Lemontropia-Suite/ui
LemonNexus 31ead88886 fix(hud): reset Shrapnel counter on non-Shrapnel loot
- Non-Shrapnel loot = 1 kill AND reset Shrapnel counter
- Prevents overcounting when mob drops Shrapnel + Oil
- Shrapnel counted as 1 kill per 2 pieces
2026-02-08 23:51:02 +00:00
..
__init__.py feat(gui): Sprint 2 Phase 1 - PyQt6 GUI Foundation 2026-02-08 20:30:38 +00:00
gear_selector.py fix(hud): correct cost calculation using weapon decay from Nexus API 2026-02-08 23:34:02 +00:00
hud_overlay.py feat(hud): add shots fired counter and fix kill tracking 2026-02-08 23:43:37 +00:00
loadout_manager.py feat(phase2): Complete Phase 2 Integration - Bug fixes: SimpleCache self._timestamps typo, MOCK_TOOLS key typo. Agent-swarm UI: main_window, hud_overlay, loadout_manager. Nexus API with mock data. All tests passing. 2026-02-08 21:07:47 +00:00
main_window.py fix(hud): reset Shrapnel counter on non-Shrapnel loot 2026-02-08 23:51:02 +00:00
test_hud.py feat(gui): Sprint 2 Phase 1 - PyQt6 GUI Foundation 2026-02-08 20:30:38 +00:00