201 lines
6.6 KiB
Python
201 lines
6.6 KiB
Python
"""
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EU-Utility - Activity Bar Overlay Modes
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========================================
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GW2/Blish-style overlay system with multiple visibility modes:
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Modes:
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- DESKTOP_APP: Activity bar shows in desktop app only
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- OVERLAY_ALWAYS: Activity bar always visible as overlay
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- OVERLAY_GAME_FOCUSED: Only visible when EU window is focused
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- OVERLAY_HOTKEY_TOGGLE: Toggle with hotkey (Ctrl+Shift+B)
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- OVERLAY_TEMPORARY: Show for 7-10 seconds on hotkey, then hide
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"""
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from enum import Enum
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from dataclasses import dataclass
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from typing import Optional
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from PyQt6.QtCore import QTimer, pyqtSignal
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class OverlayMode(Enum):
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"""Activity bar visibility modes."""
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DESKTOP_APP = "desktop_app" # Only in desktop app
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OVERLAY_ALWAYS = "overlay_always" # Always visible overlay
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OVERLAY_GAME_FOCUSED = "overlay_game" # Only when EU game focused
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OVERLAY_HOTKEY_TOGGLE = "overlay_toggle" # Toggle with hotkey
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OVERLAY_TEMPORARY = "overlay_temp" # Show 7-10s on hotkey
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@dataclass
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class OverlayConfig:
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"""Configuration for activity bar overlay behavior."""
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mode: OverlayMode = OverlayMode.OVERLAY_HOTKEY_TOGGLE
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temporary_duration: int = 8000 # milliseconds (8 seconds default)
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game_focus_poll_interval: int = 2000 # ms (2 seconds)
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def to_dict(self):
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return {
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'mode': self.mode.value,
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'temporary_duration': self.temporary_duration,
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'game_focus_poll_interval': self.game_focus_poll_interval
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}
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@classmethod
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def from_dict(cls, data):
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mode_str = data.get('mode', 'overlay_toggle')
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try:
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mode = OverlayMode(mode_str)
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except ValueError:
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mode = OverlayMode.OVERLAY_HOTKEY_TOGGLE
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return cls(
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mode=mode,
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temporary_duration=data.get('temporary_duration', 8000),
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game_focus_poll_interval=data.get('game_focus_poll_interval', 2000)
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)
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class OverlayController:
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"""
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Controls activity bar visibility based on selected mode.
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Usage:
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controller = OverlayController(activity_bar, window_manager)
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controller.set_mode(OverlayMode.OVERLAY_TEMPORARY)
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controller.start()
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"""
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visibility_changed = pyqtSignal(bool) # is_visible
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def __init__(self, activity_bar, window_manager=None):
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self.activity_bar = activity_bar
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self.window_manager = window_manager
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self.config = OverlayConfig()
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# State
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self._mode = OverlayMode.OVERLAY_HOTKEY_TOGGLE
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self._is_visible = False
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self._game_focused = False
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# Timers
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self._game_focus_timer = QTimer()
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self._game_focus_timer.timeout.connect(self._check_game_focus)
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self._temporary_timer = QTimer()
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self._temporary_timer.setSingleShot(True)
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self._temporary_timer.timeout.connect(self._hide_temporary)
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def set_mode(self, mode: OverlayMode):
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"""Change overlay mode."""
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self._mode = mode
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self._apply_mode()
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def start(self):
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"""Start the overlay controller based on current mode."""
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self._apply_mode()
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def stop(self):
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"""Stop all timers and hide overlay."""
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self._game_focus_timer.stop()
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self._temporary_timer.stop()
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if self.activity_bar:
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self.activity_bar.hide()
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def _apply_mode(self):
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"""Apply current mode settings."""
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self._game_focus_timer.stop()
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self._temporary_timer.stop()
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if self._mode == OverlayMode.DESKTOP_APP:
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# Only show in desktop app - hide overlay
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self._hide()
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elif self._mode == OverlayMode.OVERLAY_ALWAYS:
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# Always show
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self._show()
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elif self._mode == OverlayMode.OVERLAY_GAME_FOCUSED:
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# Show only when game focused
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self._game_focus_timer.start(self.config.game_focus_poll_interval)
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self._check_game_focus() # Check immediately
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elif self._mode == OverlayMode.OVERLAY_HOTKEY_TOGGLE:
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# Hotkey toggle - start hidden
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self._hide()
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elif self._mode == OverlayMode.OVERLAY_TEMPORARY:
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# Temporary mode - start hidden
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self._hide()
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def toggle(self):
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"""Toggle overlay visibility (for hotkey)."""
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if self._mode == OverlayMode.OVERLAY_TEMPORARY:
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self.show_temporary()
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else:
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if self._is_visible:
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self._hide()
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else:
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self._show()
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def show_temporary(self):
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"""Show overlay temporarily (for temporary mode)."""
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self._show()
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self._temporary_timer.start(self.config.temporary_duration)
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def _hide_temporary(self):
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"""Hide after temporary duration."""
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self._hide()
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def _show(self):
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"""Show the activity bar."""
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if self.activity_bar and not self._is_visible:
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self.activity_bar.show()
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self._is_visible = True
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self.visibility_changed.emit(True)
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def _hide(self):
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"""Hide the activity bar."""
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if self.activity_bar and self._is_visible:
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self.activity_bar.hide()
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self._is_visible = False
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self.visibility_changed.emit(False)
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def _check_game_focus(self):
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"""Check if EU game window is focused."""
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if not self.window_manager:
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return
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try:
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# Quick check without blocking
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eu_window = self.window_manager.find_eu_window()
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if eu_window:
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is_focused = eu_window.is_focused
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if is_focused != self._game_focused:
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self._game_focused = is_focused
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if is_focused:
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self._show()
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else:
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self._hide()
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else:
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# No EU window - hide if visible
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if self._is_visible:
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self._hide()
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self._game_focused = False
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except Exception:
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# Silently ignore errors
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pass
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# Singleton instance
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_overlay_controller = None
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def get_overlay_controller(activity_bar=None, window_manager=None):
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"""Get or create the overlay controller singleton."""
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global _overlay_controller
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if _overlay_controller is None:
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if activity_bar is None:
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raise ValueError("activity_bar required for first initialization")
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_overlay_controller = OverlayController(activity_bar, window_manager)
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return _overlay_controller
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