Commit Graph

32 Commits

Author SHA1 Message Date
LemonNexus 95a511bbfd feat(gear): add real healing tools and Frontier armor set
- LoadoutManager now uses real healing_tools.py database (25+ tools)
- Added categorized healing tools: Medical Tools and Restoration Chips
- Added Frontier Set (Adjusted) with all 7 pieces
- Includes Regeneration Chip IV (L) for test run
2026-02-09 10:51:32 +00:00
LemonNexus cfc01688f1 feat(gear): add test run equipment to databases
- Added Regeneration Chip IV (L) to healing_tools.py
- Added Frontier and Frontier Adjusted armors to armor_decay.py
- Ready for test hunt with specified gear
2026-02-09 10:44:25 +00:00
LemonNexus dd2fce8b62 docs: add comprehensive test hunt guide
- Step-by-step instructions for first test hunt
- Pre-test checklist
- Expected cost calculations
- Troubleshooting section
- Post-test review steps
2026-02-09 10:40:46 +00:00
LemonNexus 17bb5cbf0b feat(hunting): complete hunting session tracker
- HuntingSession dataclass with full cost/loot tracking
- Real-time cost calculations (weapon + armor + healing)
- Profit/Loss with return percentage
- Cost per kill and cost per hour metrics
- SessionManager for multiple sessions
- JSON export for session data
- Excludes shrapnel/UA from profit calculations
2026-02-09 10:38:37 +00:00
LemonNexus b8d5b4a50e feat(healing): add healing tools database with 25+ tools
- Vivo, Hedoc, EMT Kit series
- Restoration Chips I-X (Mindforce)
- Adjusted Restoration Chip (popular mid-level)
- Special tools: H.E.A.R.T., Herb Box
- Economy calculations (hp/pec)
- Cost per heal in PED
- Recommendations by level
2026-02-09 10:36:30 +00:00
LemonNexus b59b016c86 feat(armor): final armor system updates from agent swarm 2026-02-09 10:33:32 +00:00
LemonNexus 5b4a8f07ea feat(armor): add Loot 2.0 decay mechanics to armor_system.py
- Linear decay per damage point (0.05 PEC per HP)
- Plate only decays for damage it actually absorbs
- Added block_chance support for upgraded plates
- Improved documentation
2026-02-09 10:32:41 +00:00
LemonNexus ae182f408b feat(armor): implement official decay formula (VU 15.15)
- Formula: Decay = damage * 0.05 * (1 - durability/100000)
- Added armor_decay.py with complete calculation module
- Database of 30+ armors with durability values
- Economy comparison: Ghost (20.41) → Perseus L (23.53) hp/pec
- Example: 15 dmg on Ghost = 0.00735 PED decay
2026-02-09 10:27:05 +00:00
LemonNexus 08aec368a9 docs: add official armor guide from PlanetCalypsoForum 2020 edition
- Loot 2.0 armor changes (June 2017)
- Correct decay mechanics (plate/armor independent)
- Armor progression guide (Gremlin → Ghost → Adj Nemesis)
- 20 hp/pec base economy standard
- Damage absorption flow and formulas
2026-02-09 10:21:57 +00:00
LemonNexus d5ddb0deb7 fix(attachments): add default value for attachment_type to fix dataclass init error 2026-02-09 09:34:01 +00:00
LemonNexus d24d5e149e feat(swarm): Agent swarm - Loadout Manager v2.0, Armor Decay, Attachments
- Loadout Manager v2.0 with full Nexus API integration (3,099 weapons, 1,985 armors)
- Attachment system: Amplifiers, Scopes, Absorbers, Armor Platings
- Weapon/Armor/Attachment selectors with real data
- Armor decay tracking when hit (cost added to HUD)
- Complete cost calculations (weapon + armor + attachments + healing)
- NEW: ui/attachment_selector.py standalone module
- Updated core/nexus_api.py with decay fields
- DPP display in HUD overlay
2026-02-09 09:28:41 +00:00
LemonNexus 32e095350b feat(attachments): add attachment system and DPP display
- Created core/attachments.py with full attachment type system
- Supports: Amplifiers, Scopes, Absorbers, Finder Amps, Platings, Enhancers, Implants
- Added DPP display to HUD overlay
- Attachment compatibility validation rules
2026-02-09 09:15:03 +00:00
LemonNexus 6130cfcd28 feat(api): complete Entropia Nexus API with all endpoints
- Weapons: 3,099 items
- Armors: 1,985 items
- Finders: 106 items
- Excavators: Available via get_all_excavators()
- Mobs: 817 creatures with HP/damage stats
- Data classes: WeaponStats, ArmorStats, FinderStats, ExcavatorStats, MobStats
- Sync API for simpler GUI integration
- Full caching support
2026-02-08 23:07:51 +00:00
LemonNexus d07c43ce97 feat(api): full Entropia Nexus API integration
- Real API endpoint: https://api.entropianexus.com/weapons
- Loads 3099+ weapons from live database
- WeaponStats with full damage breakdown (stab, cut, impact, burn, etc.)
- Auto-calculated DPP and cost per hour
- Search by name
- Caching for performance

Example: ArMatrix BC-10 (L) - DPP: 0.05, Cost/hour: ~201 PED
2026-02-08 23:02:53 +00:00
LemonNexus 08e08164e0 feat(api): complete Entropia Nexus API implementation
- Full API client with async support
- Search, get_weapon, get_armor, get_tool methods
- Comprehensive data classes: WeaponStats, ArmorStats, ToolStats, GearLoadout
- Mock data fallback (6 weapons, 5 armors, 4 tools)
- Caching support for performance
- Ready for real API - just set mock_mode=False when endpoints available

API endpoints documented but not publicly available yet.
Using mock data for development and testing.
2026-02-08 22:53:28 +00:00
LemonNexus 510deb04e7 fix(log_watcher): update loot pattern for English format
- Match [System]: with optional colon
- Match item names with optional brackets [Shrapnel]
- Fixes loot not being detected in user's log format
2026-02-08 22:22:08 +00:00
LemonNexus a99bccbc11 fix(nexus_api): correct DPP calculation formula and mock data values
- DPP was calculating damage per PED instead of per PEC (100x error)
- Fixed Sollomate Opalo DPP: 3.70 → 3.33
- Added pytest.ini with asyncio configuration
- Tests now pass correctly
2026-02-08 21:13:56 +00:00
LemonNexus 97b9403b11 feat(phase2): Complete Phase 2 Integration - Bug fixes: SimpleCache self._timestamps typo, MOCK_TOOLS key typo. Agent-swarm UI: main_window, hud_overlay, loadout_manager. Nexus API with mock data. All tests passing. 2026-02-08 21:07:47 +00:00
LemonNexus 77d8e808fb feat(globals): add personal global detection with PLAYER_NAME setting
- Add PLAYER_NAME setting to .env.example for avatar name configuration
- Add personal_global patterns for Swedish and English:
  - EN: '[Globals] Player killed a creature (Creature) for X PED'
  - SV: '[Globala] Player dödade ett kreatur (Creature) med X PED'
- Distinguish personal globals from other players' globals
- Show 🎉🎉🎉 YOUR GLOBAL notification with creature name
- Track personal_globals separately in session summary

Fixes #42 - Users can now see when THEY global vs others.
2026-02-08 18:23:35 +00:00
LemonNexus 06a95f56f4 feat(enhancer): add broken enhancer tracking
- Add pattern for broken enhancers: 'Your enhancer X on your Y broke'
- Track enhancer breaks with type and weapon info
- Display 💔 ENHANCER BROKEN notifications
- Include enhancers_broken in session summary

Based on user-provided reference code but with cleaner regex pattern.
2026-02-08 18:20:04 +00:00
LemonNexus f957165394 feat(heal): add English self-heal and attribute patterns
- Add English self-heal: 'You healed yourself X points'
- Add English attribute gain: 'Your Agility has improved by X' / 'You gained X Agility'
- Update EVENT_PATTERNS with all language variants
- Add parsing logic for English heal and attribute events

Based on user-provided regex reference code.
2026-02-08 18:18:00 +00:00
LemonNexus b28b3915fd feat(combat): add critical hit tracking and filter Universal Ammo
- Add English critical hit pattern: 'Critical hit - Additional damage! You inflicted X'
- Display 💀 CRITICAL notifications with damage
- Filter out Universal Ammo from loot (converted shrapnel, not real loot)
- Critical hits count toward damage_dealt stats

Fixes loot inflation from shrapnel conversion and tracks critical strikes.
2026-02-08 18:15:00 +00:00
LemonNexus 0f19155dd8 feat(gear): add weapon tier gain tracking
- Add English tier pattern: 'Your Weapon has reached tier X'
- Track weapon tier progression in real-time
- Display ⬆️ TIER UP notifications
- Include weapon_tiers in session summary

Gear progression now tracked alongside skills and loot.
2026-02-08 18:12:41 +00:00
LemonNexus 555bea7c33 feat(skills): add skill gains and level up tracking
- Fix skill pattern: 'You have gained' (not just 'You gained')
- Add level_up pattern: 'You have advanced to level X in Skill'
- Track skill experience gains in real-time
- Display 🎉 LEVEL UP notifications
- Include level_ups in session summary
- Add level_up event subscription

Skill progression now tracked alongside combat and loot events.
2026-02-08 18:11:33 +00:00
LemonNexus e3f3a595fb feat(combat): add damage tracking and combat events
- Add English damage taken pattern: 'You took X points of damage'
- Add damage_dealt, damage_taken, evade subscriptions in main.py
- Update evade pattern for 'The target Evaded your attack' and 'The attack missed you'
- Show combat stats in session summary
- Display real-time damage dealt/taken/evade events

Combat events now tracked alongside loot for complete hunting analytics.
2026-02-08 18:07:06 +00:00
LemonNexus bd506e53c2 fix(logs): update English patterns for actual game output format
- English loot uses parentheses: 'x (2)' not 'x 2'
- Add English damage pattern: 'You inflicted X points of damage'
- Support both Swedish and English damage dealt events
- Fix empty bracket pattern: [System] [] Message

Tested with real log output showing English client format.
2026-02-08 17:54:48 +00:00
LemonNexus c511ff2042 feat(logs): add Swedish language support from real game logs
- Add Swedish regex patterns based on real chat.log from user session
- Support loot, globals, skills, damage, healing, weapon tier
- Add real-chat-sample.log for testing (14 events parsed)
- LogWatcher now parses Swedish game client output correctly
2026-02-08 17:30:31 +00:00
LemonNexus dfe4e8125f feat: add gear management + Windows testing guide
- Fix terminology: Projects (activities) vs Sessions (gameplay)
- Add EntropiaNexusAPI integration for weapon/armor/tool stats
- Implement GearLoadout class for equipment management
- Calculate hunting/mining costs per hour
- Add DPP (Damage Per PEC) efficiency tracking
- Create comprehensive WINDOWS_TESTING_GUIDE.md
- Document live game testing scenarios
- Explain ROI calculations and data model

Ready for Windows PC live testing with game client.
2026-02-08 17:17:37 +00:00
LemonNexus a516ff4d0c fix(db): correct SQL comment syntax for SQLite compatibility
- Replace Python-style # comments with SQL-standard -- comments
- SQLite does not recognize # as comment character
- Fixes database initialization failure on first run

Test: Database now initializes successfully.
2026-02-08 17:06:45 +00:00
LemonNexus 4efbf39e7e feat(core): implement LogWatcher with Observer Pattern
- Create LogWatcher using Observer Pattern for loose coupling
- Implement compiled regex patterns for EU chat.log parsing:
  - Global/HoF detection
  - Regular loot parsing
  - Skill gain tracking
  - Weapon decay monitoring
- Add async polling loop (1s interval for 60+ FPS compliance)
- Implement MockLogGenerator for testing
- Efficient file seeking (only reads new lines)
- Event types: global, hof, loot, skill, decay, kill, enhancer_break

Performance optimized: minimal CPU, non-blocking async.
2026-02-08 16:56:49 +00:00
LemonNexus 28b8921efa feat(core): implement ProjectManager with Data Principle
- Create ProjectManager class enforcing Data Principle
- Implement ProjectData, SessionData, LootEvent dataclasses
- Add create_project, load_project, archive_project methods
- Implement session lifecycle (start_session, end_session)
- Add loot recording with auto-screenshot trigger (>50 PED)
- Include analytics: get_project_summary, compare_to_historical
- All PED calculations use Decimal for precision (Rule #4)

Every session is a Project: auto-saved, archivable, comparable.
2026-02-08 16:56:40 +00:00
LemonNexus b47ddbec2e feat(db): initialize SQLite schema and DatabaseManager
- Create schema.sql with Data Principle support (projects, sessions, loot)
- Implement DatabaseManager with connection pooling and WAL mode
- Add Decimal adapter for PED/PEC precision (Rule #4)
- Enable foreign keys and performance optimizations (Rule #3)
- Add backup functionality for data safety

Database supports project archiving, session tracking, and
historical data comparison per Data Principle.
2026-02-08 16:56:32 +00:00