feat: GW2/Blish-style overlay system with multiple visibility modes
New OverlayController (core/overlay_controller.py): - DESKTOP_APP: Activity bar only in desktop app - OVERLAY_ALWAYS: Always visible as overlay - OVERLAY_GAME_FOCUSED: Only when EU game window focused - OVERLAY_HOTKEY_TOGGLE: Toggle with Ctrl+Shift+B (default) - OVERLAY_TEMPORARY: Show 8 seconds on hotkey, then auto-hide Changes: - Activity bar now controlled by OverlayController - Removed old _start_eu_focus_detection/_check_eu_focus methods - Updated quit() to stop overlay controller - Startup messages show current mode Settings key: activity_bar.overlay_mode Default: overlay_toggle
This commit is contained in:
parent
d8a7ab6ba0
commit
77e9f3d5f5
196
core/main.py
196
core/main.py
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@ -165,27 +165,47 @@ class EUUtilityApp:
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self.tray_icon.quit_app.connect(self.quit)
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debug_logger.end_timer("MAIN_create_tray")
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# Create Activity Bar (in-game overlay) - hidden by default
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# Create Activity Bar (in-game overlay) - controlled by overlay controller
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debug_logger.start_timer("MAIN_create_activitybar")
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print("Creating Activity Bar...")
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try:
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from core.activity_bar import get_activity_bar
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from core.overlay_controller import get_overlay_controller, OverlayMode
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self.activity_bar = get_activity_bar(self.plugin_manager)
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if self.activity_bar:
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if self.activity_bar.config.enabled:
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print("[Core] Activity Bar created (will show when EU is focused)")
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# Connect signals
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# Connect widget request signal
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self.activity_bar.widget_requested.connect(self._on_activity_bar_widget)
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# Start EU focus detection
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self._start_eu_focus_detection()
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else:
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print("[Core] Activity Bar disabled in config")
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# Get overlay controller with window manager
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self.overlay_controller = get_overlay_controller(
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self.activity_bar,
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getattr(self, 'window_manager', None)
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)
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# Set mode from settings (default: hotkey toggle)
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settings = get_settings()
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mode_str = settings.get('activity_bar.overlay_mode', 'overlay_toggle')
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try:
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mode = OverlayMode(mode_str)
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except ValueError:
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mode = OverlayMode.OVERLAY_HOTKEY_TOGGLE
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self.overlay_controller.set_mode(mode)
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self.overlay_controller.start()
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print(f"[Core] Activity Bar created (mode: {mode.value})")
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print("[Core] Press Ctrl+Shift+B to toggle overlay")
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else:
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print("[Core] Activity Bar not available")
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self.activity_bar = None
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self.overlay_controller = None
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except Exception as e:
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print(f"[Core] Failed to create Activity Bar: {e}")
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debug_logger.error("MAIN", f"ActivityBar creation failed: {e}")
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self.activity_bar = None
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self.overlay_controller = None
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debug_logger.end_timer("MAIN_create_activitybar")
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# Connect hotkey signals
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@ -206,12 +226,28 @@ class EUUtilityApp:
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debug_logger.info("MAIN", f"=== TOTAL STARTUP TIME: {total_startup:.2f}ms ===")
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print("EU-Utility started!")
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print("Dashboard window is open")
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print("Dashboard window is open (Desktop App)")
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print("Press Ctrl+Shift+U to toggle dashboard")
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print("Press Ctrl+Shift+H to hide all overlays")
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print("Press Ctrl+Shift+B to toggle activity bar")
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print("Press Ctrl+Shift+B to toggle activity bar overlay")
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print(f"Loaded {len(self.plugin_manager.get_all_plugins())} plugins")
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# Show overlay mode info
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if hasattr(self, 'overlay_controller') and self.overlay_controller:
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mode = self.overlay_controller._mode
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print(f"\nActivity Bar Mode: {mode.value}")
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if mode.value == 'overlay_toggle':
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print(" - Overlay starts hidden")
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print(" - Press Ctrl+Shift+B to toggle visibility")
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elif mode.value == 'overlay_temp':
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print(" - Press Ctrl+Shift+B to show for 8 seconds")
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elif mode.value == 'overlay_game':
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print(" - Overlay auto-shows when EU game is focused")
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elif mode.value == 'overlay_always':
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print(" - Overlay always visible")
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elif mode.value == 'desktop_app':
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print(" - Activity bar only in desktop app")
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# Show Event Bus stats
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self._print_event_bus_stats()
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@ -436,140 +472,25 @@ class EUUtilityApp:
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debug_logger.end_timer("MAIN_toggle_overlay")
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def _toggle_activity_bar(self):
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"""Toggle activity bar visibility."""
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"""Toggle activity bar visibility via overlay controller."""
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debug_logger.start_timer("MAIN_toggle_activity_bar")
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debug_logger.debug("MAIN", f"_toggle_activity_bar called, activity_bar exists: {hasattr(self, 'activity_bar')}")
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debug_logger.debug("MAIN", f"_toggle_activity_bar called, controller exists: {hasattr(self, 'overlay_controller') and self.overlay_controller is not None}")
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if hasattr(self, 'activity_bar') and self.activity_bar:
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if hasattr(self, 'overlay_controller') and self.overlay_controller:
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try:
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if self.activity_bar.isVisible():
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debug_logger.debug("MAIN", "Hiding activity bar...")
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self.activity_bar.hide()
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self.overlay_controller.toggle()
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# Update tray icon checkbox
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is_visible = self.activity_bar.isVisible() if self.activity_bar else False
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if hasattr(self, 'tray_icon') and self.tray_icon:
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self.tray_icon.set_activity_bar_checked(False)
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debug_logger.debug("MAIN", "Activity bar hidden")
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else:
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debug_logger.debug("MAIN", "Showing activity bar...")
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self.activity_bar.show()
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if hasattr(self, 'tray_icon') and self.tray_icon:
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self.tray_icon.set_activity_bar_checked(True)
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debug_logger.debug("MAIN", "Activity bar shown")
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self.tray_icon.set_activity_bar_checked(is_visible)
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debug_logger.debug("MAIN", f"Activity bar toggled, now visible: {is_visible}")
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except Exception as e:
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debug_logger.error("MAIN", f"Error toggling activity bar: {e}")
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else:
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debug_logger.warn("MAIN", "Activity Bar not available")
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debug_logger.warn("MAIN", "Overlay Controller not available")
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debug_logger.end_timer("MAIN_toggle_activity_bar")
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def _start_eu_focus_detection(self):
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"""Start timer to detect EU window focus and show/hide activity bar."""
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from PyQt6.QtCore import QTimer
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# Check if disabled in settings
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settings = get_settings()
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if not settings.get('activity_bar.auto_show_on_focus', False):
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debug_logger.info("MAIN", "EU focus detection DISABLED in settings (activity_bar.auto_show_on_focus=false)")
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return
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debug_logger.info("MAIN", "Starting EU focus detection...")
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debug_logger.start_timer("MAIN_start_eu_focus")
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self.eu_focus_timer = QTimer(self.app)
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self.eu_focus_timer.timeout.connect(self._check_eu_focus)
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self.eu_focus_timer.start(5000) # Check every 5 seconds
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self._last_eu_focused = False
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self._focus_detection_disabled = False # Will be set to True if too slow
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debug_logger.end_timer("MAIN_start_eu_focus")
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debug_logger.info("MAIN", "EU focus detection started (5s interval)")
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def _check_eu_focus(self):
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"""Check if EU window is focused and show/hide activity bar."""
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# HARD DISABLE: If focus detection has been slow before, don't run it again
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if getattr(self, '_focus_detection_disabled', False):
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return
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debug_logger.start_timer("MAIN_check_eu_focus")
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try:
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if not hasattr(self, 'activity_bar') or not self.activity_bar:
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debug_logger.debug("MAIN", "No activity bar, skipping focus check")
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return
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if not hasattr(self, 'window_manager') or not self.window_manager:
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debug_logger.debug("MAIN", "No window manager, skipping focus check")
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return
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if not self.window_manager.is_available():
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debug_logger.debug("MAIN", "Window manager not available, skipping")
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return
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debug_logger.debug("MAIN", "Finding EU window...")
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eu_window = self.window_manager.find_eu_window()
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if eu_window:
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debug_logger.debug("MAIN", "EU window found, checking focus...")
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is_focused = eu_window.is_focused # Property, not method!
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debug_logger.debug("MAIN", f"EU focused: {is_focused}, last: {getattr(self, '_last_eu_focused', None)}")
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if is_focused != getattr(self, '_last_eu_focused', False):
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self._last_eu_focused = is_focused
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if is_focused:
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# EU just got focused - show activity bar
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if not self.activity_bar.isVisible():
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try:
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debug_logger.debug("MAIN", "Showing activity bar (EU focused)")
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self.activity_bar.show()
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if hasattr(self, 'tray_icon') and self.tray_icon:
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self.tray_icon.set_activity_bar_checked(True)
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debug_logger.info("MAIN", "EU focused - Activity Bar shown")
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except Exception as e:
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debug_logger.error("MAIN", f"Error showing activity bar: {e}")
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else:
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# EU lost focus - hide activity bar
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if self.activity_bar.isVisible():
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try:
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debug_logger.debug("MAIN", "Hiding activity bar (EU unfocused)")
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self.activity_bar.hide()
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if hasattr(self, 'tray_icon') and self.tray_icon:
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self.tray_icon.set_activity_bar_checked(False)
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debug_logger.info("MAIN", "EU unfocused - Activity Bar hidden")
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except Exception as e:
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debug_logger.error("MAIN", f"Error hiding activity bar: {e}")
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# Reset fail count since we found EU
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self._eu_not_found_count = 0
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else:
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debug_logger.debug("MAIN", "EU window not found")
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# Track consecutive failures
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self._eu_not_found_count = getattr(self, '_eu_not_found_count', 0) + 1
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# If EU not found for 3 consecutive checks (15 seconds), slow down polling
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if self._eu_not_found_count >= 3:
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debug_logger.warn("MAIN", f"EU not found {self._eu_not_found_count} times - slowing down focus detection")
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# Slow down to once per minute when EU isn't running
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if hasattr(self, 'eu_focus_timer'):
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self.eu_focus_timer.stop()
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self.eu_focus_timer.start(60000) # 60 seconds
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debug_logger.info("MAIN", "EU focus detection slowed to 60s interval")
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except Exception as e:
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debug_logger.error("MAIN", f"Error in EU focus check: {e}")
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elapsed = debug_logger.end_timer("MAIN_check_eu_focus")
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if elapsed > 100: # Log if taking more than 100ms
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debug_logger.warn("MAIN", f"EU focus check took {elapsed:.2f}ms - SLOW!")
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# HARD DISABLE: If focus detection is slow, permanently disable it
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if elapsed > 1000: # More than 1 second - this is killing the UI
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debug_logger.error("MAIN", "FOCUS DETECTION TOO SLOW - DISABLING PERMANENTLY!")
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self._focus_detection_disabled = True
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if hasattr(self, 'eu_focus_timer'):
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self.eu_focus_timer.stop()
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debug_logger.info("MAIN", "EU focus detection DISABLED to prevent UI freezing")
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def _load_overlay_widgets(self):
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"""Load saved overlay widgets."""
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widget_settings = self.settings.get('overlay_widgets', {})
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@ -594,9 +515,10 @@ class EUUtilityApp:
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"""Quit the application."""
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print("[Core] Shutting down...")
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# Stop EU focus timer
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if hasattr(self, 'eu_focus_timer'):
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self.eu_focus_timer.stop()
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# Stop overlay controller
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if hasattr(self, 'overlay_controller') and self.overlay_controller:
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print("[Core] Stopping Overlay Controller...")
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self.overlay_controller.stop()
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# Stop log reader
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if hasattr(self, 'log_reader'):
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@ -0,0 +1,200 @@
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"""
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EU-Utility - Activity Bar Overlay Modes
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========================================
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GW2/Blish-style overlay system with multiple visibility modes:
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Modes:
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- DESKTOP_APP: Activity bar shows in desktop app only
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- OVERLAY_ALWAYS: Activity bar always visible as overlay
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- OVERLAY_GAME_FOCUSED: Only visible when EU window is focused
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- OVERLAY_HOTKEY_TOGGLE: Toggle with hotkey (Ctrl+Shift+B)
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- OVERLAY_TEMPORARY: Show for 7-10 seconds on hotkey, then hide
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"""
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from enum import Enum
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from dataclasses import dataclass
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from typing import Optional
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from PyQt6.QtCore import QTimer, pyqtSignal
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class OverlayMode(Enum):
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"""Activity bar visibility modes."""
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DESKTOP_APP = "desktop_app" # Only in desktop app
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OVERLAY_ALWAYS = "overlay_always" # Always visible overlay
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OVERLAY_GAME_FOCUSED = "overlay_game" # Only when EU game focused
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OVERLAY_HOTKEY_TOGGLE = "overlay_toggle" # Toggle with hotkey
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OVERLAY_TEMPORARY = "overlay_temp" # Show 7-10s on hotkey
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@dataclass
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class OverlayConfig:
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"""Configuration for activity bar overlay behavior."""
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mode: OverlayMode = OverlayMode.OVERLAY_HOTKEY_TOGGLE
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temporary_duration: int = 8000 # milliseconds (8 seconds default)
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game_focus_poll_interval: int = 2000 # ms (2 seconds)
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def to_dict(self):
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return {
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'mode': self.mode.value,
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'temporary_duration': self.temporary_duration,
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'game_focus_poll_interval': self.game_focus_poll_interval
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}
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@classmethod
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def from_dict(cls, data):
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mode_str = data.get('mode', 'overlay_toggle')
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try:
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mode = OverlayMode(mode_str)
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except ValueError:
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mode = OverlayMode.OVERLAY_HOTKEY_TOGGLE
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return cls(
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mode=mode,
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temporary_duration=data.get('temporary_duration', 8000),
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game_focus_poll_interval=data.get('game_focus_poll_interval', 2000)
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)
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class OverlayController:
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"""
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Controls activity bar visibility based on selected mode.
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Usage:
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controller = OverlayController(activity_bar, window_manager)
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controller.set_mode(OverlayMode.OVERLAY_TEMPORARY)
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controller.start()
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"""
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visibility_changed = pyqtSignal(bool) # is_visible
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def __init__(self, activity_bar, window_manager=None):
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self.activity_bar = activity_bar
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self.window_manager = window_manager
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self.config = OverlayConfig()
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# State
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self._mode = OverlayMode.OVERLAY_HOTKEY_TOGGLE
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self._is_visible = False
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self._game_focused = False
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# Timers
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self._game_focus_timer = QTimer()
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self._game_focus_timer.timeout.connect(self._check_game_focus)
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self._temporary_timer = QTimer()
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self._temporary_timer.setSingleShot(True)
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self._temporary_timer.timeout.connect(self._hide_temporary)
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def set_mode(self, mode: OverlayMode):
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"""Change overlay mode."""
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self._mode = mode
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self._apply_mode()
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def start(self):
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"""Start the overlay controller based on current mode."""
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self._apply_mode()
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def stop(self):
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"""Stop all timers and hide overlay."""
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self._game_focus_timer.stop()
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self._temporary_timer.stop()
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if self.activity_bar:
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self.activity_bar.hide()
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def _apply_mode(self):
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"""Apply current mode settings."""
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self._game_focus_timer.stop()
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self._temporary_timer.stop()
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if self._mode == OverlayMode.DESKTOP_APP:
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# Only show in desktop app - hide overlay
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self._hide()
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elif self._mode == OverlayMode.OVERLAY_ALWAYS:
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# Always show
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self._show()
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elif self._mode == OverlayMode.OVERLAY_GAME_FOCUSED:
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# Show only when game focused
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self._game_focus_timer.start(self.config.game_focus_poll_interval)
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self._check_game_focus() # Check immediately
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elif self._mode == OverlayMode.OVERLAY_HOTKEY_TOGGLE:
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# Hotkey toggle - start hidden
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self._hide()
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elif self._mode == OverlayMode.OVERLAY_TEMPORARY:
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# Temporary mode - start hidden
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self._hide()
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def toggle(self):
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"""Toggle overlay visibility (for hotkey)."""
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if self._mode == OverlayMode.OVERLAY_TEMPORARY:
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self.show_temporary()
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else:
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if self._is_visible:
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self._hide()
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else:
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self._show()
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def show_temporary(self):
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"""Show overlay temporarily (for temporary mode)."""
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self._show()
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self._temporary_timer.start(self.config.temporary_duration)
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def _hide_temporary(self):
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"""Hide after temporary duration."""
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self._hide()
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def _show(self):
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"""Show the activity bar."""
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if self.activity_bar and not self._is_visible:
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self.activity_bar.show()
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self._is_visible = True
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self.visibility_changed.emit(True)
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def _hide(self):
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"""Hide the activity bar."""
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if self.activity_bar and self._is_visible:
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self.activity_bar.hide()
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self._is_visible = False
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self.visibility_changed.emit(False)
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def _check_game_focus(self):
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"""Check if EU game window is focused."""
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if not self.window_manager:
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return
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try:
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# Quick check without blocking
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eu_window = self.window_manager.find_eu_window()
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if eu_window:
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is_focused = eu_window.is_focused
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if is_focused != self._game_focused:
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self._game_focused = is_focused
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if is_focused:
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self._show()
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else:
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self._hide()
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else:
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# No EU window - hide if visible
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if self._is_visible:
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self._hide()
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self._game_focused = False
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except Exception:
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# Silently ignore errors
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pass
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# Singleton instance
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_overlay_controller = None
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||||
|
||||
def get_overlay_controller(activity_bar=None, window_manager=None):
|
||||
"""Get or create the overlay controller singleton."""
|
||||
global _overlay_controller
|
||||
if _overlay_controller is None:
|
||||
if activity_bar is None:
|
||||
raise ValueError("activity_bar required for first initialization")
|
||||
_overlay_controller = OverlayController(activity_bar, window_manager)
|
||||
return _overlay_controller
|
||||
Loading…
Reference in New Issue