164 lines
6.1 KiB
Markdown
164 lines
6.1 KiB
Markdown
# Session Memory: 2026-02-08
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## Identity Established
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- **Name:** LemonNexus
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- **Role:** Lead Engineer, Lemontropia Suite
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- **Reports to:** Lead Architect (ImpulsiveFPS)
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- **Core Directives:** 8 Never-Break Rules committed to SOUL.md and IDENTITY.md
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## Major Development Sprint
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### Infrastructure Completed
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- code-server deployed on port 8443
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- Gitea integration operational (SSH port 2222)
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- Obsidian REST API connected (192.168.5.30:27123)
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- Telegram bidirectional messaging confirmed
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### Lemontropia Suite v0.1.0 Core Features
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- **Database:** SQLite with Data Principle schema (projects, sessions, loot_events, skill_gains, decay_events)
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- **ProjectManager:** Enforces project/session/loot hierarchy with Decimal precision for PED/PEC
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- **LogWatcher:** Observer Pattern implementation with Swedish language support
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- **Entropia Nexus API:** Client for weapon/armor/tool stats and market data
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- **Gear Loadout:** Cost calculations for hunting (PED/hour) and mining (PED/drop)
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### Critical Discovery: Dual Language Support Needed
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Initial sample log was Swedish, but user's live game client is ENGLISH. Both formats now supported:
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**Swedish:**
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- `Du fick Item x (qty) Värde: X PED` = Loot
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- `Du har fått X erfarenhet` = Skills
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- `Du orsakade X poäng skada` = Damage dealt
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**English (Live Game):**
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- `You received Item x (qty) Value: X PED` = Loot
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- `You gained X experience` = Skills
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- `You inflicted X points of damage` = Damage dealt
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**Key Format Detail:** Both languages use parentheses around quantity: `x (2)` not `x 2`
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### Testing Status
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- ✅ User ran application on Windows PC successfully
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- ✅ Database initialized, menu system working
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- ✅ Python CAN read the game log file
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- ✅ File is actively growing (1167 bytes added during 15s test)
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- ✅ Events ARE being written (Animal Oil Residue, damage dealt, evades)
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- ✅ Path format fix successful (forward slashes in .env)
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- ✅ **LIVE SESSION TEST SUCCESSFUL** (Session #8, 18:23 UTC)
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- ✅ All event types parsing correctly
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- ✅ Loot tracking accurate (excludes Universal Ammo)
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- ✅ Combat tracking complete (damage, crits, evades)
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- ✅ Database persistence working
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- 🔄 Sprint 2 Initiated: GUI + Loadout Manager
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### Live Session Test Results (18:23 UTC)
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**Session #8 - FULL SUCCESS**
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File: `C:\Users\ImpulsiveFPS\Documents\Entropia Universe\chat.log`
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- Initial size: 3,166,604 bytes
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- After 15s hunting: 3,167,771 bytes (+1,167 bytes)
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- New events detected: 15 lines including:
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- `You received Animal Oil Residue x (2) Value: 0.0 PED`
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- `You inflicted 4.4 points of damage`
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- `You Evaded the attack`
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**Combat Events Captured:**
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- 💥 Damage Dealt: 11 hits (7.6, 4.1, 20.7, 34.3, 37.9, 22.6, 32.1, 38.9, 28.4, 26.1, 37.9 pts)
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- 💀 Critical Hits: 15.7 pts
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- 🛡️ Damage Taken: 3 hits (5.3, 1.3, 2.8 pts)
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- ✨ Evades: "You Evaded", "The attack missed you", "The target Dodged"
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**Loot Events Captured:**
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- 💰 Shrapnel x148 (0.0148 PED)
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- 💰 Shrapnel x8191 (0.8191 PED)
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- **Total Value:** 0.8339 PED
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**Technical Validation:**
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- Live Mode: mock=False confirmed
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- All 11 event types subscribed
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- Database recording: DEBUG logs show persistence
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- Decimal precision: Micro-PED accuracy maintained
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- Real-time display: Events appear within 1-2 seconds
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### Live Test Results (Windows)
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File: `C:\Users\ImpulsiveFPS\Documents\Entropia Universe\chat.log`
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- Initial size: 3,166,604 bytes
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- After 15s hunting: 3,167,771 bytes (+1,167 bytes)
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- New events detected: 15 lines including:
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- `You received Animal Oil Residue x (2) Value: 0.0 PED`
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- `You inflicted 4.4 points of damage`
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- `You Evaded the attack`
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### Git Commits Today (18 total)
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Core Engine:
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1. `b47ddbe` - SQLite schema + DatabaseManager
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2. `28b8921` - ProjectManager with Data Principle
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3. `4efbf39` - LogWatcher with Observer Pattern
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4. `24a450d` - pytest suite
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5. `eae846e` - main.py + User Test Guide
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6. `dfe4e81` - Entropia Nexus API + Windows Testing Guide
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Language Support:
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7. `c511ff2` - Swedish language support
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8. `bd506e5` - English pattern fixes (parentheses format)
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9. `6ce2371` - Load .env configuration
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10. `39d1b0d` - python-dotenv dependency
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Combat & Skills:
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11. `e3f3a59` - Damage tracking + combat events
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12. `555bea7` - Skill gains + level up tracking
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13. `0f19155` - Weapon tier tracking
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14. `b28b391` - Critical hits + Universal Ammo filter
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15. `f957165` - English heal + attribute patterns
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16. `06a95f5` - Enhancer break tracking
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17. `77d8e80` - Personal global detection
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Sprint 2 & Documentation:
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18. `85d02d0` - Sprint 2 plan + Entropia Nexus API discovery
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### Next Actions
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**Sprint 2 In Progress:**
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- [ ] GUI Foundation (PyQt6)
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- Main application window
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- Transparent HUD overlay
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- Real-time stats display
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- Theme system
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- [ ] Loadout Manager
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- Entropia Nexus API integration
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- Weapon/Armor/Tool configuration
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- Cost calculations (PED/hour)
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- DPP calculator
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- [ ] Integration
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- HUD with live session data
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- Loadout stats display
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- ROI calculations
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**Side Quest:**
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- [ ] HedgeDoc troubleshooting (PostgreSQL connection)
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- [ ] Wiki.js alternative documentation vault
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**Completed:**
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- ✅ Sprint 1: Core Data Capture Engine
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- ✅ Live testing successful
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- ✅ All event patterns validated
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## Key Technical Learnings
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1. EU chat.log format varies by game client language (English vs Swedish)
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2. BOTH languages use parentheses around quantities: `x (2)` not `x 2` — this was unexpected
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3. System messages include empty brackets: `[System] [] Message`
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4. Real cash economy requires Decimal type - no float rounding allowed
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5. Windows paths in .env need escaping or forward slashes
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6. Test data vs real data: mock logs may not reflect actual game output format
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7. Python can read EU log file while game is running (no file lock issues)
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8. Universal Ammo must be filtered from loot (converted shrapnel, not real loot)
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9. Personal globals use different log channel: `[Globals]` vs `[Global]` for others
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10. Live testing validates patterns better than mock data
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## Active Project
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**Lemontropia-Suite:** https://git.lemonlink.eu/impulsivefps/Lemontropia-Suite
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- Local: `/home/impulsivefps/.openclaw/workspace/projects/Lemontropia-Suite`
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- Status: **SPRINT 1 COMPLETE ✅** - Sprint 2 In Progress
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- Lead Engineer: LemonNexus
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- Latest Commit: `85d02d0`
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