LemonNexus
36bc075e95
fix(armor): correct decay_per_hit to decay_per_hp field name
...
Fixed AttributeError where code was referencing non-existent 'decay_per_hit'
instead of the correct 'decay_per_hp' field on ArmorPiece and ArmorPlate.
- ui/loadout_manager.py: _get_current_config() plate/piece copy
- core/armor_system.py: equip_armor_selection() piece copy
2026-02-09 14:13:07 +00:00
LemonNexus
6a6d50e5f8
fix(armor): add decay_per_hp field to ArmorPlate
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- Added decay_per_hp field with default 0.05
- Changed constants to ClassVar like ArmorPiece
2026-02-09 11:26:49 +00:00
LemonNexus
62e9fa4a38
fix(armor): replace old slot names with new Nexus slot names
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- CHEST -> TORSO
- LEFT_ARM/RIGHT_ARM -> ARMS
- LEFT_HAND/RIGHT_HAND -> HANDS
Note: Duplicate ARMS/HANDS entries exist in armor sets - second entry overwrites first
2026-02-09 11:23:09 +00:00
LemonNexus
30229a8ce3
fix(armor): add decay_per_hp field and ClassVar constants to ArmorPiece
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- Added decay_per_hp field for custom economy per piece
- Added BASE_DECAY_FACTOR and MAX_DURABILITY as ClassVar
- Added ClassVar to typing imports
2026-02-09 11:22:35 +00:00
LemonNexus
9e55c751b9
fix(armor): match Entropia Nexus slot naming exactly
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- TORSO (was CHEST) - Harness/Chest piece
- LEGS (was THIGHS) - Thigh Guards
- Updated Frontier set with correct slots
- Display names match Nexus: Head, Torso, Arms, Hands, Legs, Shins, Feet
Now matches Nexus JSON export structure exactly
2026-02-09 11:06:46 +00:00
LemonNexus
fd2b34e395
fix(armor): correct 7-slot structure to match EU exactly
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- HEAD: Helmet
- CHEST: Harness
- ARMS: Arm Guards (both arms combined)
- HANDS: Gloves (both hands combined)
- THIGHS: Thigh Guards
- SHINS: Shin Guards
- FEET: Foot Guards
Updated ArmorSlot enum and Frontier set with correct structure
2026-02-09 10:59:17 +00:00
LemonNexus
e48dca4ea2
fix(armor): correct Frontier piece names to match EU exactly
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- Frontier Helmet, Adjusted (M)
- Frontier Harness, Adjusted (M)
- Frontier Arm Guards, Adjusted (M) - both arms
- Frontier Gloves, Adjusted (M) - both hands
- Combined leg piece: Thigh+Shin+Foot Guards
Note: Full separation of Thigh/Shin/Foot would require additional armor slots
2026-02-09 10:55:19 +00:00
LemonNexus
95a511bbfd
feat(gear): add real healing tools and Frontier armor set
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- LoadoutManager now uses real healing_tools.py database (25+ tools)
- Added categorized healing tools: Medical Tools and Restoration Chips
- Added Frontier Set (Adjusted) with all 7 pieces
- Includes Regeneration Chip IV (L) for test run
2026-02-09 10:51:32 +00:00
LemonNexus
dd2fce8b62
docs: add comprehensive test hunt guide
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- Step-by-step instructions for first test hunt
- Pre-test checklist
- Expected cost calculations
- Troubleshooting section
- Post-test review steps
2026-02-09 10:40:46 +00:00
LemonNexus
17bb5cbf0b
feat(hunting): complete hunting session tracker
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- HuntingSession dataclass with full cost/loot tracking
- Real-time cost calculations (weapon + armor + healing)
- Profit/Loss with return percentage
- Cost per kill and cost per hour metrics
- SessionManager for multiple sessions
- JSON export for session data
- Excludes shrapnel/UA from profit calculations
2026-02-09 10:38:37 +00:00
LemonNexus
b8d5b4a50e
feat(healing): add healing tools database with 25+ tools
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- Vivo, Hedoc, EMT Kit series
- Restoration Chips I-X (Mindforce)
- Adjusted Restoration Chip (popular mid-level)
- Special tools: H.E.A.R.T., Herb Box
- Economy calculations (hp/pec)
- Cost per heal in PED
- Recommendations by level
2026-02-09 10:36:30 +00:00
LemonNexus
b59b016c86
feat(armor): final armor system updates from agent swarm
2026-02-09 10:33:32 +00:00
LemonNexus
5b4a8f07ea
feat(armor): add Loot 2.0 decay mechanics to armor_system.py
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- Linear decay per damage point (0.05 PEC per HP)
- Plate only decays for damage it actually absorbs
- Added block_chance support for upgraded plates
- Improved documentation
2026-02-09 10:32:41 +00:00
LemonNexus
08aec368a9
docs: add official armor guide from PlanetCalypsoForum 2020 edition
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- Loot 2.0 armor changes (June 2017)
- Correct decay mechanics (plate/armor independent)
- Armor progression guide (Gremlin → Ghost → Adj Nemesis)
- 20 hp/pec base economy standard
- Damage absorption flow and formulas
2026-02-09 10:21:57 +00:00