""" Searchable Armor Selector for Lemontropia Suite Browse and search armors from Entropia Nexus API """ from decimal import Decimal from PyQt6.QtWidgets import ( QDialog, QVBoxLayout, QHBoxLayout, QLineEdit, QPushButton, QTreeWidget, QTreeWidgetItem, QHeaderView, QLabel, QDialogButtonBox, QProgressBar, QGroupBox, QFormLayout ) from PyQt6.QtCore import Qt, QThread, pyqtSignal from typing import Optional, List from core.nexus_full_api import get_nexus_api, NexusArmor class ArmorLoaderThread(QThread): """Background thread for loading armors from API.""" armors_loaded = pyqtSignal(list) error_occurred = pyqtSignal(str) def run(self): try: api = get_nexus_api() armors = api.get_all_armors() self.armors_loaded.emit(armors) except Exception as e: self.error_occurred.emit(str(e)) class ArmorSelectorDialog(QDialog): """Dialog for selecting armors from Entropia Nexus API with search.""" armor_selected = pyqtSignal(NexusArmor) def __init__(self, parent=None): super().__init__(parent) self.setWindowTitle("Select Armor - Entropia Nexus") self.setMinimumSize(1000, 700) self.all_armors: List[NexusArmor] = [] self.selected_armor: Optional[NexusArmor] = None self._setup_ui() self._load_data() def _setup_ui(self): layout = QVBoxLayout(self) layout.setSpacing(10) # Status and search self.status_label = QLabel("Loading armors from Entropia Nexus...") layout.addWidget(self.status_label) self.progress = QProgressBar() self.progress.setRange(0, 0) # Indeterminate layout.addWidget(self.progress) # Search search_layout = QHBoxLayout() search_layout.addWidget(QLabel("Search:")) self.search_input = QLineEdit() self.search_input.setPlaceholderText("Type to search armors...") self.search_input.textChanged.connect(self._on_search) search_layout.addWidget(self.search_input) self.clear_btn = QPushButton("Clear") self.clear_btn.clicked.connect(self._clear_search) search_layout.addWidget(self.clear_btn) layout.addLayout(search_layout) # Results tree self.results_tree = QTreeWidget() self.results_tree.setHeaderLabels([ "Name", "Type", "Durability", "Impact", "Cut", "Stab", "Burn", "Cold", "Acid", "Electric", "Total Prot" ]) header = self.results_tree.header() header.setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents) header.setStretchLastSection(False) self.results_tree.itemSelectionChanged.connect(self._on_selection_changed) self.results_tree.itemDoubleClicked.connect(self._on_double_click) layout.addWidget(self.results_tree) # Preview panel self.preview_group = QGroupBox("Armor Preview") preview_layout = QFormLayout(self.preview_group) self.preview_name = QLabel("-") self.preview_type = QLabel("-") self.preview_durability = QLabel("-") self.preview_protection = QLabel("-") preview_layout.addRow("Name:", self.preview_name) preview_layout.addRow("Type:", self.preview_type) preview_layout.addRow("Durability:", self.preview_durability) preview_layout.addRow("Protection:", self.preview_protection) layout.addWidget(self.preview_group) # Buttons buttons = QDialogButtonBox( QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel ) buttons.accepted.connect(self._on_accept) buttons.rejected.connect(self.reject) self.ok_button = buttons.button(QDialogButtonBox.StandardButton.Ok) self.ok_button.setEnabled(False) layout.addWidget(buttons) def _load_data(self): """Load armors in background thread.""" self.loader = ArmorLoaderThread() self.loader.armors_loaded.connect(self._on_armors_loaded) self.loader.error_occurred.connect(self._on_load_error) self.loader.start() def _on_armors_loaded(self, armors: List[NexusArmor]): """Handle loaded armors.""" self.all_armors = armors self.status_label.setText(f"Loaded {len(armors)} armors from Entropia Nexus") self.progress.setRange(0, 100) self.progress.setValue(100) self._populate_results(armors) def _on_load_error(self, error: str): """Handle load error.""" self.status_label.setText(f"Error loading armors: {error}") self.progress.setRange(0, 100) self.progress.setValue(0) def _populate_results(self, armors: List[NexusArmor]): """Populate results tree.""" self.results_tree.clear() for armor in armors: item = QTreeWidgetItem() item.setText(0, armor.name) item.setText(1, armor.type) item.setText(2, str(armor.durability)) item.setText(3, str(armor.protection_impact)) item.setText(4, str(armor.protection_cut)) item.setText(5, str(armor.protection_stab)) item.setText(6, str(armor.protection_burn)) item.setText(7, str(armor.protection_cold)) item.setText(8, str(armor.protection_acid)) item.setText(9, str(armor.protection_electric)) total = armor.protection_impact + armor.protection_cut + armor.protection_stab item.setText(10, str(total)) item.setData(0, Qt.ItemDataRole.UserRole, armor) self.results_tree.addTopLevelItem(item) def _on_search(self, text: str): """Handle search text change.""" if not text: self._populate_results(self.all_armors) return query = text.lower() filtered = [a for a in self.all_armors if query in a.name.lower()] self._populate_results(filtered) self.status_label.setText(f"Found {len(filtered)} armors matching '{text}'") def _clear_search(self): """Clear search.""" self.search_input.clear() self._populate_results(self.all_armors) self.status_label.setText(f"Showing all {len(self.all_armors)} armors") def _on_selection_changed(self): """Handle selection change.""" items = self.results_tree.selectedItems() if items: self.selected_armor = items[0].data(0, Qt.ItemDataRole.UserRole) self.ok_button.setEnabled(True) self._update_preview(self.selected_armor) else: self.selected_armor = None self.ok_button.setEnabled(False) def _update_preview(self, armor: NexusArmor): """Update preview panel.""" self.preview_name.setText(armor.name) self.preview_type.setText(armor.type) self.preview_durability.setText(f"{armor.durability} (~{Decimal('20') / (Decimal('1') - Decimal(armor.durability) / Decimal('100000')):.2f} hp/pec)") prot_parts = [] if armor.protection_impact > 0: prot_parts.append(f"Imp:{armor.protection_impact}") if armor.protection_cut > 0: prot_parts.append(f"Cut:{armor.protection_cut}") if armor.protection_stab > 0: prot_parts.append(f"Stab:{armor.protection_stab}") if armor.protection_burn > 0: prot_parts.append(f"Burn:{armor.protection_burn}") if armor.protection_cold > 0: prot_parts.append(f"Cold:{armor.protection_cold}") self.preview_protection.setText(", ".join(prot_parts) if prot_parts else "None") def _on_double_click(self, item, column): """Handle double click.""" self._on_accept() def _on_accept(self): """Handle OK button.""" if self.selected_armor: self.armor_selected.emit(self.selected_armor) self.accept()