- NEAREST: Sharp pixel edges (best for clean pixel art)
- HQ4x-style: Integer scale first, then smooth to target with edge enhancement
- LANCZOS: Very smooth (best for photorealistic textures)
- Added upscale method selector to UI
- Each method uses UnsharpMask for enhanced crispness
- Use integer scaling (2x, 3x, 4x) instead of fractional for sharp pixels
- Use NEAREST neighbor resampling (better for pixel art than Lanczos)
- Add sharpening filter after upscale
- Reduced padding to 85% so icons fill more of canvas
This produces much sharper results for game icons!
- Now checks 2 levels deep for TGA files (handles version subfolders like 19.3.2.201024)
- convert_cache_folder now uses rglob to find TGA files in all subfolders
- Will auto-detect the version folder in ProgramData
The _apply_canvas method existed but was never called in convert_tga_to_png.
Now properly applies canvas sizing in both PIL and manual conversion paths.
- Removed WebP support (PNG only now)
- Added canvas size selector: Original, 64x64, 128x128, 256x256, 280x280, 320x320, 512x512
- Icons are centered on transparent canvas
- Added 'Upscale small icons' checkbox to scale up small icons to better fill canvas
- Uses high-quality Lanczos resampling for upscaling
- Default canvas size: 320x320
- Updated TGAConverter.convert_tga_to_png() to support 'webp' format
- High quality WebP encoding (quality=95, method=6)
- Added format selector in UI (PNG or WebP)
- Convert button text updates based on selected format
- WebP is better for web uploads: smaller files, better quality
WebP advantages:
- 25-35% smaller file size than PNG
- Better quality at same file size
- Alpha channel support
- Widely supported in modern browsers
- PIL handles more TGA formats correctly
- Manual parser fixed to properly skip ID and color map fields
- Added better error messages with expected vs actual data size
- Fallback chain: PIL first, then manual parser
- Added: C:\ProgramData\Entropia Universe\public_users_data\cache\icon
- Now searches version subfolders (e.g., 19.3.2.201024)
- Also searches ProgramData recursively as fallback
- New module: modules/tga_converter.py
- Reads Truevision TGA format from game cache
- Converts to PNG with proper color handling (BGR->RGB)
- Auto-detects cache folder location
- Batch conversion support
- Handles alpha channels
- New dialog: ui/tga_converter_dialog.py
- Visual interface for TGA conversion
- Shows list of cached .tga files
- Progress tracking during conversion
- One-click convert all
- Added to Tools → Computer Vision → TGA Icon Converter (Ctrl+T)
This is much more efficient than extracting icons from screenshots!
The game already has the icons in cache as .tga files.
Changed default locations:
- Screenshots: Documents/Entropia Universe/Screenshots
- Icons: Documents/Entropia Universe/Icons
This provides better organization and easier access for users.
All directories are created automatically if they don't exist.
- New module: modules/inventory_scanner.py
- Detects inventory and item details windows
- Extracts item icons from inventory grid
- Reads item stats from details panel
- Parses weapon, armor, and common stats
- Handles scrolling (planned for future)
- New dialog: ui/inventory_scanner_dialog.py
- Visual interface for scanning
- Shows extracted icons in grid view
- Displays item stats in table
- Saves results to JSON
- Background worker for non-blocking scans
- Updated main_window.py:
- Added Tools → Computer Vision → Inventory Scanner (Ctrl+I)
- Integrated with existing GameVisionAI
This allows users to extract item data from Entropia Universe
for gear management and loadout configuration.
- Create new ui/settings_dialog.py with tabbed interface
- Tabs: General, Screenshot Hotkeys, Computer Vision, Advanced
- Remove old SettingsDialog from main_window.py
- Update on_settings() to use new comprehensive dialog
- Screenshot hotkey settings now in Settings (Ctrl+,)
- Computer Vision settings now in Settings dialog
- Remove persistent mss.mss() instance from AutoScreenshot
- Use context manager 'with mss.mss() as sct:' for each capture
- Fixes '_thread._local' object has no attribute 'srcdc' error
- Allows screenshots to work from hotkey callbacks in background threads
- Rewrote screenshot_hotkey.py to use Qt QShortcut as primary method
- Qt shortcuts work reliably when app is focused (no admin needed)
- Added optional 'keyboard' library for global hotkeys (requires admin)
- Updated main_window.py to pass parent window to hotkey manager
- Shows clear status: global vs Qt-only mode
- Users can now press F12 etc when app is focused
- Use pynput format <f12>, <shift>+<f12> etc for hotkey parsing
- Initialize screenshot hotkeys AFTER UI setup (fixes log_output error)
- Clean up hotkey display in help text (remove angle brackets)
- Add modules/screenshot_hotkey.py with global hotkey listener using pynput
- Default hotkeys: F12=Full, Shift+F12=Region, Ctrl+F12=Loot, Alt+F12=HUD
- Integrate into main_window.py with Settings dialog
- Hotkeys work globally (even when game is focused)
- Add Tools → Screenshot Hotkeys menu (Ctrl+Shift+S)
- Shows status message when screenshot is captured
Based on PyImageSearch article: https://pyimagesearch.com/2022/03/14/improving-text-detection-speed-with-opencv-and-gpus/
- Add opencv_text_detector.py using EAST model with CUDA support
- OCRProcessor now uses PaddleOCR first, falls back to OpenCV
- OpenCV text detection: ~97 FPS on GPU vs ~23 FPS on CPU (4x faster)
- No heavy dependencies (PyTorch/PaddlePaddle) required for OpenCV mode
- Auto-downloads EAST model on first use
- Add fix_pytorch.bat for Windows users to repair PyTorch installation
- Add verify_vision.py to check and auto-fix vision dependencies
- Make torch import optional in game_vision_ai.py to prevent crashes
- Provides graceful fallback if PyTorch fails to load
- loot_analyzer.py: Detailed loot analysis by mob/item category, DPS/DPP tracking, global alerts
- crafting_tracker.py: Blueprint success rates, QR progression, material tracking
- game_vision.py: Computer vision for detecting equipped gear and target mobs
- notifications.py: Discord/Telegram alerts for globals, HoFs, session summaries
- auto_screenshot.py: Automatic screenshot capture on important events
All modules ready for integration with main application