183 lines
5.9 KiB
Python
183 lines
5.9 KiB
Python
"""
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Lemontropia Suite - Simple Weapon Selector
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Quick weapon selection for cost configuration.
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"""
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import logging
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from decimal import Decimal
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from PyQt6.QtWidgets import (
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QDialog, QVBoxLayout, QHBoxLayout, QLabel,
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QPushButton, QLineEdit, QListWidget, QListWidgetItem,
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QMessageBox, QFormLayout, QGroupBox
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)
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from PyQt6.QtCore import Qt, pyqtSignal
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from core.nexus_full_api import get_nexus_api
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logger = logging.getLogger(__name__)
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class WeaponSelectorDialog(QDialog):
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"""Simple dialog to select a weapon for cost tracking."""
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def __init__(self, parent=None):
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super().__init__(parent)
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self.setWindowTitle("Select Weapon")
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self.setMinimumSize(500, 400)
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self.selected_weapon = None
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self._weapons = []
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self._setup_ui()
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self._load_weapons()
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def _setup_ui(self):
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"""Setup simple UI."""
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layout = QVBoxLayout(self)
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layout.setSpacing(10)
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# Search
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search_layout = QHBoxLayout()
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search_layout.addWidget(QLabel("Search:"))
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self.search_edit = QLineEdit()
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self.search_edit.setPlaceholderText("Type weapon name...")
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self.search_edit.textChanged.connect(self._on_search)
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search_layout.addWidget(self.search_edit)
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layout.addLayout(search_layout)
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# Weapon list
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self.weapon_list = QListWidget()
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self.weapon_list.itemClicked.connect(self._on_select)
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self.weapon_list.itemDoubleClicked.connect(self._on_double_click)
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layout.addWidget(self.weapon_list)
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# Preview
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preview_group = QGroupBox("Selected Weapon")
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preview_layout = QFormLayout(preview_group)
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self.preview_name = QLabel("None")
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preview_layout.addRow("Name:", self.preview_name)
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self.preview_damage = QLabel("-")
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preview_layout.addRow("Damage:", self.preview_damage)
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self.preview_decay = QLabel("-")
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preview_layout.addRow("Decay:", self.preview_decay)
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self.preview_ammo = QLabel("-")
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preview_layout.addRow("Ammo:", self.preview_ammo)
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self.preview_cost = QLabel("-")
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self.preview_cost.setStyleSheet("font-weight: bold; color: #7FFF7F;")
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preview_layout.addRow("Cost/Shot:", self.preview_cost)
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layout.addWidget(preview_group)
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# Buttons
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button_layout = QHBoxLayout()
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button_layout.addStretch()
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self.ok_btn = QPushButton("Select")
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self.ok_btn.clicked.connect(self.accept)
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self.ok_btn.setEnabled(False)
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self.ok_btn.setStyleSheet("""
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QPushButton {
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background-color: #2E7D32;
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color: white;
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padding: 8px 16px;
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font-weight: bold;
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}
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QPushButton:disabled {
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background-color: #333;
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color: #666;
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}
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""")
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button_layout.addWidget(self.ok_btn)
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cancel_btn = QPushButton("Cancel")
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cancel_btn.clicked.connect(self.reject)
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button_layout.addWidget(cancel_btn)
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layout.addLayout(button_layout)
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def _load_weapons(self):
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"""Load weapons from API."""
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try:
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nexus = get_nexus_api()
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self._weapons = nexus.get_all_weapons()
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# Sort by name
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self._weapons.sort(key=lambda w: w.name.lower())
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self._populate_list(self._weapons)
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except Exception as e:
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logger.error(f"Failed to load weapons: {e}")
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QMessageBox.warning(self, "Error", f"Failed to load weapons: {e}")
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def _populate_list(self, weapons):
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"""Populate list with weapons."""
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self.weapon_list.clear()
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for weapon in weapons:
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# Calculate cost per shot
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decay_pec = Decimal(str(weapon.decay))
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ammo = Decimal(str(weapon.ammo))
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cost_per_shot = (decay_pec / Decimal("100")) + (ammo * Decimal("0.0001"))
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item = QListWidgetItem(f"{weapon.name} (💰 {cost_per_shot:.4f} PED)")
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item.setData(Qt.ItemDataRole.UserRole, weapon)
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# Tooltip
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tooltip = (
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f"Damage: {weapon.damage}\n"
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f"Decay: {weapon.decay} PEC\n"
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f"Ammo: {weapon.ammo}\n"
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f"Range: {weapon.range}\n"
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f"DPP: {weapon.dpp:.2f}"
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)
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item.setToolTip(tooltip)
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self.weapon_list.addItem(item)
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def _on_search(self, text):
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"""Filter weapons by search text."""
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if not text:
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self._populate_list(self._weapons)
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return
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text_lower = text.lower()
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filtered = [w for w in self._weapons if text_lower in w.name.lower()]
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self._populate_list(filtered)
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def _on_select(self, item):
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"""Update preview when weapon selected."""
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weapon = item.data(Qt.ItemDataRole.UserRole)
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if not weapon:
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return
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self.selected_weapon = weapon
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# Calculate cost per shot
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decay_pec = Decimal(str(weapon.decay))
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ammo = Decimal(str(weapon.ammo))
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cost_per_shot = (decay_pec / Decimal("100")) + (ammo * Decimal("0.0001"))
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# Update preview
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self.preview_name.setText(weapon.name)
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self.preview_damage.setText(str(weapon.damage))
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self.preview_decay.setText(f"{weapon.decay} PEC")
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self.preview_ammo.setText(str(weapon.ammo))
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self.preview_cost.setText(f"{cost_per_shot:.4f} PED")
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self.ok_btn.setEnabled(True)
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def _on_double_click(self, item):
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"""Double-click to select immediately."""
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self._on_select(item)
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self.accept()
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def get_selected_weapon(self):
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"""Get the selected weapon."""
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return self.selected_weapon
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