- NEW: core/nexus_full_api.py - Complete API for all gear types
- Weapons, Armors, Plates, Attachments, Enhancers
- Healing Tools, Rings, Clothing, Pets
- Search across all categories
- NEW: ui/armor_selector.py - Searchable armor browser
- Real-time search, filter by protection type
- Preview panel with economy info
- NEW: ui/healing_selector.py - Searchable healing tool browser
- Filter by type (FAP/Chip/Limited)
- Filter by heal amount
- Color-coded economy ratings
All gear now searchable like weapons!
- LoadoutManager now uses real healing_tools.py database (25+ tools)
- Added categorized healing tools: Medical Tools and Restoration Chips
- Added Frontier Set (Adjusted) with all 7 pieces
- Includes Regeneration Chip IV (L) for test run
- Added Regeneration Chip IV (L) to healing_tools.py
- Added Frontier and Frontier Adjusted armors to armor_decay.py
- Ready for test hunt with specified gear
- HuntingSession dataclass with full cost/loot tracking
- Real-time cost calculations (weapon + armor + healing)
- Profit/Loss with return percentage
- Cost per kill and cost per hour metrics
- SessionManager for multiple sessions
- JSON export for session data
- Excludes shrapnel/UA from profit calculations
- Linear decay per damage point (0.05 PEC per HP)
- Plate only decays for damage it actually absorbs
- Added block_chance support for upgraded plates
- Improved documentation
- Created core/attachments.py with full attachment type system
- Supports: Amplifiers, Scopes, Absorbers, Finder Amps, Platings, Enhancers, Implants
- Added DPP display to HUD overlay
- Attachment compatibility validation rules
- Real API endpoint: https://api.entropianexus.com/weapons
- Loads 3099+ weapons from live database
- WeaponStats with full damage breakdown (stab, cut, impact, burn, etc.)
- Auto-calculated DPP and cost per hour
- Search by name
- Caching for performance
Example: ArMatrix BC-10 (L) - DPP: 0.05, Cost/hour: ~201 PED
- Full API client with async support
- Search, get_weapon, get_armor, get_tool methods
- Comprehensive data classes: WeaponStats, ArmorStats, ToolStats, GearLoadout
- Mock data fallback (6 weapons, 5 armors, 4 tools)
- Caching support for performance
- Ready for real API - just set mock_mode=False when endpoints available
API endpoints documented but not publicly available yet.
Using mock data for development and testing.
- Add PLAYER_NAME setting to .env.example for avatar name configuration
- Add personal_global patterns for Swedish and English:
- EN: '[Globals] Player killed a creature (Creature) for X PED'
- SV: '[Globala] Player dödade ett kreatur (Creature) med X PED'
- Distinguish personal globals from other players' globals
- Show 🎉🎉🎉 YOUR GLOBAL notification with creature name
- Track personal_globals separately in session summary
Fixes#42 - Users can now see when THEY global vs others.
- Add pattern for broken enhancers: 'Your enhancer X on your Y broke'
- Track enhancer breaks with type and weapon info
- Display 💔 ENHANCER BROKEN notifications
- Include enhancers_broken in session summary
Based on user-provided reference code but with cleaner regex pattern.
- Add English self-heal: 'You healed yourself X points'
- Add English attribute gain: 'Your Agility has improved by X' / 'You gained X Agility'
- Update EVENT_PATTERNS with all language variants
- Add parsing logic for English heal and attribute events
Based on user-provided regex reference code.
- Add English critical hit pattern: 'Critical hit - Additional damage! You inflicted X'
- Display 💀 CRITICAL notifications with damage
- Filter out Universal Ammo from loot (converted shrapnel, not real loot)
- Critical hits count toward damage_dealt stats
Fixes loot inflation from shrapnel conversion and tracks critical strikes.
- Add English tier pattern: 'Your Weapon has reached tier X'
- Track weapon tier progression in real-time
- Display ⬆️ TIER UP notifications
- Include weapon_tiers in session summary
Gear progression now tracked alongside skills and loot.
- Fix skill pattern: 'You have gained' (not just 'You gained')
- Add level_up pattern: 'You have advanced to level X in Skill'
- Track skill experience gains in real-time
- Display 🎉 LEVEL UP notifications
- Include level_ups in session summary
- Add level_up event subscription
Skill progression now tracked alongside combat and loot events.
- Add English damage taken pattern: 'You took X points of damage'
- Add damage_dealt, damage_taken, evade subscriptions in main.py
- Update evade pattern for 'The target Evaded your attack' and 'The attack missed you'
- Show combat stats in session summary
- Display real-time damage dealt/taken/evade events
Combat events now tracked alongside loot for complete hunting analytics.
- English loot uses parentheses: 'x (2)' not 'x 2'
- Add English damage pattern: 'You inflicted X points of damage'
- Support both Swedish and English damage dealt events
- Fix empty bracket pattern: [System] [] Message
Tested with real log output showing English client format.
- Add Swedish regex patterns based on real chat.log from user session
- Support loot, globals, skills, damage, healing, weapon tier
- Add real-chat-sample.log for testing (14 events parsed)
- LogWatcher now parses Swedish game client output correctly
- Fix terminology: Projects (activities) vs Sessions (gameplay)
- Add EntropiaNexusAPI integration for weapon/armor/tool stats
- Implement GearLoadout class for equipment management
- Calculate hunting/mining costs per hour
- Add DPP (Damage Per PEC) efficiency tracking
- Create comprehensive WINDOWS_TESTING_GUIDE.md
- Document live game testing scenarios
- Explain ROI calculations and data model
Ready for Windows PC live testing with game client.
- Replace Python-style # comments with SQL-standard -- comments
- SQLite does not recognize # as comment character
- Fixes database initialization failure on first run
Test: Database now initializes successfully.
- Create schema.sql with Data Principle support (projects, sessions, loot)
- Implement DatabaseManager with connection pooling and WAL mode
- Add Decimal adapter for PED/PEC precision (Rule #4)
- Enable foreign keys and performance optimizations (Rule #3)
- Add backup functionality for data safety
Database supports project archiving, session tracking, and
historical data comparison per Data Principle.