- Non-Shrapnel loot = 1 kill AND reset Shrapnel counter - Prevents overcounting when mob drops Shrapnel + Oil - Shrapnel counted as 1 kill per 2 pieces |
||
|---|---|---|
| .. | ||
| __init__.py | ||
| gear_selector.py | ||
| hud_overlay.py | ||
| loadout_manager.py | ||
| main_window.py | ||
| test_hud.py | ||
- Non-Shrapnel loot = 1 kill AND reset Shrapnel counter - Prevents overcounting when mob drops Shrapnel + Oil - Shrapnel counted as 1 kill per 2 pieces |
||
|---|---|---|
| .. | ||
| __init__.py | ||
| gear_selector.py | ||
| hud_overlay.py | ||
| loadout_manager.py | ||
| main_window.py | ||
| test_hud.py | ||