- Add PLAYER_NAME setting to .env.example for avatar name configuration
- Add personal_global patterns for Swedish and English:
- EN: '[Globals] Player killed a creature (Creature) for X PED'
- SV: '[Globala] Player dödade ett kreatur (Creature) med X PED'
- Distinguish personal globals from other players' globals
- Show 🎉🎉🎉 YOUR GLOBAL notification with creature name
- Track personal_globals separately in session summary
Fixes#42 - Users can now see when THEY global vs others.
- Add pattern for broken enhancers: 'Your enhancer X on your Y broke'
- Track enhancer breaks with type and weapon info
- Display 💔 ENHANCER BROKEN notifications
- Include enhancers_broken in session summary
Based on user-provided reference code but with cleaner regex pattern.
- Add English critical hit pattern: 'Critical hit - Additional damage! You inflicted X'
- Display 💀 CRITICAL notifications with damage
- Filter out Universal Ammo from loot (converted shrapnel, not real loot)
- Critical hits count toward damage_dealt stats
Fixes loot inflation from shrapnel conversion and tracks critical strikes.
- Add English tier pattern: 'Your Weapon has reached tier X'
- Track weapon tier progression in real-time
- Display ⬆️ TIER UP notifications
- Include weapon_tiers in session summary
Gear progression now tracked alongside skills and loot.
- Fix skill pattern: 'You have gained' (not just 'You gained')
- Add level_up pattern: 'You have advanced to level X in Skill'
- Track skill experience gains in real-time
- Display 🎉 LEVEL UP notifications
- Include level_ups in session summary
- Add level_up event subscription
Skill progression now tracked alongside combat and loot events.
- Add English damage taken pattern: 'You took X points of damage'
- Add damage_dealt, damage_taken, evade subscriptions in main.py
- Update evade pattern for 'The target Evaded your attack' and 'The attack missed you'
- Show combat stats in session summary
- Display real-time damage dealt/taken/evade events
Combat events now tracked alongside loot for complete hunting analytics.
- Add python-dotenv to load .env configuration
- Read USE_MOCK_DATA and EU_CHAT_LOG_PATH from environment
- Use real game log when USE_MOCK_DATA=false
- Show correct mode (Mock vs Live) in header
- Import os module for environment access
Fixes issue where app always used mock data regardless of .env settings.
- Fix terminology: Projects (activities) vs Sessions (gameplay)
- Add EntropiaNexusAPI integration for weapon/armor/tool stats
- Implement GearLoadout class for equipment management
- Calculate hunting/mining costs per hour
- Add DPP (Damage Per PEC) efficiency tracking
- Create comprehensive WINDOWS_TESTING_GUIDE.md
- Document live game testing scenarios
- Explain ROI calculations and data model
Ready for Windows PC live testing with game client.
- Create main.py with interactive CLI for user testing
- Implement menu system: projects, sessions, stats, archive
- Add live session mode with mock log watching
- Real-time event display (loot, globals, skills)
- Auto-generate mock chat.log on first run
- Add USER_TEST_GUIDE.md with test checklist
- Document expected output and troubleshooting
Application is now runnable for first user test.