# 2026-02-09 - Sprint 2 Phase 2 Complete + Agent Swarm Build ## Session Summary **Time:** 09:00 - 09:45 UTC **Commits:** 15+ including agent swarm builds **Status:** Core hunting system functional, calculations need refinement ## What Was Built ### ✅ COMPLETED - Agent Swarm (3 parallel agents) **Agent 1: Loadout Manager v2.0** - Full Nexus API integration (3,099 weapons, 1,985 armors, 106 finders) - Attachment system: Amplifiers, Scopes, Absorbers, Armor Platings - Weapon/Armor/Attachment selectors with real data - Complete cost calculations (weapon + armor + attachments + healing) - NEW: `ui/attachment_selector.py` (678 lines) **Agent 2: Armor Decay Tracking** - When player takes damage → armor decay cost calculated - Added to HUD total cost automatically - Uses real armor decay from Nexus API **Agent 3: Healing Cost** (partial) - Healing tools selection in Loadout Manager - Cost per heal tracking ### ✅ HUD Enhancements - Cost tracking per shot (weapon decay) - Profit/Loss calculation (loot - cost) - Color-coded P/L (green=profit, red=loss) - Shots fired counter - Estimated kills (1 per loot event) - DPP display in HUD ### ✅ Core Systems - `core/attachments.py` - Full attachment type system - Attachment compatibility validation - Mock attachment data for testing ## Issues Discovered ### Calculation Bugs (CRITICAL) Weapon cost showing **30,590 PED/hour** - completely wrong! **Problems:** - Ammo: 848 PEC/shot - should be ~8.48 PEC (0.0848 PED) - DPP: 0.0506 - way too low (should be ~2-4) - Unit conversion errors between PEC/PED ### Armor System Needs Redesign User feedback: - Want to pick armor sets OR individual parts - Current implementation annoying - Mix & match should be supported (e.g., Ghost Harness + Shogun Arms) ### Attachment Research Needed - Real EU attachment mechanics not fully understood - Need to research from Entropia Wiki/Nexus - Amplifiers: add damage + increase ammo burn - Scopes: range boost, minimal decay - Absorbers: damage reduction, moderate decay ## Next Steps 1. **Fix calculation bugs** - Unit conversion, DPP formula 2. **Research attachments** - Proper decay/effect values 3. **Redesign armor system** - Sets + individual parts 4. **Test with real hunt** - Verify costs are realistic ## Key Decisions - Kill tracking: 1 per loot event (estimated, not exact) - Shrapnel handling: included in loot, not kill count - Cost tracking: weapon decay per shot + armor decay per hit + plate decay per hit - Agent swarm effective for parallel development but needs verification - **Armor Plating:** 7 pieces, 1 plate per piece, plates take damage FIRST ## Technical Debt - Calculation formulas need unit tests - Attachment effects need validation against real EU data - Armor system needs complete rewrite for flexibility