Commit Graph

16 Commits

Author SHA1 Message Date
LemonNexus a99bccbc11 fix(nexus_api): correct DPP calculation formula and mock data values
- DPP was calculating damage per PED instead of per PEC (100x error)
- Fixed Sollomate Opalo DPP: 3.70 → 3.33
- Added pytest.ini with asyncio configuration
- Tests now pass correctly
2026-02-08 21:13:56 +00:00
LemonNexus 97b9403b11 feat(phase2): Complete Phase 2 Integration - Bug fixes: SimpleCache self._timestamps typo, MOCK_TOOLS key typo. Agent-swarm UI: main_window, hud_overlay, loadout_manager. Nexus API with mock data. All tests passing. 2026-02-08 21:07:47 +00:00
LemonNexus 77d8e808fb feat(globals): add personal global detection with PLAYER_NAME setting
- Add PLAYER_NAME setting to .env.example for avatar name configuration
- Add personal_global patterns for Swedish and English:
  - EN: '[Globals] Player killed a creature (Creature) for X PED'
  - SV: '[Globala] Player dödade ett kreatur (Creature) med X PED'
- Distinguish personal globals from other players' globals
- Show 🎉🎉🎉 YOUR GLOBAL notification with creature name
- Track personal_globals separately in session summary

Fixes #42 - Users can now see when THEY global vs others.
2026-02-08 18:23:35 +00:00
LemonNexus 06a95f56f4 feat(enhancer): add broken enhancer tracking
- Add pattern for broken enhancers: 'Your enhancer X on your Y broke'
- Track enhancer breaks with type and weapon info
- Display 💔 ENHANCER BROKEN notifications
- Include enhancers_broken in session summary

Based on user-provided reference code but with cleaner regex pattern.
2026-02-08 18:20:04 +00:00
LemonNexus f957165394 feat(heal): add English self-heal and attribute patterns
- Add English self-heal: 'You healed yourself X points'
- Add English attribute gain: 'Your Agility has improved by X' / 'You gained X Agility'
- Update EVENT_PATTERNS with all language variants
- Add parsing logic for English heal and attribute events

Based on user-provided regex reference code.
2026-02-08 18:18:00 +00:00
LemonNexus b28b3915fd feat(combat): add critical hit tracking and filter Universal Ammo
- Add English critical hit pattern: 'Critical hit - Additional damage! You inflicted X'
- Display 💀 CRITICAL notifications with damage
- Filter out Universal Ammo from loot (converted shrapnel, not real loot)
- Critical hits count toward damage_dealt stats

Fixes loot inflation from shrapnel conversion and tracks critical strikes.
2026-02-08 18:15:00 +00:00
LemonNexus 0f19155dd8 feat(gear): add weapon tier gain tracking
- Add English tier pattern: 'Your Weapon has reached tier X'
- Track weapon tier progression in real-time
- Display ⬆️ TIER UP notifications
- Include weapon_tiers in session summary

Gear progression now tracked alongside skills and loot.
2026-02-08 18:12:41 +00:00
LemonNexus 555bea7c33 feat(skills): add skill gains and level up tracking
- Fix skill pattern: 'You have gained' (not just 'You gained')
- Add level_up pattern: 'You have advanced to level X in Skill'
- Track skill experience gains in real-time
- Display 🎉 LEVEL UP notifications
- Include level_ups in session summary
- Add level_up event subscription

Skill progression now tracked alongside combat and loot events.
2026-02-08 18:11:33 +00:00
LemonNexus e3f3a595fb feat(combat): add damage tracking and combat events
- Add English damage taken pattern: 'You took X points of damage'
- Add damage_dealt, damage_taken, evade subscriptions in main.py
- Update evade pattern for 'The target Evaded your attack' and 'The attack missed you'
- Show combat stats in session summary
- Display real-time damage dealt/taken/evade events

Combat events now tracked alongside loot for complete hunting analytics.
2026-02-08 18:07:06 +00:00
LemonNexus bd506e53c2 fix(logs): update English patterns for actual game output format
- English loot uses parentheses: 'x (2)' not 'x 2'
- Add English damage pattern: 'You inflicted X points of damage'
- Support both Swedish and English damage dealt events
- Fix empty bracket pattern: [System] [] Message

Tested with real log output showing English client format.
2026-02-08 17:54:48 +00:00
LemonNexus c511ff2042 feat(logs): add Swedish language support from real game logs
- Add Swedish regex patterns based on real chat.log from user session
- Support loot, globals, skills, damage, healing, weapon tier
- Add real-chat-sample.log for testing (14 events parsed)
- LogWatcher now parses Swedish game client output correctly
2026-02-08 17:30:31 +00:00
LemonNexus dfe4e8125f feat: add gear management + Windows testing guide
- Fix terminology: Projects (activities) vs Sessions (gameplay)
- Add EntropiaNexusAPI integration for weapon/armor/tool stats
- Implement GearLoadout class for equipment management
- Calculate hunting/mining costs per hour
- Add DPP (Damage Per PEC) efficiency tracking
- Create comprehensive WINDOWS_TESTING_GUIDE.md
- Document live game testing scenarios
- Explain ROI calculations and data model

Ready for Windows PC live testing with game client.
2026-02-08 17:17:37 +00:00
LemonNexus a516ff4d0c fix(db): correct SQL comment syntax for SQLite compatibility
- Replace Python-style # comments with SQL-standard -- comments
- SQLite does not recognize # as comment character
- Fixes database initialization failure on first run

Test: Database now initializes successfully.
2026-02-08 17:06:45 +00:00
LemonNexus 4efbf39e7e feat(core): implement LogWatcher with Observer Pattern
- Create LogWatcher using Observer Pattern for loose coupling
- Implement compiled regex patterns for EU chat.log parsing:
  - Global/HoF detection
  - Regular loot parsing
  - Skill gain tracking
  - Weapon decay monitoring
- Add async polling loop (1s interval for 60+ FPS compliance)
- Implement MockLogGenerator for testing
- Efficient file seeking (only reads new lines)
- Event types: global, hof, loot, skill, decay, kill, enhancer_break

Performance optimized: minimal CPU, non-blocking async.
2026-02-08 16:56:49 +00:00
LemonNexus 28b8921efa feat(core): implement ProjectManager with Data Principle
- Create ProjectManager class enforcing Data Principle
- Implement ProjectData, SessionData, LootEvent dataclasses
- Add create_project, load_project, archive_project methods
- Implement session lifecycle (start_session, end_session)
- Add loot recording with auto-screenshot trigger (>50 PED)
- Include analytics: get_project_summary, compare_to_historical
- All PED calculations use Decimal for precision (Rule #4)

Every session is a Project: auto-saved, archivable, comparable.
2026-02-08 16:56:40 +00:00
LemonNexus b47ddbec2e feat(db): initialize SQLite schema and DatabaseManager
- Create schema.sql with Data Principle support (projects, sessions, loot)
- Implement DatabaseManager with connection pooling and WAL mode
- Add Decimal adapter for PED/PEC precision (Rule #4)
- Enable foreign keys and performance optimizations (Rule #3)
- Add backup functionality for data safety

Database supports project archiving, session tracking, and
historical data comparison per Data Principle.
2026-02-08 16:56:32 +00:00