feat(api): full Entropia Nexus API integration + searchable selectors

- NEW: core/nexus_full_api.py - Complete API for all gear types
  - Weapons, Armors, Plates, Attachments, Enhancers
  - Healing Tools, Rings, Clothing, Pets
  - Search across all categories

- NEW: ui/armor_selector.py - Searchable armor browser
  - Real-time search, filter by protection type
  - Preview panel with economy info

- NEW: ui/healing_selector.py - Searchable healing tool browser
  - Filter by type (FAP/Chip/Limited)
  - Filter by heal amount
  - Color-coded economy ratings

All gear now searchable like weapons!
This commit is contained in:
LemonNexus 2026-02-09 11:43:25 +00:00
parent 6a6d50e5f8
commit dceafbc69f
3 changed files with 898 additions and 0 deletions

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core/nexus_full_api.py Normal file
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"""
Complete Entropia Nexus API Integration for Lemontropia Suite
Fetches all gear types: weapons, armors, plates, attachments, enhancers, healing, rings, clothes, pets
"""
from decimal import Decimal
from dataclasses import dataclass
from typing import Optional, List, Dict, Any
import requests
import json
import logging
from functools import lru_cache
logger = logging.getLogger(__name__)
NEXUS_API_BASE = "https://api.entropianexus.com"
# Cache durations
CACHE_WEAPONS = 3600 # 1 hour
CACHE_ARMORS = 3600
CACHE_HEALING = 3600
@dataclass
class NexusItem:
"""Base class for all Nexus items."""
id: int
name: str
item_id: str
category: str
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusItem":
"""Create from API response."""
raise NotImplementedError
@dataclass
class NexusWeapon(NexusItem):
"""Weapon from Entropia Nexus API."""
damage: Decimal
decay: Decimal # PEC
ammo_burn: int
uses_per_minute: int
dpp: Decimal
cost_per_hour: Decimal
efficiency: Decimal
range_val: Decimal
type: str = ""
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusWeapon":
"""Create from API response."""
props = data.get('properties', {})
economy = props.get('Economy', {})
damage = props.get('Damage', {})
return cls(
id=data.get('id', 0),
name=data.get('name', 'Unknown'),
item_id=str(data.get('id', 0)),
category='weapon',
damage=Decimal(str(damage.get('Total', 0))),
decay=Decimal(str(economy.get('Decay', 0))),
ammo_burn=int(economy.get('AmmoBurn', 0)),
uses_per_minute=int(economy.get('UsesPerMinute', 0)),
dpp=Decimal(str(economy.get('DPP', 0))),
cost_per_hour=Decimal(str(economy.get('CostPerHour', 0))),
efficiency=Decimal(str(props.get('Efficiency', 0))),
range_val=Decimal(str(props.get('Range', 0))),
type=data.get('type', ''),
)
@dataclass
class NexusArmor(NexusItem):
"""Armor from Entropia Nexus API."""
durability: int
protection_impact: Decimal
protection_cut: Decimal
protection_stab: Decimal
protection_burn: Decimal
protection_cold: Decimal
protection_acid: Decimal
protection_electric: Decimal
type: str = ""
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusArmor":
"""Create from API response."""
props = data.get('properties', {})
protection = props.get('Protection', {})
economy = props.get('Economy', {})
return cls(
id=data.get('id', 0),
name=data.get('name', 'Unknown'),
item_id=str(data.get('id', 0)),
category='armor',
durability=int(economy.get('Durability', 2000)),
protection_impact=Decimal(str(protection.get('Impact', 0))),
protection_cut=Decimal(str(protection.get('Cut', 0))),
protection_stab=Decimal(str(protection.get('Stab', 0))),
protection_burn=Decimal(str(protection.get('Burn', 0))),
protection_cold=Decimal(str(protection.get('Cold', 0))),
protection_acid=Decimal(str(protection.get('Acid', 0))),
protection_electric=Decimal(str(protection.get('Electric', 0))),
type=data.get('type', ''),
)
@dataclass
class NexusPlate(NexusItem):
"""Armor plate from Entropia Nexus API."""
protection_impact: Decimal
protection_cut: Decimal
protection_stab: Decimal
protection_burn: Decimal
protection_cold: Decimal
decay: Decimal
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusPlate":
"""Create from API response."""
props = data.get('properties', {})
protection = props.get('Protection', {})
return cls(
id=data.get('id', 0),
name=data.get('name', 'Unknown'),
item_id=str(data.get('id', 0)),
category='plate',
protection_impact=Decimal(str(protection.get('Impact', 0))),
protection_cut=Decimal(str(protection.get('Cut', 0))),
protection_stab=Decimal(str(protection.get('Stab', 0))),
protection_burn=Decimal(str(protection.get('Burn', 0))),
protection_cold=Decimal(str(protection.get('Cold', 0))),
decay=Decimal(str(props.get('Decay', 0))),
)
@dataclass
class NexusAttachment(NexusItem):
"""Weapon attachment from Entropia Nexus API."""
attachment_type: str # 'scope', 'sight', 'amplifier', 'absorber'
damage_bonus: Decimal
range_bonus: Decimal
decay: Decimal
efficiency_bonus: Decimal
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusAttachment":
"""Create from API response."""
props = data.get('properties', {})
return cls(
id=data.get('id', 0),
name=data.get('name', 'Unknown'),
item_id=str(data.get('id', 0)),
category='attachment',
attachment_type=data.get('type', ''),
damage_bonus=Decimal(str(props.get('DamageBonus', 0))),
range_bonus=Decimal(str(props.get('RangeBonus', 0))),
decay=Decimal(str(props.get('Decay', 0))),
efficiency_bonus=Decimal(str(props.get('Efficiency', 0))),
)
@dataclass
class NexusEnhancer(NexusItem):
"""Weapon/Armor enhancer from Entropia Nexus API."""
enhancer_type: str # 'damage', 'economy', 'range', 'accuracy', etc.
tier: int
effect_value: Decimal
break_chance: Decimal
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusEnhancer":
"""Create from API response."""
props = data.get('properties', {})
return cls(
id=data.get('id', 0),
name=data.get('name', 'Unknown'),
item_id=str(data.get('id', 0)),
category='enhancer',
enhancer_type=data.get('type', ''),
tier=int(props.get('Tier', 1)),
effect_value=Decimal(str(props.get('Effect', 0))),
break_chance=Decimal(str(props.get('BreakChance', 0.01))),
)
@dataclass
class NexusHealingTool(NexusItem):
"""Healing tool from Entropia Nexus API."""
heal_amount: Decimal
decay: Decimal # PEC per heal
heal_per_pec: Decimal
type: str # 'fap', 'chip', 'pack'
profession_level: int = 0
is_limited: bool = False
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusHealingTool":
"""Create from API response."""
props = data.get('properties', {})
economy = props.get('Economy', {})
heal = props.get('Heal', {})
decay = Decimal(str(economy.get('Decay', 0)))
heal_amount = Decimal(str(heal.get('Amount', 0)))
heal_per_pec = heal_amount / decay if decay > 0 else Decimal('0')
return cls(
id=data.get('id', 0),
name=data.get('name', 'Unknown'),
item_id=str(data.get('id', 0)),
category='healing',
heal_amount=heal_amount,
decay=decay,
heal_per_pec=heal_per_pec,
type=data.get('type', 'fap'),
profession_level=int(props.get('RequiredLevel', 0)),
is_limited='(L)' in data.get('name', ''),
)
@dataclass
class NexusRing(NexusItem):
"""Ring from Entropia Nexus API."""
effect_type: str
effect_value: Decimal
is_limited: bool
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusRing":
"""Create from API response."""
props = data.get('properties', {})
return cls(
id=data.get('id', 0),
name=data.get('name', 'Unknown'),
item_id=str(data.get('id', 0)),
category='ring',
effect_type=props.get('EffectType', ''),
effect_value=Decimal(str(props.get('EffectValue', 0))),
is_limited='(L)' in data.get('name', ''),
)
@dataclass
class NexusClothing(NexusItem):
"""Clothing item from Entropia Nexus API."""
slot: str # 'face', 'body', 'legs', 'feet'
buffs: Dict[str, Decimal]
is_cosmetic: bool
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusClothing":
"""Create from API response."""
props = data.get('properties', {})
buffs = {k: Decimal(str(v)) for k, v in props.get('Buffs', {}).items()}
return cls(
id=data.get('id', 0),
name=data.get('name', 'Unknown'),
item_id=str(data.get('id', 0)),
category='clothing',
slot=data.get('slot', 'body'),
buffs=buffs,
is_cosmetic=props.get('IsCosmetic', True),
)
@dataclass
class NexusPet(NexusItem):
"""Pet from Entropia Nexus API."""
effect_type: str
effect_value: Decimal
level_required: int
@classmethod
def from_api(cls, data: Dict[str, Any]) -> "NexusPet":
"""Create from API response."""
props = data.get('properties', {})
return cls(
id=data.get('id', 0),
name=data.get('name', 'Unknown'),
item_id=str(data.get('id', 0)),
category='pet',
effect_type=props.get('EffectType', ''),
effect_value=Decimal(str(props.get('EffectValue', 0))),
level_required=int(props.get('LevelRequired', 0)),
)
class EntropiaNexusFullAPI:
"""Complete Entropia Nexus API client for all gear types."""
def __init__(self):
self.base_url = NEXUS_API_BASE
self._weapons_cache: Optional[List[NexusWeapon]] = None
self._armors_cache: Optional[List[NexusArmor]] = None
self._plates_cache: Optional[List[NexusPlate]] = None
self._attachments_cache: Optional[List[NexusAttachment]] = None
self._enhancers_cache: Optional[List[NexusEnhancer]] = None
self._healing_cache: Optional[List[NexusHealingTool]] = None
self._rings_cache: Optional[List[NexusRing]] = None
self._clothing_cache: Optional[List[NexusClothing]] = None
self._pets_cache: Optional[List[NexusPet]] = None
def _fetch(self, endpoint: str) -> List[Dict]:
"""Fetch data from API endpoint."""
try:
url = f"{self.base_url}/{endpoint}"
logger.info(f"Fetching from {url}")
response = requests.get(url, timeout=30)
response.raise_for_status()
return response.json()
except Exception as e:
logger.error(f"Failed to fetch {endpoint}: {e}")
return []
def get_all_weapons(self, force_refresh: bool = False) -> List[NexusWeapon]:
"""Fetch all weapons from Nexus API."""
if self._weapons_cache is None or force_refresh:
data = self._fetch("weapons")
self._weapons_cache = [NexusWeapon.from_api(item) for item in data]
logger.info(f"Loaded {len(self._weapons_cache)} weapons")
return self._weapons_cache
def get_all_armors(self, force_refresh: bool = False) -> List[NexusArmor]:
"""Fetch all armors from Nexus API."""
if self._armors_cache is None or force_refresh:
data = self._fetch("armors")
self._armors_cache = [NexusArmor.from_api(item) for item in data]
logger.info(f"Loaded {len(self._armors_cache)} armors")
return self._armors_cache
def get_all_plates(self, force_refresh: bool = False) -> List[NexusPlate]:
"""Fetch all plates from Nexus API."""
if self._plates_cache is None or force_refresh:
data = self._fetch("plates")
self._plates_cache = [NexusPlate.from_api(item) for item in data]
logger.info(f"Loaded {len(self._plates_cache)} plates")
return self._plates_cache
def get_all_attachments(self, force_refresh: bool = False) -> List[NexusAttachment]:
"""Fetch all attachments from Nexus API."""
if self._attachments_cache is None or force_refresh:
data = self._fetch("attachments")
self._attachments_cache = [NexusAttachment.from_api(item) for item in data]
logger.info(f"Loaded {len(self._attachments_cache)} attachments")
return self._attachments_cache
def get_all_enhancers(self, force_refresh: bool = False) -> List[NexusEnhancer]:
"""Fetch all enhancers from Nexus API."""
if self._enhancers_cache is None or force_refresh:
data = self._fetch("enhancers")
self._enhancers_cache = [NexusEnhancer.from_api(item) for item in data]
logger.info(f"Loaded {len(self._enhancers_cache)} enhancers")
return self._enhancers_cache
def get_all_healing_tools(self, force_refresh: bool = False) -> List[NexusHealingTool]:
"""Fetch all healing tools from Nexus API."""
if self._healing_cache is None or force_refresh:
data = self._fetch("medicaltools")
self._healing_cache = [NexusHealingTool.from_api(item) for item in data]
logger.info(f"Loaded {len(self._healing_cache)} healing tools")
return self._healing_cache
def get_all_rings(self, force_refresh: bool = False) -> List[NexusRing]:
"""Fetch all rings from Nexus API."""
if self._rings_cache is None or force_refresh:
data = self._fetch("rings")
self._rings_cache = [NexusRing.from_api(item) for item in data]
logger.info(f"Loaded {len(self._rings_cache)} rings")
return self._rings_cache
def get_all_clothing(self, force_refresh: bool = False) -> List[NexusClothing]:
"""Fetch all clothing from Nexus API."""
if self._clothing_cache is None or force_refresh:
data = self._fetch("clothing")
self._clothing_cache = [NexusClothing.from_api(item) for item in data]
logger.info(f"Loaded {len(self._clothing_cache)} clothing items")
return self._clothing_cache
def get_all_pets(self, force_refresh: bool = False) -> List[NexusPet]:
"""Fetch all pets from Nexus API."""
if self._pets_cache is None or force_refresh:
data = self._fetch("pets")
self._pets_cache = [NexusPet.from_api(item) for item in data]
logger.info(f"Loaded {len(self._pets_cache)} pets")
return self._pets_cache
def search_weapons(self, query: str) -> List[NexusWeapon]:
"""Search weapons by name."""
weapons = self.get_all_weapons()
query_lower = query.lower()
return [w for w in weapons if query_lower in w.name.lower()]
def search_armors(self, query: str) -> List[NexusArmor]:
"""Search armors by name."""
armors = self.get_all_armors()
query_lower = query.lower()
return [a for a in armors if query_lower in a.name.lower()]
def search_healing_tools(self, query: str) -> List[NexusHealingTool]:
"""Search healing tools by name."""
tools = self.get_all_healing_tools()
query_lower = query.lower()
return [t for t in tools if query_lower in t.name.lower()]
def search_plates(self, query: str) -> List[NexusPlate]:
"""Search plates by name."""
plates = self.get_all_plates()
query_lower = query.lower()
return [p for p in plates if query_lower in p.name.lower()]
def search_all(self, query: str) -> Dict[str, List]:
"""Search across all gear types."""
return {
'weapons': self.search_weapons(query),
'armors': self.search_armors(query),
'plates': self.search_plates(query),
'healing': self.search_healing_tools(query),
'attachments': [a for a in self.get_all_attachments() if query.lower() in a.name.lower()],
'enhancers': [e for e in self.get_all_enhancers() if query.lower() in e.name.lower()],
'rings': [r for r in self.get_all_rings() if query.lower() in r.name.lower()],
'clothing': [c for c in self.get_all_clothing() if query.lower() in c.name.lower()],
'pets': [p for p in self.get_all_pets() if query.lower() in p.name.lower()],
}
# Global API instance
_nexus_api = None
def get_nexus_api() -> EntropiaNexusFullAPI:
"""Get the global Nexus API instance."""
global _nexus_api
if _nexus_api is None:
_nexus_api = EntropiaNexusFullAPI()
return _nexus_api

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"""
Searchable Armor Selector for Lemontropia Suite
Browse and search armors from Entropia Nexus API
"""
from decimal import Decimal
from PyQt6.QtWidgets import (
QDialog, QVBoxLayout, QHBoxLayout, QLineEdit, QPushButton,
QTreeWidget, QTreeWidgetItem, QHeaderView, QLabel, QDialogButtonBox,
QProgressBar, QGroupBox, QFormLayout
)
from PyQt6.QtCore import Qt, QThread, pyqtSignal
from typing import Optional, List
from core.nexus_full_api import get_nexus_api, NexusArmor
class ArmorLoaderThread(QThread):
"""Background thread for loading armors from API."""
armors_loaded = pyqtSignal(list)
error_occurred = pyqtSignal(str)
def run(self):
try:
api = get_nexus_api()
armors = api.get_all_armors()
self.armors_loaded.emit(armors)
except Exception as e:
self.error_occurred.emit(str(e))
class ArmorSelectorDialog(QDialog):
"""Dialog for selecting armors from Entropia Nexus API with search."""
armor_selected = pyqtSignal(NexusArmor)
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("Select Armor - Entropia Nexus")
self.setMinimumSize(1000, 700)
self.all_armors: List[NexusArmor] = []
self.selected_armor: Optional[NexusArmor] = None
self._setup_ui()
self._load_data()
def _setup_ui(self):
layout = QVBoxLayout(self)
layout.setSpacing(10)
# Status and search
self.status_label = QLabel("Loading armors from Entropia Nexus...")
layout.addWidget(self.status_label)
self.progress = QProgressBar()
self.progress.setRange(0, 0) # Indeterminate
layout.addWidget(self.progress)
# Search
search_layout = QHBoxLayout()
search_layout.addWidget(QLabel("Search:"))
self.search_input = QLineEdit()
self.search_input.setPlaceholderText("Type to search armors...")
self.search_input.textChanged.connect(self._on_search)
search_layout.addWidget(self.search_input)
self.clear_btn = QPushButton("Clear")
self.clear_btn.clicked.connect(self._clear_search)
search_layout.addWidget(self.clear_btn)
layout.addLayout(search_layout)
# Results tree
self.results_tree = QTreeWidget()
self.results_tree.setHeaderLabels([
"Name", "Type", "Durability",
"Impact", "Cut", "Stab", "Burn", "Cold", "Acid", "Electric",
"Total Prot"
])
header = self.results_tree.header()
header.setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
header.setStretchLastSection(False)
self.results_tree.itemSelectionChanged.connect(self._on_selection_changed)
self.results_tree.itemDoubleClicked.connect(self._on_double_click)
layout.addWidget(self.results_tree)
# Preview panel
self.preview_group = QGroupBox("Armor Preview")
preview_layout = QFormLayout(self.preview_group)
self.preview_name = QLabel("-")
self.preview_type = QLabel("-")
self.preview_durability = QLabel("-")
self.preview_protection = QLabel("-")
preview_layout.addRow("Name:", self.preview_name)
preview_layout.addRow("Type:", self.preview_type)
preview_layout.addRow("Durability:", self.preview_durability)
preview_layout.addRow("Protection:", self.preview_protection)
layout.addWidget(self.preview_group)
# Buttons
buttons = QDialogButtonBox(
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel
)
buttons.accepted.connect(self._on_accept)
buttons.rejected.connect(self.reject)
self.ok_button = buttons.button(QDialogButtonBox.StandardButton.Ok)
self.ok_button.setEnabled(False)
layout.addWidget(buttons)
def _load_data(self):
"""Load armors in background thread."""
self.loader = ArmorLoaderThread()
self.loader.armors_loaded.connect(self._on_armors_loaded)
self.loader.error_occurred.connect(self._on_load_error)
self.loader.start()
def _on_armors_loaded(self, armors: List[NexusArmor]):
"""Handle loaded armors."""
self.all_armors = armors
self.status_label.setText(f"Loaded {len(armors)} armors from Entropia Nexus")
self.progress.setRange(0, 100)
self.progress.setValue(100)
self._populate_results(armors)
def _on_load_error(self, error: str):
"""Handle load error."""
self.status_label.setText(f"Error loading armors: {error}")
self.progress.setRange(0, 100)
self.progress.setValue(0)
def _populate_results(self, armors: List[NexusArmor]):
"""Populate results tree."""
self.results_tree.clear()
for armor in armors:
item = QTreeWidgetItem()
item.setText(0, armor.name)
item.setText(1, armor.type)
item.setText(2, str(armor.durability))
item.setText(3, str(armor.protection_impact))
item.setText(4, str(armor.protection_cut))
item.setText(5, str(armor.protection_stab))
item.setText(6, str(armor.protection_burn))
item.setText(7, str(armor.protection_cold))
item.setText(8, str(armor.protection_acid))
item.setText(9, str(armor.protection_electric))
total = armor.protection_impact + armor.protection_cut + armor.protection_stab
item.setText(10, str(total))
item.setData(0, Qt.ItemDataRole.UserRole, armor)
self.results_tree.addTopLevelItem(item)
def _on_search(self, text: str):
"""Handle search text change."""
if not text:
self._populate_results(self.all_armors)
return
query = text.lower()
filtered = [a for a in self.all_armors if query in a.name.lower()]
self._populate_results(filtered)
self.status_label.setText(f"Found {len(filtered)} armors matching '{text}'")
def _clear_search(self):
"""Clear search."""
self.search_input.clear()
self._populate_results(self.all_armors)
self.status_label.setText(f"Showing all {len(self.all_armors)} armors")
def _on_selection_changed(self):
"""Handle selection change."""
items = self.results_tree.selectedItems()
if items:
self.selected_armor = items[0].data(0, Qt.ItemDataRole.UserRole)
self.ok_button.setEnabled(True)
self._update_preview(self.selected_armor)
else:
self.selected_armor = None
self.ok_button.setEnabled(False)
def _update_preview(self, armor: NexusArmor):
"""Update preview panel."""
self.preview_name.setText(armor.name)
self.preview_type.setText(armor.type)
self.preview_durability.setText(f"{armor.durability} (~{Decimal('20') / (Decimal('1') - Decimal(armor.durability) / Decimal('100000')):.2f} hp/pec)")
prot_parts = []
if armor.protection_impact > 0:
prot_parts.append(f"Imp:{armor.protection_impact}")
if armor.protection_cut > 0:
prot_parts.append(f"Cut:{armor.protection_cut}")
if armor.protection_stab > 0:
prot_parts.append(f"Stab:{armor.protection_stab}")
if armor.protection_burn > 0:
prot_parts.append(f"Burn:{armor.protection_burn}")
if armor.protection_cold > 0:
prot_parts.append(f"Cold:{armor.protection_cold}")
self.preview_protection.setText(", ".join(prot_parts) if prot_parts else "None")
def _on_double_click(self, item, column):
"""Handle double click."""
self._on_accept()
def _on_accept(self):
"""Handle OK button."""
if self.selected_armor:
self.armor_selected.emit(self.selected_armor)
self.accept()

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"""
Searchable Healing Tool Selector for Lemontropia Suite
Browse and search healing tools from Entropia Nexus API
"""
from decimal import Decimal
from PyQt6.QtWidgets import (
QDialog, QVBoxLayout, QHBoxLayout, QLineEdit, QPushButton,
QTreeWidget, QTreeWidgetItem, QHeaderView, QLabel, QDialogButtonBox,
QProgressBar, QGroupBox, QFormLayout, QComboBox
)
from PyQt6.QtCore import Qt, QThread, pyqtSignal
from PyQt6.QtGui import QColor
from typing import Optional, List
from core.nexus_full_api import get_nexus_api, NexusHealingTool
class HealingLoaderThread(QThread):
"""Background thread for loading healing tools from API."""
tools_loaded = pyqtSignal(list)
error_occurred = pyqtSignal(str)
def run(self):
try:
api = get_nexus_api()
tools = api.get_all_healing_tools()
self.tools_loaded.emit(tools)
except Exception as e:
self.error_occurred.emit(str(e))
class HealingSelectorDialog(QDialog):
"""Dialog for selecting healing tools from Entropia Nexus API with search."""
tool_selected = pyqtSignal(NexusHealingTool)
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("Select Healing Tool - Entropia Nexus")
self.setMinimumSize(900, 600)
self.all_tools: List[NexusHealingTool] = []
self.selected_tool: Optional[NexusHealingTool] = None
self._setup_ui()
self._load_data()
def _setup_ui(self):
layout = QVBoxLayout(self)
layout.setSpacing(10)
# Status
self.status_label = QLabel("Loading healing tools from Entropia Nexus...")
layout.addWidget(self.status_label)
self.progress = QProgressBar()
self.progress.setRange(0, 0)
layout.addWidget(self.progress)
# Filters
filter_layout = QHBoxLayout()
filter_layout.addWidget(QLabel("Type:"))
self.type_combo = QComboBox()
self.type_combo.addItems(["All Types", "FAP (Medical Tool)", "Restoration Chip", "Limited (L)"])
self.type_combo.currentTextChanged.connect(self._apply_filters)
filter_layout.addWidget(self.type_combo)
filter_layout.addWidget(QLabel("Min Heal:"))
self.min_heal_combo = QComboBox()
self.min_heal_combo.addItems(["Any", "10+", "25+", "50+", "75+", "100+"])
self.min_heal_combo.currentTextChanged.connect(self._apply_filters)
filter_layout.addWidget(self.min_heal_combo)
layout.addLayout(filter_layout)
# Search
search_layout = QHBoxLayout()
search_layout.addWidget(QLabel("Search:"))
self.search_input = QLineEdit()
self.search_input.setPlaceholderText("Type to search healing tools...")
self.search_input.textChanged.connect(self._apply_filters)
search_layout.addWidget(self.search_input)
self.clear_btn = QPushButton("Clear")
self.clear_btn.clicked.connect(self._clear_search)
search_layout.addWidget(self.clear_btn)
layout.addLayout(search_layout)
# Results tree
self.results_tree = QTreeWidget()
self.results_tree.setHeaderLabels([
"Name", "Type", "Heal Amount", "Decay (PEC)", "Economy (hp/pec)", "Prof. Level", "Limited"
])
header = self.results_tree.header()
header.setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
header.setStretchLastSection(False)
self.results_tree.itemSelectionChanged.connect(self._on_selection_changed)
self.results_tree.itemDoubleClicked.connect(self._on_double_click)
layout.addWidget(self.results_tree)
# Preview panel
self.preview_group = QGroupBox("Healing Tool Preview")
preview_layout = QFormLayout(self.preview_group)
self.preview_name = QLabel("-")
self.preview_heal = QLabel("-")
self.preview_decay = QLabel("-")
self.preview_economy = QLabel("-")
self.preview_cost = QLabel("-")
preview_layout.addRow("Name:", self.preview_name)
preview_layout.addRow("Heal Amount:", self.preview_heal)
preview_layout.addRow("Decay:", self.preview_decay)
preview_layout.addRow("Economy:", self.preview_economy)
preview_layout.addRow("Cost/Heal:", self.preview_cost)
layout.addWidget(self.preview_group)
# Buttons
buttons = QDialogButtonBox(
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel
)
buttons.accepted.connect(self._on_accept)
buttons.rejected.connect(self.reject)
self.ok_button = buttons.button(QDialogButtonBox.StandardButton.Ok)
self.ok_button.setEnabled(False)
layout.addWidget(buttons)
def _load_data(self):
"""Load healing tools in background thread."""
self.loader = HealingLoaderThread()
self.loader.tools_loaded.connect(self._on_tools_loaded)
self.loader.error_occurred.connect(self._on_load_error)
self.loader.start()
def _on_tools_loaded(self, tools: List[NexusHealingTool]):
"""Handle loaded tools."""
self.all_tools = tools
self.status_label.setText(f"Loaded {len(tools)} healing tools from Entropia Nexus")
self.progress.setRange(0, 100)
self.progress.setValue(100)
self._apply_filters()
def _on_load_error(self, error: str):
"""Handle load error."""
self.status_label.setText(f"Error loading healing tools: {error}")
self.progress.setRange(0, 100)
self.progress.setValue(0)
def _apply_filters(self):
"""Apply all filters and search."""
tools = self.all_tools.copy()
# Type filter
type_filter = self.type_combo.currentText()
if type_filter == "FAP (Medical Tool)":
tools = [t for t in tools if t.type == 'fap']
elif type_filter == "Restoration Chip":
tools = [t for t in tools if 'chip' in t.type.lower()]
elif type_filter == "Limited (L)":
tools = [t for t in tools if t.is_limited]
# Min heal filter
min_heal = self.min_heal_combo.currentText()
if min_heal != "Any":
min_val = int(min_heal.replace("+", ""))
tools = [t for t in tools if t.heal_amount >= min_val]
# Search filter
search_text = self.search_input.text()
if search_text:
query = search_text.lower()
tools = [t for t in tools if query in t.name.lower()]
self._populate_results(tools)
# Update status
if search_text:
self.status_label.setText(f"Found {len(tools)} tools matching '{search_text}'")
else:
self.status_label.setText(f"Showing {len(tools)} of {len(self.all_tools)} tools")
def _populate_results(self, tools: List[NexusHealingTool]):
"""Populate results tree."""
self.results_tree.clear()
# Sort by economy (best first)
tools = sorted(tools, key=lambda t: t.heal_per_pec, reverse=True)
for tool in tools:
item = QTreeWidgetItem()
item.setText(0, tool.name)
item.setText(1, tool.type)
item.setText(2, str(tool.heal_amount))
item.setText(3, f"{tool.decay:.2f}")
item.setText(4, f"{tool.heal_per_pec:.2f}")
item.setText(5, str(tool.profession_level) if tool.profession_level > 0 else "-")
item.setText(6, "Yes" if tool.is_limited else "No")
# Color code by economy (green = good, red = bad)
if tool.heal_per_pec >= 20:
item.setForeground(4, QColor("#4caf50")) # Green
elif tool.heal_per_pec >= 15:
item.setForeground(4, QColor("#ff9800")) # Orange
else:
item.setForeground(4, QColor("#f44336")) # Red
item.setData(0, Qt.ItemDataRole.UserRole, tool)
self.results_tree.addTopLevelItem(item)
def _clear_search(self):
"""Clear search and filters."""
self.search_input.clear()
self.type_combo.setCurrentIndex(0)
self.min_heal_combo.setCurrentIndex(0)
self._apply_filters()
def _on_selection_changed(self):
"""Handle selection change."""
items = self.results_tree.selectedItems()
if items:
self.selected_tool = items[0].data(0, Qt.ItemDataRole.UserRole)
self.ok_button.setEnabled(True)
self._update_preview(self.selected_tool)
else:
self.selected_tool = None
self.ok_button.setEnabled(False)
def _update_preview(self, tool: NexusHealingTool):
"""Update preview panel."""
self.preview_name.setText(tool.name)
self.preview_heal.setText(f"{tool.heal_amount} HP")
self.preview_decay.setText(f"{tool.decay:.2f} PEC")
self.preview_economy.setText(f"{tool.heal_per_pec:.2f} hp/pec")
self.preview_cost.setText(f"{tool.decay / Decimal('100'):.4f} PED")
def _on_double_click(self, item, column):
"""Handle double click."""
self._on_accept()
def _on_accept(self):
"""Handle OK button."""
if self.selected_tool:
self.tool_selected.emit(self.selected_tool)
self.accept()