# Entropia Universe Complete Equipment Structure **Source:** Entropia Nexus Loadout Export **Date:** 2026-02-09 **Reference:** Test Loadout JSON from Nexus --- ## 1. ARMOR (7 Slots) Standard 7-piece armor system used by all armor sets: | Slot | Nexus Name | Piece Type | Example (Viceroy) | |------|------------|------------|-------------------| | **Head** | Head | Helmet | Viceroy Helmet | | **Torso** | Torso | Harness/Chest | Viceroy Harness | | **Arms** | Arms | Arm Guards | Viceroy Arm Guards | | **Hands** | Hands | Gloves | Viceroy Gloves | | **Legs** | Legs | Thigh Guards | Viceroy Thigh Guards | | **Shins** | Shins | Shin Guards | Viceroy Shin Guards | | **Feet** | Feet | Foot Guards | Viceroy Foot Guards | ### Plating System Each armor piece can have ONE plate attached: ```json "Armor": { "Head": { "Name": "Viceroy Helmet", "Plate": {"Name": "Armor Plating Mk. 5B"} }, ... } ``` ### Armor Enhancers Armor pieces can have enhancers (optional): ```json "Enhancers": { "Defense": 10, "Durability": 0 } ``` --- ## 2. WEAPON ### Base Weapon ```json "Weapon": { "Name": "ArMatrix LP-70 (L)" } ``` ### Weapon Attachments (6 Slots) | Attachment | Slot | Example | |------------|------|---------| | **Scope** | Scope | ZX Eagle Eye | | **Sight** | ScopeSight | Bullseye III (L) | | **Sight** | Sight | Bullseye III (L) | | **Amplifier** | Amplifier | Omegaton A104 | | **Absorber** | Absorber | ArMatrix Extender P10 (L) | | **Matrix** | Matrix | (optional, null in example) | | **Implant** | Implant | (optional, null in example) | **Note:** Scopes can have their OWN sight! ```json "Scope": { "Name": "ZX Eagle Eye", "Sight": {"Name": "Bullseye III (L)"} } ``` ### Weapon Enhancers (10 Slots!) ```json "Enhancers": { "Range": 1, "Damage": 6, "Economy": 1, "Accuracy": 1, "SkillMod": 1 // 5 more slots available } ``` --- ## 3. CLOTHING / ACCESSORIES Various cosmetic and buff items: ```json "Clothing": [ {"Name": "Athenic Ring (L)", "Side": "Left", "Slot": "Ring"}, {"Name": "Aeglic Ring (L)", "Side": "Right", "Slot": "Ring"}, {"Name": "Duster Courier Boots", "Slot": "Unknown"}, {"Name": "Duster Courier Coat", "Slot": "Unknown"}, {"Name": "Duster Courier Goggles", "Slot": "Unknown"}, {"Name": "Duster Courier Jacket", "Slot": "Unknown"}, {"Name": "Duster Courier Pants", "Slot": "Unknown"}, {"Name": "Vampiric Cloak of Vitality", "Slot": "Unknown"} ] ``` **Types:** - Rings (Left/Right) - Face (Goggles, Glasses) - Body (Coat, Jacket) - Legs (Pants, Boots) - Back (Cloaks) --- ## 4. CONSUMABLES Buff items with duration: ```json "Consumables": [ {"Name": "Merry Mayhem Candy Cane"}, {"Name": "Loot Collection Pill, Augmented"} ] ``` --- ## 5. PET Combat pets with passive buffs: ```json "Pet": { "Name": "Atrox Ruby Pup", "Effect": "Decreased Critical Damage Taken::3" } ``` --- ## 6. MARKUP TRACKING Nexus tracks markup percentages for all items: ```json "Markup": { "Ammo": 100, "Scope": 100, "Sight": 100, "Armors": { "Arms": 100, "Feet": 100, "Head": 100, "Legs": 100, "Hands": 100, "Shins": 100, "Torso": 100 }, "Plates": { "Arms": 100, "Feet": 100, "Head": 100, "Legs": 100, "Hands": 100, "Shins": 100, "Torso": 100 }, "Weapon": 100, "Implant": 100, "Absorber": 100, "ArmorSet": 100, "PlateSet": 100, "Amplifier": 100, "ScopeSight": 100 } ``` --- ## 7. PROPERTIES / BUFFS Calculated bonuses from gear: ```json "Properties": { "BonusDamage": 0, "BonusReload": 0, "BonusCritChance": 0, "BonusCritDamage": 0 } ``` --- ## 8. SKILL REQUIREMENTS Minimum skills to use gear: ```json "Skill": { "Dmg": 69, // Damage profession "Hit": 72 // Hit profession } ``` --- ## Equipment Hierarchy Summary ``` LOADOUT ├── Pet ├── Armor (7 slots + plates + enhancers) │ ├── Head + Plate + Enhancers │ ├── Torso + Plate + Enhancers │ ├── Arms + Plate + Enhancers │ ├── Hands + Plate + Enhancers │ ├── Legs + Plate + Enhancers │ ├── Shins + Plate + Enhancers │ └── Feet + Plate + Enhancers ├── Weapon │ ├── Base Weapon │ ├── Scope (with Sight) │ ├── Sight │ ├── Amplifier │ ├── Absorber │ ├── Matrix (optional) │ ├── Implant (optional) │ └── Enhancers (10 slots) ├── Clothing (multiple slots) │ ├── Rings (L/R) │ ├── Face │ ├── Body │ ├── Legs │ └── Back └── Consumables (buffs) ``` --- ## Implementation Notes for Lemontropia Suite ### Priority 1: Core Hunting - ✅ Armor (7 slots) - DONE - ✅ Weapon (base + cost) - DONE - 🔄 Weapon attachments - Partial - ✅ Healing tools - DONE - 🔄 Consumables - TODO ### Priority 2: Full Gear - 🔄 Weapon enhancers (10 slots) - 🔄 Armor plates (7 slots) - 🔄 Armor enhancers - 🔄 Clothing/Accessories - 🔄 Pets ### Priority 3: Advanced - 🔄 Markup tracking - 🔄 Property calculations - 🔄 Skill requirements - 🔄 Full Nexus import/export --- ## Key Insights from Nexus Export 1. **Armor slots are EXACTLY:** Head, Torso, Arms, Hands, Legs, Shins, Feet 2. **Plates are per-piece** - 7 plate slots total 3. **Weapon can have 2 sights:** One on scope, one on weapon 4. **10 weapon enhancer slots** - Damage, Economy, Range, Accuracy, SkillMod + 5 more 5. **Clothing is cosmetic + buffs** - separate from armor 6. **Consumables are temporary buffs** 7. **Pets provide passive effects** --- **Status:** Armor structure now matches Nexus exactly ✅