Lemontropia-Suite/ui/enhancer_selector.py

314 lines
12 KiB
Python

"""
Enhancer Selector for Lemontropia Suite
Browse and search weapon/armor enhancers
"""
from decimal import Decimal
from PyQt6.QtWidgets import (
QDialog, QVBoxLayout, QHBoxLayout, QLineEdit, QPushButton,
QTreeWidget, QTreeWidgetItem, QHeaderView, QLabel, QDialogButtonBox,
QProgressBar, QGroupBox, QFormLayout, QComboBox, QCheckBox
)
from PyQt6.QtCore import Qt, QThread, pyqtSignal
from PyQt6.QtGui import QColor
from typing import Optional, List
from core.nexus_full_api import get_nexus_api, NexusEnhancer
class EnhancerLoaderThread(QThread):
"""Background thread for loading enhancers from API."""
enhancers_loaded = pyqtSignal(list)
error_occurred = pyqtSignal(str)
def run(self):
try:
api = get_nexus_api()
enhancers = api.get_all_enhancers()
self.enhancers_loaded.emit(enhancers)
except Exception as e:
self.error_occurred.emit(str(e))
class EnhancerSelectorDialog(QDialog):
"""Dialog for selecting enhancers from Entropia Nexus API."""
enhancer_selected = pyqtSignal(NexusEnhancer)
def __init__(self, parent=None, enhancer_type: str = "", target_tier: int = 1):
super().__init__(parent)
self.preferred_type = enhancer_type.lower()
self.target_tier = target_tier
type_names = {
"damage": "Damage Enhancer",
"economy": "Economy Enhancer",
"range": "Range Enhancer",
"accuracy": "Accuracy Enhancer",
"skillmod": "Skill Mod Enhancer"
}
title_type = type_names.get(self.preferred_type, "Enhancer")
self.setWindowTitle(f"Select {title_type} - Entropia Nexus")
self.setMinimumSize(900, 600)
self.all_enhancers: List[NexusEnhancer] = []
self.selected_enhancer: Optional[NexusEnhancer] = None
self._setup_ui()
self._load_data()
def _setup_ui(self):
layout = QVBoxLayout(self)
layout.setSpacing(10)
# Warning about enhancer breakage
warning = QLabel("⚠️ Warning: Enhancers have a chance to break on each use!")
warning.setStyleSheet("color: #ff9800; font-weight: bold; padding: 5px;")
layout.addWidget(warning)
# Status
self.status_label = QLabel("Loading enhancers from Entropia Nexus...")
layout.addWidget(self.status_label)
self.progress = QProgressBar()
self.progress.setRange(0, 0)
layout.addWidget(self.progress)
# Filters
filter_layout = QHBoxLayout()
filter_layout.addWidget(QLabel("Type:"))
self.type_combo = QComboBox()
self.type_combo.addItems([
"All Types", "Damage", "Economy", "Range",
"Accuracy", "Skill Mod", "Defense", "Durability"
])
if self.preferred_type:
# Map type names
type_map = {
"damage": "Damage",
"economy": "Economy",
"range": "Range",
"accuracy": "Accuracy",
"skillmod": "Skill Mod"
}
preferred = type_map.get(self.preferred_type, "")
index = self.type_combo.findText(preferred)
if index >= 0:
self.type_combo.setCurrentIndex(index)
self.type_combo.currentTextChanged.connect(self._apply_filters)
filter_layout.addWidget(self.type_combo)
filter_layout.addWidget(QLabel("Tier:"))
self.tier_combo = QComboBox()
self.tier_combo.addItems(["All Tiers", "Tier 1", "Tier 2", "Tier 3", "Tier 4", "Tier 5+"])
if self.target_tier > 0 and self.target_tier <= 5:
self.tier_combo.setCurrentIndex(self.target_tier)
self.tier_combo.currentTextChanged.connect(self._apply_filters)
filter_layout.addWidget(self.tier_combo)
# Show breakable only
self.breakable_check = QCheckBox("Show breakable only")
self.breakable_check.setChecked(False)
self.breakable_check.stateChanged.connect(self._apply_filters)
filter_layout.addWidget(self.breakable_check)
layout.addLayout(filter_layout)
# Search
search_layout = QHBoxLayout()
search_layout.addWidget(QLabel("Search:"))
self.search_input = QLineEdit()
self.search_input.setPlaceholderText("Search enhancers...")
self.search_input.textChanged.connect(self._apply_filters)
search_layout.addWidget(self.search_input)
self.clear_btn = QPushButton("Clear")
self.clear_btn.clicked.connect(self._clear_search)
search_layout.addWidget(self.clear_btn)
layout.addLayout(search_layout)
# Results tree
self.results_tree = QTreeWidget()
self.results_tree.setHeaderLabels([
"Name", "Type", "Tier", "Effect", "Break Chance", "Risk Level"
])
header = self.results_tree.header()
header.setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
header.setStretchLastSection(False)
self.results_tree.itemSelectionChanged.connect(self._on_selection_changed)
self.results_tree.itemDoubleClicked.connect(self._on_double_click)
layout.addWidget(self.results_tree)
# Preview panel
self.preview_group = QGroupBox("Enhancer Preview")
preview_layout = QFormLayout(self.preview_group)
self.preview_name = QLabel("-")
self.preview_type = QLabel("-")
self.preview_tier = QLabel("-")
self.preview_effect = QLabel("-")
self.preview_break = QLabel("-")
preview_layout.addRow("Name:", self.preview_name)
preview_layout.addRow("Type:", self.preview_type)
preview_layout.addRow("Tier:", self.preview_tier)
preview_layout.addRow("Effect:", self.preview_effect)
preview_layout.addRow("Break Chance:", self.preview_break)
layout.addWidget(self.preview_group)
# Buttons
buttons = QDialogButtonBox(
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel
)
buttons.accepted.connect(self._on_accept)
buttons.rejected.connect(self.reject)
self.ok_button = buttons.button(QDialogButtonBox.StandardButton.Ok)
self.ok_button.setEnabled(False)
layout.addWidget(buttons)
def _load_data(self):
"""Load enhancers in background thread."""
self.loader = EnhancerLoaderThread()
self.loader.enhancers_loaded.connect(self._on_enhancers_loaded)
self.loader.error_occurred.connect(self._on_load_error)
self.loader.start()
def _on_enhancers_loaded(self, enhancers: List[NexusEnhancer]):
"""Handle loaded enhancers."""
self.all_enhancers = enhancers
self.status_label.setText(f"Loaded {len(enhancers)} enhancers from Entropia Nexus")
self.progress.setRange(0, 100)
self.progress.setValue(100)
self._apply_filters()
def _on_load_error(self, error: str):
"""Handle load error."""
self.status_label.setText(f"Error loading enhancers: {error}")
self.progress.setRange(0, 100)
self.progress.setValue(0)
def _apply_filters(self):
"""Apply all filters and search."""
enhancers = self.all_enhancers.copy()
# Type filter
type_filter = self.type_combo.currentText()
if type_filter != "All Types":
type_lower = type_filter.lower().replace(" ", "")
enhancers = [e for e in enhancers if type_lower in e.enhancer_type.lower()]
# Tier filter
tier_filter = self.tier_combo.currentText()
if tier_filter != "All Tiers":
if tier_filter == "Tier 5+":
enhancers = [e for e in enhancers if e.tier >= 5]
else:
tier_num = int(tier_filter.replace("Tier ", ""))
enhancers = [e for e in enhancers if e.tier == tier_num]
# Breakable filter
if self.breakable_check.isChecked():
enhancers = [e for e in enhancers if e.break_chance > 0]
# Search filter
search_text = self.search_input.text()
if search_text:
query = search_text.lower()
enhancers = [e for e in enhancers if query in e.name.lower()]
self._populate_results(enhancers)
# Update status
if search_text:
self.status_label.setText(f"Found {len(enhancers)} enhancers matching '{search_text}'")
else:
self.status_label.setText(f"Showing {len(enhancers)} of {len(self.all_enhancers)} enhancers")
def _populate_results(self, enhancers: List[NexusEnhancer]):
"""Populate results tree."""
self.results_tree.clear()
# Sort by tier (lowest first - safer) then effect value
enhancers = sorted(enhancers, key=lambda e: (e.tier, -e.effect_value))
for enhancer in enhancers:
item = QTreeWidgetItem()
item.setText(0, enhancer.name)
item.setText(1, enhancer.enhancer_type.title())
item.setText(2, str(enhancer.tier))
item.setText(3, f"+{enhancer.effect_value}%")
item.setText(4, f"{enhancer.break_chance * 100:.1f}%")
# Risk level
if enhancer.break_chance <= 0.01:
risk = "Low"
color = QColor("#4caf50") # Green
elif enhancer.break_chance <= 0.05:
risk = "Medium"
color = QColor("#ff9800") # Orange
else:
risk = "High"
color = QColor("#f44336") # Red
item.setText(5, risk)
item.setForeground(5, color)
# Color code tier
tier_colors = {
1: QColor("#4caf50"), # Green
2: QColor("#8bc34a"), # Light green
3: QColor("#ff9800"), # Orange
4: QColor("#ff5722"), # Deep orange
5: QColor("#f44336"), # Red
}
if enhancer.tier in tier_colors:
item.setForeground(2, tier_colors[enhancer.tier])
item.setData(0, Qt.ItemDataRole.UserRole, enhancer)
self.results_tree.addTopLevelItem(item)
def _clear_search(self):
"""Clear search and filters."""
self.search_input.clear()
self.type_combo.setCurrentIndex(0)
self.tier_combo.setCurrentIndex(0)
self.breakable_check.setChecked(False)
self._apply_filters()
def _on_selection_changed(self):
"""Handle selection change."""
items = self.results_tree.selectedItems()
if items:
self.selected_enhancer = items[0].data(0, Qt.ItemDataRole.UserRole)
self.ok_button.setEnabled(True)
self._update_preview(self.selected_enhancer)
else:
self.selected_enhancer = None
self.ok_button.setEnabled(False)
def _update_preview(self, enhancer: NexusEnhancer):
"""Update preview panel."""
self.preview_name.setText(enhancer.name)
self.preview_type.setText(enhancer.enhancer_type.title())
self.preview_tier.setText(str(enhancer.tier))
self.preview_effect.setText(f"+{enhancer.effect_value}%")
self.preview_break.setText(f"{enhancer.break_chance * 100:.1f}%")
# Color code break chance
if enhancer.break_chance <= 0.01:
self.preview_break.setStyleSheet("color: #4caf50;") # Green
elif enhancer.break_chance <= 0.05:
self.preview_break.setStyleSheet("color: #ff9800;") # Orange
else:
self.preview_break.setStyleSheet("color: #f44336;") # Red
def _on_double_click(self, item, column):
"""Handle double click."""
self._on_accept()
def _on_accept(self):
"""Handle OK button."""
if self.selected_enhancer:
self.enhancer_selected.emit(self.selected_enhancer)
self.accept()