docs: add PROJECT_INDEX.md and update PROJECT_RESUME

- Create comprehensive PROJECT_INDEX.md with full directory structure
- Document current (documentation) vs target (implementation) structure
- Map all core modules and technology stack
- Update PROJECT_RESUME with Sprint 0 completion status
- Mark agent identity synchronization complete
- Reference AGENTS.md Never-Break Rules

Establishes canonical project reference for Lead Engineer workflow.
This commit is contained in:
LemonNexus 2026-02-08 16:45:58 +00:00
parent 63c5c8f624
commit a630e25898
2 changed files with 216 additions and 12 deletions

194
PROJECT_INDEX.md Normal file
View File

@ -0,0 +1,194 @@
# Lemontropia-Suite Project Index
## Project Metadata
- **Name:** Lemontropia Suite
- **Repository:** https://git.lemonlink.eu/impulsivefps/Lemontropia-Suite
- **Local Path:** `/home/impulsivefps/.openclaw/workspace/projects/Lemontropia-Suite`
- **Branch:** main
- **Status:** 🟢 Active Development
- **Lead Engineer:** LemonNexus
- **Last Updated:** 2026-02-08 16:37 UTC
---
## Directory Structure
### Current Structure (Documentation Phase)
```
Lemontropia-Suite/
├── 📁 data/ # SQLite database storage
│ └── 📁 backups/ # Rotating database backups
├── 📁 logs/ # Application logs
├── 📁 maps/ # Mining map overlays
├── 📁 screenshots/ # Auto-capture on 50+ PED loot
├── 📁 test-data/ # Mock data for development
├── 📄 .env # Environment configuration (gitignored)
├── 📄 .env.example # Configuration template
├── 📄 .gitignore # Git exclusions
├── 📄 AGENTS.md # Agent operating manual (THIS IS LAW)
├── 📄 AI_KNOWLEDGE_BASE.md # MCP server configuration
├── 📄 GAME_MECHANICS.md # Entropia Universe domain knowledge
├── 📄 INSPIRATION.md # Design inspiration & references
├── 📄 MODULE_REQUIREMENTS.md # Module specifications
├── 📄 OBSIDIAN_WORKFLOW.md # Documentation protocol
├── 📄 PROJECT_RESUME.md # Development state tracking
├── 📄 README.md # Project overview
├── 📄 RESOURCES.md # External resources & APIs
├── 📄 TECHNICAL_SPECS.md # Implementation details
├── 📄 TESTING_AND_DEBUGGING.md # QA procedures
├── 📄 VERIFICATION_CHECKLIST.md # Release checklist
├── 📄 environment-test.md # Environment validation
└── 📄 run_tests.bat # Windows test runner
```
### Target Structure (Implementation Phase)
Per AGENTS.md architecture:
```
Lemontropia-Suite/
├── 📁 /core # Engine logic
│ ├── __init__.py
│ ├── log_watcher.py # Observer Pattern implementation
│ ├── project_manager.py # Data Principle enforcement
│ ├── auth_manager.py # License verification
│ └── database.py # SQLite abstraction
├── 📁 /modules # Feature modules
│ ├── 📁 hunter/ # Combat analytics
│ ├── 📁 miner/ # Mining tracker
│ ├── 📁 crafter/ # Crafting tool
│ └── 📁 inventory/ # Inventory manager
├── 📁 /ui # PyQt6 interface
│ ├── 📁 components/ # Shared UI widgets
│ ├── 📁 hud/ # Overlay system
│ └── 📁 themes/ # Dark mode & styling
├── 📁 /data # Runtime data
│ ├── 📁 projects/ # Session archives
│ └── lemontropia.db # SQLite database
├── 📁 /assets # Static resources
│ └── 📁 icons/ # UI icons & images
├── 📁 /tests # pytest suite
│ ├── test_log_watcher.py
│ ├── test_project_manager.py
│ └── conftest.py
├── 📄 main.py # Application entry point
├── 📄 requirements.txt # Python dependencies
└── 📄 setup.py # Package installer
```
---
## Core Modules
| Module | Status | Purpose | Key Features |
|--------|--------|---------|--------------|
| **Core Engine** | ⏳ Planned | Log polling, database, auth | Observer Pattern, asyncIO, SQLite |
| **Hunter Tracker** | ⏳ Planned | Combat analytics | Damage parsing, ROI calculation, global detection |
| **Mining Tracker** | ⏳ Planned | Resource mapping | Geospatial claims, probe efficiency, depth tracking |
| **Crafting Tool** | ⏳ Planned | Manufacturing simulation | Blueprint DB, cost/benefit, market prices |
| **Inventory Manager** | ⏳ Planned | Asset valuation | Markup tracking, market integration |
| **HUD Overlay** | ⏳ Planned | Transparent overlay | Always-on-top, click-through, editable |
---
## Technology Stack
| Layer | Technology | Version | Purpose |
|-------|------------|---------|---------|
| Language | Python | 3.11+ | Core implementation |
| GUI Framework | PyQt6 | Latest | Windows native UI |
| Database | SQLite | 3.39+ | Project storage |
| OCR Engine | PaddleOCR / Tesseract | Configurable | UI element capture |
| Async Framework | asyncio | Built-in | Non-blocking operations |
| Testing | pytest | 7.x+ | Quality assurance |
| Packaging | setuptools | Latest | Distribution |
---
## Documentation Map
| Document | Purpose | Key Content |
|----------|---------|-------------|
| `AGENTS.md` | Agent operating manual | **Never-Break Rules**, coding standards, Git workflow |
| `TECHNICAL_SPECS.md` | Implementation guide | Data Capture Engine, HUD specs, automation logic |
| `GAME_MECHANICS.md` | Domain knowledge | Entropia Universe economy, loot system, calculations |
| `AI_KNOWLEDGE_BASE.md` | AI context | MCP server config, project patterns |
| `OBSIDIAN_WORKFLOW.md` | Documentation protocol | Note structure, auto-update rules |
| `PROJECT_RESUME.md` | State tracking | Current status, next actions |
---
## Environment Configuration
| Variable | Location | Status |
|----------|----------|--------|
| `OBSIDIAN_API_URL` | `.env` | ✅ Configured (192.168.5.30:27123) |
| `OBSIDIAN_API_KEY` | `.env` | ✅ Configured |
| `LICENSE_EMAIL` | `.env` | ⏳ Pending (dev mode) |
| `LICENSE_INVOICE_ID` | `.env` | ⏳ Pending (dev mode) |
| `EU_CHAT_LOG_PATH` | `.env` | ✅ Using mock data path |
---
## Git Repository
- **Remote:** `git@git.lemonlink.eu:impulsivefps/Lemontropia-Suite.git`
- **Protocol:** SSH (port 2222 via `~/.ssh/config`)
- **Default Branch:** main
- **Commit Convention:** `type(scope): description`
- **Latest Commit:** `63c5c8f` - feat: add Obsidian REST API endpoint configuration
---
## Integration Status
| System | Status | Endpoint |
|--------|--------|----------|
| **Gitea** | 🟢 Connected | git.lemonlink.eu:2222 |
| **Obsidian** | 🟢 Operational | 192.168.5.30:27123 |
| **Code-server** | 🟢 Running | 192.168.5.216:8443 |
| **OpenClaw API** | 🟢 Active | localhost:18789/v1 |
---
## Current Sprint
**Sprint 0:** Infrastructure & Setup ✅ COMPLETE
- [x] Repository initialized
- [x] Environment configuration
- [x] Documentation structure
- [x] Obsidian integration
- [x] Agent identity sync
**Sprint 1:** Core Data Capture Engine ⏳ NEXT
- [ ] Create `/core` directory structure
- [ ] Implement `LogWatcher` (Observer Pattern)
- [ ] Implement `ProjectManager` (Data Principle)
- [ ] SQLite schema initialization
- [ ] Mock data pipeline
- [ ] Unit tests for core components
---
## Never-Break Rules Reference
See `AGENTS.md` Section 2 and `SOUL.md` Lemontropia Core Directives.
**Quick Reference:**
1. **Data Principle** — Every session is a Project
2. **Log Polling First** — OCR is fallback only
3. **60+ FPS Guarantee** — Game performance is sacred
4. **Decimal Precision** — No rounding errors on PED/PEC
5. **Test Before Commit**`pytest tests/` is mandatory
6. **Atomic Commits** — Conventional commit format
7. **Obsidian Sync** — Document every architectural decision
---
*Project Index maintained by LemonNexus. Last sync: 2026-02-08 16:37 UTC*

View File

@ -4,8 +4,9 @@
- **Repository:** https://git.lemonlink.eu/impulsivefps/Lemontropia-Suite
- **Local Path:** `/home/impulsivefps/.openclaw/workspace/projects/Lemontropia-Suite`
- **Clone Date:** 2026-02-08 16:20 UTC
- **Last Commit:** 2f29640 - docs: add AI knowledge base with project configuration and MCP server details
- **Status:** Active
- **Last Commit:** 63c5c8f - feat: add Obsidian REST API endpoint configuration
- **Lead Engineer:** LemonNexus (identity synchronized)
- **Status:** 🟢 Active - Sprint 0 Complete
## Project Overview
**Entropia-Tools Suite Replication** - Professional analytics platform for Entropia Universe MMORPG.
@ -31,23 +32,30 @@
- **License Auth:** Email + Invoice ID verification
## Development Status
### Sprint 0: Infrastructure ✅ COMPLETE
- [x] Repository initialized
- [x] Documentation structure created
- [ ] Core data capture engine
- [ ] HUD overlay system
- [ ] Hunter Tracker module
- [ ] Mining Tracker module
- [ ] Crafting Tool module
- [ ] Inventory Manager module
- [ ] License/auth system
- [ ] Auto-updater
- [x] Environment configuration (.env, .env.example)
- [x] Obsidian integration (192.168.5.30:27123)
- [x] Agent identity synchronized (AGENTS.md → SOUL.md)
- [x] PROJECT_INDEX.md created
- [x] Git workflow established
### Sprint 1: Core Data Capture Engine ⏳ NEXT
- [ ] Create `/core` directory structure
- [ ] Implement `LogWatcher` (Observer Pattern)
- [ ] Implement `ProjectManager` (Data Principle)
- [ ] SQLite schema initialization
- [ ] Mock data pipeline
- [ ] Unit tests for core components
## Key Files
- `README.md` - Project overview
- `PROJECT_INDEX.md` - **Complete project structure and architecture**
- `TECHNICAL_SPECS.md` - Implementation details
- `GAME_MECHANICS.md` - Entropia Universe domain knowledge
- `AI_KNOWLEDGE_BASE.md` - MCP server configuration
- `AGENTS.md` - Development agent guidelines
- `AGENTS.md` - **Development agent guidelines (NEVER-BREAK RULES)**
## Environment Setup
- [x] `.env.example` — Template with all configuration options documented
@ -55,4 +63,6 @@
- [x] Directory structure: `data/`, `screenshots/`, `logs/`, `test-data/`, `maps/`
## Next Actions
TBD by Lead Architect
**Current Sprint:** Core Data Capture Engine
**Assigned:** LemonNexus (Lead Engineer)
**Awaiting:** Lead Architect approval to proceed