Commit Graph

34 Commits

Author SHA1 Message Date
LemonNexus a0211a8425 fix: handle both NexusArmorSet and ArmorSet types in _on_equip_full_set
- Check if pieces is a list (NexusArmorSet) or dict (ArmorSet)
- Route to API method for NexusArmorSet
- Keep hardcoded logic for ArmorSet from combo box
2026-02-09 19:30:48 +00:00
LemonNexus 32cebbc001 debug: add detailed debug info to armor set equip popup
- Shows set protection values (Impact, Cut, Stab, etc.)
- Shows each piece's assigned total protection
- Shows first equipped piece's actual protection value
- Helps trace where protection is getting lost
2026-02-09 19:28:27 +00:00
LemonNexus 343142162f fix: correct _on_armor_changed to handle NexusArmorSet type
- NexusArmorSet.pieces is List[str], not Dict
- Removed code that tried to call .items() on the list
- Now simply clears current_armor_set when pieces are modified
2026-02-09 19:27:09 +00:00
LemonNexus fa427188d9 fix: add error handling and validation to LoadoutConfig.from_dict
- Added try/except with logging around from_dict
- Added validation for armor_plates to handle non-dict values
- Added error handling for Decimal/int conversions
- Better error messages to diagnose loading issues
2026-02-09 19:25:56 +00:00
LemonNexus d265bc2113 debug: add logging to trace armor calculation issue
- Added debug logging to _get_current_config to see pieces found
- Added debug logging to _update_calculations to see equipped armor state
- This will help diagnose why armor shows 0 protection
2026-02-09 19:20:01 +00:00
LemonNexus 22b4e6e8bb fix(api): use armor set's total protection for each piece
- API returns 0 protection for individual armor pieces
- Protection values are only at the armor set level (Defense field)
- Now each piece gets the full set protection values assigned
- Removed equip_full_set call with wrong type (NexusArmorSet vs ArmorSet)
- Individual pieces now have correct protection for calculations
2026-02-09 19:16:55 +00:00
LemonNexus 437f6b3027 fix(ui): properly update ArmorSlotWidget UI when setting piece from API
- Fixed set_piece() to use protection_label instead of non-existent piece_name_label
- Now updates protection display when piece is set
- Adds piece to combo if not already present
- Properly stores current_piece and calls _update_total()
2026-02-09 19:08:35 +00:00
LemonNexus a349a85cbe fix(ui): use Decimal for armor decay calculation to avoid type error
- Fixed: Decimal * float is not supported
- Now using Decimal for all operands in decay calculation
2026-02-09 19:04:21 +00:00
LemonNexus 297552fd1c fix(ui): improve armor set piece slot detection
- Added name-based slot detection as fallback when Type field doesn't match
- Added more slot mapping variations (chest, armguards, thighguards, etc.)
- Added _get_slot_from_name() helper for name-based detection
- Now correctly equips all 7 pieces of armor sets like Frontier Adjusted
2026-02-09 19:01:23 +00:00
LemonNexus f2d1162d27 fix(ui): correct attribute name for armor slots in loadout manager
- Changed self.armor_slots to self.slot_widgets to match actual attribute name
- Fixes AttributeError when selecting full armor sets
2026-02-09 18:52:00 +00:00
LemonNexus 1be69b1879 feat(ui): add armor set selection to armor selector
- Added tabs to ArmorSelectorDialog: Individual Pieces and Full Sets
- Armor sets show total protection across all 7 pieces
- Selecting a full set auto-populates all 7 armor slots in loadout manager
- Added armor_set_selected signal for full set selection
- Shows summary of equipped pieces and any missing ones
2026-02-09 17:04:21 +00:00
LemonNexus b58af87533 feat(loadout): add mindforce implant field and tier-based enhancers to LoadoutConfig
- Added mindforce_implant and mindforce_decay_pec fields
- Changed enhancers from list to Dict[int, NexusEnhancer] for tier-based system
- Updated get_total_decay_per_shot() to include enhancer and mindforce decay
- Max 10 tiers, 1 enhancer per tier
2026-02-09 16:01:16 +00:00
LemonNexus 09e07984a0 fix(calc): correct PEC to PED conversion for cost/shot display
Cost per shot was showing PEC values labeled as PED (100x too high).
Now properly converts PEC to PED by dividing by 100 before display.

Before: 916.80 PEC displayed as 9.1680 PED (wrong)
After: 916.80 PEC displayed as 0.0917 PED (correct)
2026-02-09 15:12:39 +00:00
LemonNexus bd6abd60c2 refactor(ui): replace per-hour metrics with per-action cost metrics
Removed confusing per-hour calculations and replaced with practical
per-action metrics that players actually need:

New Metrics Displayed:
- ⚔️ Weapon: Cost/Shot (PED), DPS, DPP
- 🛡️ Armor: Cost/Hit (PED), Protection
- 💚 Healing: Cost/Heal (PED), HP/PEC

Removed:
- Activity Settings section (Shots/Hour, Hits/Hour, Heals/Hour)
- Per-hour cost calculations

The Break-Even calculator remains based on mob HP.

These metrics represent actual costs per action taken:
- Each shot fired costs X PED
- Each hit taken costs Y PED
- Each heal used costs Z PED

Much more intuitive for tracking hunt profitability.
2026-02-09 15:02:56 +00:00
LemonNexus 2183b79ce8 feat(ui): add separate Left/Right ring slots in loadout manager
- Split accessories section into Left Ring and Right Ring selectors
- Added Clothing and Pet buttons
- Updated AccessoriesSelectorDialog to accept slot_filter parameter
- Filter rings by Left Finger/Right Finger slot when selecting
- Store current_left_ring and current_right_ring in loadout
- Display ring effects (multi-effect support) in the UI

Ring effects like 'Decreased Critical Damage Taken 4%, Increased
Dodge Chance 4%' are now properly displayed.
2026-02-09 14:46:35 +00:00
LemonNexus 1db965f92a fix(ui): update ring selection to use effects dict
Fixed AttributeError in _on_ring_selected - NexusRing now uses
effects dict instead of effect_type/effect_value fields.
2026-02-09 14:39:50 +00:00
LemonNexus 032245ccad fix(ui): emit LoadoutConfig object instead of just name
The loadout_saved signal was emitting a string (loadout name) but
on_loadout_selected expected an object with .name attribute.
Now emits the full LoadoutConfig so all gear data is available.
2026-02-09 14:18:19 +00:00
LemonNexus 36bc075e95 fix(armor): correct decay_per_hit to decay_per_hp field name
Fixed AttributeError where code was referencing non-existent 'decay_per_hit'
instead of the correct 'decay_per_hp' field on ArmorPiece and ArmorPlate.

- ui/loadout_manager.py: _get_current_config() plate/piece copy
- core/armor_system.py: equip_armor_selection() piece copy
2026-02-09 14:13:07 +00:00
LemonNexus 48bce51d0f fix(loadout): add missing Nexus imports
- NexusAttachment, NexusEnhancer, NexusRing, NexusClothing, NexusPet
2026-02-09 13:08:01 +00:00
LemonNexus ad9cd2cd4c fix(loadout): remove leftover code causing indentation error
- Removed old attachment selection dialog code
- Fixed _on_attach() method
2026-02-09 13:06:05 +00:00
LemonNexus 78234da448 feat(loadout): complete data model for all gear types
- LoadoutConfig now includes:
  - weapon_enhancers: List of up to 10 enhancer configs
  - armor_plates: Dict of plate configs per slot
  - left_ring, right_ring: Ring selections
  - clothing_items: List of clothing
  - pet: Selected pet

- Cost calculations updated:
  - get_total_decay_per_shot() includes enhancer decay
  - calculate_armor_cost_per_hour() includes plate decay

- Serialization updated:
  - to_dict() handles enhancers and plates
  - from_dict() handles all new fields with defaults
2026-02-09 12:05:16 +00:00
LemonNexus cf7c4ab5de feat(loadout): add plate search button to each armor slot
- Each armor slot now has a 🔍 button for plate selection
- Opens PlateSelectorDialog filtered by armor's highest protection type
- Selected plates from API are added to the slot's combo box
- Plates auto-selected after API selection
2026-02-09 11:59:06 +00:00
LemonNexus 88a3c8b551 feat(loadout): wire ALL selectors into LoadoutManager
- Attachment buttons now open AttachmentSelectorDialog (API-based)
- NEW: Enhancer selection button with warning about breakage
- NEW: Accessories section (Rings, Clothing, Pets)
- Methods for all selectors:
  - _on_select_attachment() - Amps, Scopes, Absorbers
  - _on_select_enhancer() - Weapon/Armor enhancers
  - _on_select_accessories() - Rings, Clothing, Pets
  - _on_ring_selected(), _on_clothing_selected(), _on_pet_selected()

Complete gear selection now available!
2026-02-09 11:57:27 +00:00
LemonNexus 649aa77bc9 feat(loadout): wire armor and healing API selectors into LoadoutManager
- Added 'Search Entropia Nexus Armors' button
- Added 'Search Healing Tools from Nexus' button
- New methods: _on_select_armor_from_api(), _on_select_healing_from_api()
- Armor selection shows durability and protection summary
- Healing selection auto-updates cost and heal amount fields
2026-02-09 11:47:51 +00:00
LemonNexus 8e26602069 fix(ui): update ArmorSlotWidget to use new Nexus slot names
- CHEST -> TORSO
- LEFT_ARM/RIGHT_ARM -> ARMS
- LEFT_HAND/RIGHT_HAND -> HANDS
- THIGHS -> LEGS
- Added SHINS and FEET
2026-02-09 11:18:26 +00:00
LemonNexus 95a511bbfd feat(gear): add real healing tools and Frontier armor set
- LoadoutManager now uses real healing_tools.py database (25+ tools)
- Added categorized healing tools: Medical Tools and Restoration Chips
- Added Frontier Set (Adjusted) with all 7 pieces
- Includes Regeneration Chip IV (L) for test run
2026-02-09 10:51:32 +00:00
LemonNexus 37302d6a5a fix(ui): add missing ArmorSelectorDialog class
- Implemented ArmorSelectorDialog for selecting armors from API
- Search functionality by name
- Displays protection stats (Impact, Cut, Stab, etc.)
- Fixes ImportError in ui/__init__.py
2026-02-09 10:42:32 +00:00
LemonNexus dd2fce8b62 docs: add comprehensive test hunt guide
- Step-by-step instructions for first test hunt
- Pre-test checklist
- Expected cost calculations
- Troubleshooting section
- Post-test review steps
2026-02-09 10:40:46 +00:00
LemonNexus 66f36b4a89 feat(armor): complete armor system with sets and 7-slot plates
- Full armor sets (Ghost, Gremlin, Angel, etc.)
- Individual armor piece mix & match
- 7 plate slots (one per armor piece)
- Plate takes damage FIRST (shield layer)
- Separate decay calculation for plate + armor
- NEW: core/armor_system.py (44KB)
- Integrated into LoadoutManager
2026-02-09 10:31:56 +00:00
LemonNexus ae182f408b feat(armor): implement official decay formula (VU 15.15)
- Formula: Decay = damage * 0.05 * (1 - durability/100000)
- Added armor_decay.py with complete calculation module
- Database of 30+ armors with durability values
- Economy comparison: Ghost (20.41) → Perseus L (23.53) hp/pec
- Example: 15 dmg on Ghost = 0.00735 PED decay
2026-02-09 10:27:05 +00:00
LemonNexus dca96662b0 fix(loadout): convert ammo units to PEC correctly (1 ammo = 0.01 PEC)
- Ammo Burn from API is in ammo units, not PEC
- 1 ammo = 0.01 PEC = 0.0001 PED
- Was treating 848 ammo as 848 PEC (WRONG)
- Now correctly: 848 ammo = 8.48 PEC
- Fixes cost calculation: 30,552 PED/hr → ~330 PED/hr
2026-02-09 10:09:19 +00:00
LemonNexus d24d5e149e feat(swarm): Agent swarm - Loadout Manager v2.0, Armor Decay, Attachments
- Loadout Manager v2.0 with full Nexus API integration (3,099 weapons, 1,985 armors)
- Attachment system: Amplifiers, Scopes, Absorbers, Armor Platings
- Weapon/Armor/Attachment selectors with real data
- Armor decay tracking when hit (cost added to HUD)
- Complete cost calculations (weapon + armor + attachments + healing)
- NEW: ui/attachment_selector.py standalone module
- Updated core/nexus_api.py with decay fields
- DPP display in HUD overlay
2026-02-09 09:28:41 +00:00
LemonNexus 97b9403b11 feat(phase2): Complete Phase 2 Integration - Bug fixes: SimpleCache self._timestamps typo, MOCK_TOOLS key typo. Agent-swarm UI: main_window, hud_overlay, loadout_manager. Nexus API with mock data. All tests passing. 2026-02-08 21:07:47 +00:00
LemonNexus a963778145 fix(gui): add missing main_window.py and loadout_manager.py
Files were created in workspace root instead of project directory.
Adding main_window.py and loadout_manager.py to complete Sprint 2 Phase 1.
2026-02-08 20:31:35 +00:00