- Non-Shrapnel loot = definite kill - Shrapnel: every 2 Shrapnel = 1 kill (since mobs drop 1-2 Shrapnel) - This handles mobs that drop only Shrapnel - Reset Shrapnel counter on session start |
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|---|---|---|
| .. | ||
| __init__.py | ||
| gear_selector.py | ||
| hud_overlay.py | ||
| loadout_manager.py | ||
| main_window.py | ||
| test_hud.py | ||