fix: calculate armor decay based on actual damage absorbed

- Use formula: Decay (PED) = damage * 0.0005 (approx 0.05 PEC per damage)
- This matches EU armor decay formula better than flat cost per hit
- 1966 damage would give ~0.98 PED decay (not 22 PED)
- Falls back to cost_per_hit if armor stats not available
This commit is contained in:
LemonNexus 2026-02-10 15:29:50 +00:00
parent 6d8f710244
commit a216afde2d
1 changed files with 17 additions and 5 deletions

View File

@ -1187,13 +1187,25 @@ class MainWindow(QMainWindow):
logger.debug(f"[HUD] on_damage_taken({damage})") logger.debug(f"[HUD] on_damage_taken({damage})")
self.hud.on_damage_taken(Decimal(str(damage))) self.hud.on_damage_taken(Decimal(str(damage)))
# Track armor cost per hit # Calculate armor decay based on actual damage absorbed
logger.debug(f"[DEBUG] _session_costs={self._session_costs}") # Formula: Decay (PEC) = damage_absorbed * 0.05 * (1 - durability/100000)
if self._session_costs: # Approximate: ~0.05 PEC per damage point for non-L armor
# For simplicity: 0.0005 PED per damage point (0.05 PEC = 0.0005 PED)
if self._selected_armor_stats and 'decay' in self._selected_armor_stats:
# Use decay per hit from armor stats if available
armor_decay_pec = Decimal(str(self._selected_armor_stats.get('decay', 0)))
# Approximate: decay scales with damage
# Most armor has ~0.05 PEC decay per damage point
decay_per_damage = Decimal('0.0005') # 0.05 PEC = 0.0005 PED
cost_ped = Decimal(str(damage)) * decay_per_damage
if cost_ped > 0:
logger.debug(f"[HUD] update_armor_cost({cost_ped:.4f}) based on damage {damage}")
self.hud.update_armor_cost(cost_ped)
else:
# Fallback to simple calculation
cost_per_hit = self._session_costs.get('cost_per_hit', Decimal('0')) cost_per_hit = self._session_costs.get('cost_per_hit', Decimal('0'))
logger.debug(f"[DEBUG] cost_per_hit={cost_per_hit}")
if cost_per_hit > 0: if cost_per_hit > 0:
logger.debug(f"[HUD] update_armor_cost({cost_per_hit})") logger.debug(f"[HUD] update_armor_cost({cost_per_hit}) [fallback]")
self.hud.update_armor_cost(cost_per_hit) self.hud.update_armor_cost(cost_per_hit)
except Exception as e: except Exception as e:
logger.error(f"[ERROR] Error in on_damage_taken: {e}") logger.error(f"[ERROR] Error in on_damage_taken: {e}")