
|
||||
if event.button() == Qt.MouseButton.LeftButton:
|
||||
if event.modifiers() == Qt.KeyboardModifier.ControlModifier:
|
||||
|
|
@ -724,29 +787,29 @@ class HUDOverlay(QWidget):
|
|||
self._drag_offset = event.pos()
|
||||
self.setCursor(Qt.CursorShape.ClosedHandCursor)
|
||||
event.accept()
|
||||
|
||||
|
||||
def mouseMoveEvent(self, event: QMouseEvent):
|
||||
if self._dragging:
|
||||
new_pos = self.mapToGlobal(event.pos()) - self._drag_offset
|
||||
self.move(new_pos)
|
||||
self.position_changed.emit(new_pos)
|
||||
event.accept()
|
||||
|
||||
|
||||
def mouseReleaseEvent(self, event: QMouseEvent):
|
||||
if event.button() == Qt.MouseButton.LeftButton and self._dragging:
|
||||
self._dragging = False
|
||||
self.setCursor(Qt.CursorShape.ArrowCursor)
|
||||
self._save_position()
|
||||
event.accept()
|
||||
|
||||
|
||||
def enterEvent(self, event):
|
||||
"""Mouse entered - enable interaction."""
|
||||
super().enterEvent(event)
|
||||
|
||||
|
||||
def leaveEvent(self, event):
|
||||
"""Mouse left - disable interaction."""
|
||||
super().leaveEvent(event)
|
||||
|
||||
|
||||
def _save_position(self):
|
||||
"""Save window position."""
|
||||
try:
|
||||
|
|
@ -755,7 +818,7 @@ class HUDOverlay(QWidget):
|
|||
json.dump({'x': self.x(), 'y': self.y()}, f)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
def _load_position(self):
|
||||
"""Load window position."""
|
||||
try:
|
||||
|
|
|
|||
Loading…
Reference in New Issue