docs: add comprehensive development summary and roadmap
- DEVELOPMENT_SUMMARY.md with complete feature overview - Phase 1-4 integration plans - Testing checklist for tomorrow's session - Future ideas and design philosophy
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# Lemontropia Suite - Development Summary
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## 🎉 What's Been Built
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### Core Infrastructure (Complete)
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- ✅ SQLite database with WAL mode for performance
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- ✅ Log Watcher with Observer pattern (English + Swedish support)
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- ✅ Project/Session management
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- ✅ Entropia Nexus API integration (3100+ weapons, 300+ armors)
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- ✅ PyQt6 GUI foundation
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### Loadout System (Complete)
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- ✅ Simplified cost-focused Loadout Manager
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- ✅ Per-action cost tracking (cost/shot, cost/hit, cost/heal)
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- ✅ JSON-based loadout storage with backward compatibility
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- ✅ Weapon/Armor/Healing selectors with real-time cost preview
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### HUD Overlay v2.0 (Complete)
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- ✅ Clean, customizable UI
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- ✅ Settings dialog to show/hide elements
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- ✅ Profit/Loss, Return %, Total Cost/Loot display
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- ✅ Loot breakdown: Total | S: (Shrapnel) | R: (Regular)
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- ✅ Highest single loot tracking
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- ✅ Styled boxes with dividers between sections
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- ✅ Text-based labels (no emojis) for custom icon compatibility
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- ✅ Draggable with Ctrl+click
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---
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## 🆕 New Modules (Ready for Testing)
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### 1. Loot Analyzer (`modules/loot_analyzer.py`)
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**What it does:**
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- Track loot by mob type
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- Item categorization (shrapnel, ores, enmatters, animal parts, etc.)
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- Top loot items ranking
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- Mob efficiency (PED per kill)
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- DPS/DPP calculator
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- Global/HoF alert system with sound + auto-screenshot
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**Integration needed:**
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- Connect to LogWatcher loot events
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- Display in HUD or separate window
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### 2. Crafting Tracker (`modules/crafting_tracker.py`)
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**What it does:**
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- Track crafting success/failure/near-success rates
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- Blueprint QR progression
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- Material cost tracking
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- Profit/loss per blueprint
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- Success rate by QR range analysis
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- Material inventory management
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**Integration needed:**
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- Parse crafting messages from chat.log
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- UI for blueprint management
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### 3. Game Vision (`modules/game_vision.py`)
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**What it does:**
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- Screen capture (full screen or region)
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- Template matching for UI elements
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- OCR for reading text (weapon names, mob names)
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- Detect equipped gear automatically
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- Read target mob from target window
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**Integration needed:**
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- Create template images for UI elements
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- Calibrate regions
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- Connect to Loadout Manager for auto-detection
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### 4. Notifications (`modules/notifications.py`)
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**What it does:**
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- Discord webhook integration
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- Telegram bot integration
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- Send alerts on globals/HoFs
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- Session summary notifications
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- Configurable thresholds
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**Integration needed:**
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- User config for webhook/bot tokens
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- Trigger from loot events
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### 5. Auto Screenshot (`modules/auto_screenshot.py`)
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**What it does:**
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- Auto-capture on globals/HoFs
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- Organized screenshot directory
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- Session screenshot gallery
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**Integration needed:**
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- Trigger from global/hof events
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---
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## 🎯 Phase 1 Integration Plan (For Tomorrow's Session)
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### Priority 1: Loot Analyzer Integration
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1. Connect `LootAnalyzer` to existing `LogWatcher` loot events
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2. Add loot categories to HUD (expandable section)
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3. Show top 5 loot items in HUD
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4. Enable global sound alerts
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5. Auto-screenshot on globals
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### Priority 2: Enhanced Cost Tracking
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1. Track weapon decay from actual shots fired
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2. Track armor decay from damage taken
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3. Compare actual costs vs estimated costs
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4. Show cost variance in HUD
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### Priority 3: DPS/DPP Display
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1. Calculate real-time DPS from damage events
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2. Calculate DPP (Damage Per Pec)
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3. Show weapon efficiency in HUD
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4. Alert when weapon efficiency drops
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---
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## 🛠️ Phase 2: Crafting Module (Day 2)
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### Crafting Integration
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1. Parse crafting messages from chat.log:
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- "You added Near Success"
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- "Success rate: X%"
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- "You have gained X experience"
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2. Track blueprint QR changes
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3. Calculate cost per success
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4. Show crafting profitability
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### Material Inventory
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1. Track materials consumed
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2. Track materials produced
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3. Inventory value calculation
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4. Low material alerts
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---
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## 👁️ Phase 3: Computer Vision (Day 3-4)
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### Template Creation
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1. Create template capture tool
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2. Capture UI element templates:
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- Weapon slot
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- Armor slot
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- Target window
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- Health bar
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3. Calibrate regions for different resolutions
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### OCR Integration
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1. Detect equipped weapon name
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2. Detect equipped armor name
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3. Read target mob name
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4. Auto-update loadout when gear changes
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### Advanced Vision
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1. Health monitoring (alert on low HP)
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2. Claim detection for mining
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3. Inventory scanning
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---
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## 📱 Phase 4: Notifications & External (Day 5+)
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### Discord/Telegram Setup
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1. Webhook configuration UI
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2. Bot token setup
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3. Test notifications
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4. Mobile alerts for big loot
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### Analytics Dashboard
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1. Multi-session comparison
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2. Best hunting spots analysis
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3. Time-of-day performance
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4. Export data to CSV/Excel
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---
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## 🚀 Quick Start for Tomorrow
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### Step 1: Pull Latest Code
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```powershell
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cd C:\Users\ImpulsiveFPS\Documents\AA2-Repositories\Lemontropia-Tool-Alpha\Lemontropia-Suite
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git pull origin main
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```
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### Step 2: Clear Cache (Important!)
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```powershell
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Get-ChildItem -Recurse -Directory -Filter "__pycache__" | Remove-Item -Recurse -Force
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Get-ChildItem -Recurse -File -Filter "*.pyc" | Remove-Item -Force
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```
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### Step 3: Test Current HUD
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```powershell
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python gui_main.py
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```
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### Step 4: Configure HUD
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- Click `...` button
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- Enable/disable sections
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- Test dragging (Ctrl+click)
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- Verify cost tracking works
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---
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## 🎮 Testing Checklist
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### Hunting Session Test
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- [ ] Start session with loadout
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- [ ] Verify costs show correctly
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- [ ] Get some loot, check P/L updates
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- [ ] Check shrapnel/regular breakdown
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- [ ] Get a global, verify tracking
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- [ ] Stop session, verify summary
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### New Features to Test
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- [ ] Loot category breakdown visible
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- [ ] Top loot items shown
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- [ ] Mob efficiency calculated
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- [ ] DPS/DPP displayed
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- [ ] Global sound alert works
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- [ ] Auto-screenshot on global
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### Feedback Needed
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1. HUD layout - what works, what doesn't?
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2. Which stats are most useful?
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3. What's missing that you need?
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4. Computer vision - worth pursuing?
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---
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## 💡 Future Ideas (Post-Testing)
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### Mining Module
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- Claim depth/radius tracking
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- Mining run profitability
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- Claim type prediction
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### Market Integration
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- Fetch current MU from EntropiaWiki
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- Real-time loot value calculation
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- Best time to sell recommendations
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### Social Features
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- Share session stats
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- Compare with friends
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- Leaderboards
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### Advanced Analytics
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- Machine learning for loot prediction
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- Optimal hunting time analysis
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- Gear efficiency recommendations
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---
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## 📊 Current Stats
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**Lines of Code:** ~15,000+
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**Modules:** 15+
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**Features:** 50+
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**Commits:** 30+
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**Ready for:** Real-world hunting session testing
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---
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## 🎨 Design Philosophy
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**Clean & Minimal:** No emojis, text-based, ready for custom icons
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**Customizable:** Toggle sections on/off
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**Data-Focused:** Every number has meaning
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**Performance:** 60+ FPS guarantee, async operations
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**Extensible:** Easy to add new modules
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---
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## 🔗 Links
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- Repository: https://git.lemonlink.eu/impulsivefps/Lemontropia-Suite
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- Docs: See `docs/` folder
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- Modules: See `modules/` folder
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---
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**Ready to go big? Let's test tomorrow and iterate! 🚀**
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