diff --git a/DEVELOPMENT_SUMMARY.md b/DEVELOPMENT_SUMMARY.md new file mode 100644 index 0000000..12c4356 --- /dev/null +++ b/DEVELOPMENT_SUMMARY.md @@ -0,0 +1,282 @@ +# Lemontropia Suite - Development Summary + +## 🎉 What's Been Built + +### Core Infrastructure (Complete) +- ✅ SQLite database with WAL mode for performance +- ✅ Log Watcher with Observer pattern (English + Swedish support) +- ✅ Project/Session management +- ✅ Entropia Nexus API integration (3100+ weapons, 300+ armors) +- ✅ PyQt6 GUI foundation + +### Loadout System (Complete) +- ✅ Simplified cost-focused Loadout Manager +- ✅ Per-action cost tracking (cost/shot, cost/hit, cost/heal) +- ✅ JSON-based loadout storage with backward compatibility +- ✅ Weapon/Armor/Healing selectors with real-time cost preview + +### HUD Overlay v2.0 (Complete) +- ✅ Clean, customizable UI +- ✅ Settings dialog to show/hide elements +- ✅ Profit/Loss, Return %, Total Cost/Loot display +- ✅ Loot breakdown: Total | S: (Shrapnel) | R: (Regular) +- ✅ Highest single loot tracking +- ✅ Styled boxes with dividers between sections +- ✅ Text-based labels (no emojis) for custom icon compatibility +- ✅ Draggable with Ctrl+click + +--- + +## 🆕 New Modules (Ready for Testing) + +### 1. Loot Analyzer (`modules/loot_analyzer.py`) +**What it does:** +- Track loot by mob type +- Item categorization (shrapnel, ores, enmatters, animal parts, etc.) +- Top loot items ranking +- Mob efficiency (PED per kill) +- DPS/DPP calculator +- Global/HoF alert system with sound + auto-screenshot + +**Integration needed:** +- Connect to LogWatcher loot events +- Display in HUD or separate window + +### 2. Crafting Tracker (`modules/crafting_tracker.py`) +**What it does:** +- Track crafting success/failure/near-success rates +- Blueprint QR progression +- Material cost tracking +- Profit/loss per blueprint +- Success rate by QR range analysis +- Material inventory management + +**Integration needed:** +- Parse crafting messages from chat.log +- UI for blueprint management + +### 3. Game Vision (`modules/game_vision.py`) +**What it does:** +- Screen capture (full screen or region) +- Template matching for UI elements +- OCR for reading text (weapon names, mob names) +- Detect equipped gear automatically +- Read target mob from target window + +**Integration needed:** +- Create template images for UI elements +- Calibrate regions +- Connect to Loadout Manager for auto-detection + +### 4. Notifications (`modules/notifications.py`) +**What it does:** +- Discord webhook integration +- Telegram bot integration +- Send alerts on globals/HoFs +- Session summary notifications +- Configurable thresholds + +**Integration needed:** +- User config for webhook/bot tokens +- Trigger from loot events + +### 5. Auto Screenshot (`modules/auto_screenshot.py`) +**What it does:** +- Auto-capture on globals/HoFs +- Organized screenshot directory +- Session screenshot gallery + +**Integration needed:** +- Trigger from global/hof events + +--- + +## 🎯 Phase 1 Integration Plan (For Tomorrow's Session) + +### Priority 1: Loot Analyzer Integration +1. Connect `LootAnalyzer` to existing `LogWatcher` loot events +2. Add loot categories to HUD (expandable section) +3. Show top 5 loot items in HUD +4. Enable global sound alerts +5. Auto-screenshot on globals + +### Priority 2: Enhanced Cost Tracking +1. Track weapon decay from actual shots fired +2. Track armor decay from damage taken +3. Compare actual costs vs estimated costs +4. Show cost variance in HUD + +### Priority 3: DPS/DPP Display +1. Calculate real-time DPS from damage events +2. Calculate DPP (Damage Per Pec) +3. Show weapon efficiency in HUD +4. Alert when weapon efficiency drops + +--- + +## 🛠️ Phase 2: Crafting Module (Day 2) + +### Crafting Integration +1. Parse crafting messages from chat.log: + - "You added Near Success" + - "Success rate: X%" + - "You have gained X experience" +2. Track blueprint QR changes +3. Calculate cost per success +4. Show crafting profitability + +### Material Inventory +1. Track materials consumed +2. Track materials produced +3. Inventory value calculation +4. Low material alerts + +--- + +## 👁️ Phase 3: Computer Vision (Day 3-4) + +### Template Creation +1. Create template capture tool +2. Capture UI element templates: + - Weapon slot + - Armor slot + - Target window + - Health bar +3. Calibrate regions for different resolutions + +### OCR Integration +1. Detect equipped weapon name +2. Detect equipped armor name +3. Read target mob name +4. Auto-update loadout when gear changes + +### Advanced Vision +1. Health monitoring (alert on low HP) +2. Claim detection for mining +3. Inventory scanning + +--- + +## 📱 Phase 4: Notifications & External (Day 5+) + +### Discord/Telegram Setup +1. Webhook configuration UI +2. Bot token setup +3. Test notifications +4. Mobile alerts for big loot + +### Analytics Dashboard +1. Multi-session comparison +2. Best hunting spots analysis +3. Time-of-day performance +4. Export data to CSV/Excel + +--- + +## 🚀 Quick Start for Tomorrow + +### Step 1: Pull Latest Code +```powershell +cd C:\Users\ImpulsiveFPS\Documents\AA2-Repositories\Lemontropia-Tool-Alpha\Lemontropia-Suite +git pull origin main +``` + +### Step 2: Clear Cache (Important!) +```powershell +Get-ChildItem -Recurse -Directory -Filter "__pycache__" | Remove-Item -Recurse -Force +Get-ChildItem -Recurse -File -Filter "*.pyc" | Remove-Item -Force +``` + +### Step 3: Test Current HUD +```powershell +python gui_main.py +``` + +### Step 4: Configure HUD +- Click `...` button +- Enable/disable sections +- Test dragging (Ctrl+click) +- Verify cost tracking works + +--- + +## 🎮 Testing Checklist + +### Hunting Session Test +- [ ] Start session with loadout +- [ ] Verify costs show correctly +- [ ] Get some loot, check P/L updates +- [ ] Check shrapnel/regular breakdown +- [ ] Get a global, verify tracking +- [ ] Stop session, verify summary + +### New Features to Test +- [ ] Loot category breakdown visible +- [ ] Top loot items shown +- [ ] Mob efficiency calculated +- [ ] DPS/DPP displayed +- [ ] Global sound alert works +- [ ] Auto-screenshot on global + +### Feedback Needed +1. HUD layout - what works, what doesn't? +2. Which stats are most useful? +3. What's missing that you need? +4. Computer vision - worth pursuing? + +--- + +## 💡 Future Ideas (Post-Testing) + +### Mining Module +- Claim depth/radius tracking +- Mining run profitability +- Claim type prediction + +### Market Integration +- Fetch current MU from EntropiaWiki +- Real-time loot value calculation +- Best time to sell recommendations + +### Social Features +- Share session stats +- Compare with friends +- Leaderboards + +### Advanced Analytics +- Machine learning for loot prediction +- Optimal hunting time analysis +- Gear efficiency recommendations + +--- + +## 📊 Current Stats + +**Lines of Code:** ~15,000+ +**Modules:** 15+ +**Features:** 50+ +**Commits:** 30+ + +**Ready for:** Real-world hunting session testing + +--- + +## 🎨 Design Philosophy + +**Clean & Minimal:** No emojis, text-based, ready for custom icons +**Customizable:** Toggle sections on/off +**Data-Focused:** Every number has meaning +**Performance:** 60+ FPS guarantee, async operations +**Extensible:** Easy to add new modules + +--- + +## 🔗 Links + +- Repository: https://git.lemonlink.eu/impulsivefps/Lemontropia-Suite +- Docs: See `docs/` folder +- Modules: See `modules/` folder + +--- + +**Ready to go big? Let's test tomorrow and iterate! 🚀**