fix(armor): match Entropia Nexus slot naming exactly
- TORSO (was CHEST) - Harness/Chest piece - LEGS (was THIGHS) - Thigh Guards - Updated Frontier set with correct slots - Display names match Nexus: Head, Torso, Arms, Hands, Legs, Shins, Feet Now matches Nexus JSON export structure exactly
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@ -20,20 +20,20 @@ from enum import Enum, auto
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class ArmorSlot(Enum):
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"""Armor slot types in Entropia Universe.
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Standard 7-piece armor structure:
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Standard 7-piece armor structure (matches Entropia Nexus):
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- Head (Helmet)
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- Chest (Harness)
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- Arms (Arm Guards - both arms)
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- Hands (Gloves - both hands)
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- Thighs (Thigh Guards)
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- Torso (Harness/Chest)
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- Arms (Arm Guards)
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- Hands (Gloves)
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- Legs (Thigh Guards)
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- Shins (Shin Guards)
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- Feet (Foot Guards)
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"""
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HEAD = "head"
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CHEST = "chest" # Harness
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ARMS = "arms" # Arm Guards (both arms)
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HANDS = "hands" # Gloves (both hands)
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THIGHS = "thighs" # Thigh Guards
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TORSO = "torso" # Harness/Chest
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ARMS = "arms" # Arm Guards
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HANDS = "hands" # Gloves
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LEGS = "legs" # Thigh Guards
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SHINS = "shins" # Shin Guards
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FEET = "feet" # Foot Guards
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@ -41,10 +41,10 @@ class ArmorSlot(Enum):
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# Full set of 7 slots
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ALL_ARMOR_SLOTS = [
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ArmorSlot.HEAD,
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ArmorSlot.CHEST,
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ArmorSlot.TORSO,
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ArmorSlot.ARMS,
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ArmorSlot.HANDS,
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ArmorSlot.THIGHS,
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ArmorSlot.LEGS,
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ArmorSlot.SHINS,
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ArmorSlot.FEET,
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]
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@ -299,15 +299,15 @@ class ArmorPiece:
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return plate
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def get_slot_display_name(self) -> str:
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"""Get human-readable slot name."""
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"""Get human-readable slot name (matches Entropia Nexus)."""
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slot_names = {
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ArmorSlot.HEAD: "Helmet",
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ArmorSlot.CHEST: "Harness",
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ArmorSlot.ARMS: "Arm Guards",
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ArmorSlot.HANDS: "Gloves",
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ArmorSlot.THIGHS: "Thigh Guards",
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ArmorSlot.SHINS: "Shin Guards",
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ArmorSlot.FEET: "Foot Guards",
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ArmorSlot.HEAD: "Head",
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ArmorSlot.TORSO: "Torso",
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ArmorSlot.ARMS: "Arms",
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ArmorSlot.HANDS: "Hands",
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ArmorSlot.LEGS: "Legs",
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ArmorSlot.SHINS: "Shins",
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ArmorSlot.FEET: "Feet",
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}
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return slot_names.get(self.slot, self.slot.value)
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@ -1237,17 +1237,17 @@ def create_frontier_set() -> ArmorSet:
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protection=ProtectionProfile(impact=Decimal("4"), cut=Decimal("3"), stab=Decimal("3")),
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weight=Decimal("0.5"),
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),
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ArmorSlot.CHEST: ArmorPiece(
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ArmorSlot.TORSO: ArmorPiece(
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name="Frontier Harness, Adjusted (M)",
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item_id="frontier_harness_adj_m",
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slot=ArmorSlot.CHEST,
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slot=ArmorSlot.TORSO,
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set_name="Frontier",
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decay_per_hp=frontier_economy,
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protection=ProtectionProfile(impact=Decimal("8"), cut=Decimal("6"), stab=Decimal("6")),
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weight=Decimal("1.0"),
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),
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ArmorSlot.ARMS: ArmorPiece(
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name="Frontier Arm Guards, Adjusted (M)", # Both arms
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name="Frontier Arm Guards, Adjusted (M)",
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item_id="frontier_arm_adj_m",
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slot=ArmorSlot.ARMS,
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set_name="Frontier",
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@ -1256,7 +1256,7 @@ def create_frontier_set() -> ArmorSet:
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weight=Decimal("0.8"),
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),
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ArmorSlot.HANDS: ArmorPiece(
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name="Frontier Gloves, Adjusted (M)", # Both hands
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name="Frontier Gloves, Adjusted (M)",
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item_id="frontier_gloves_adj_m",
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slot=ArmorSlot.HANDS,
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set_name="Frontier",
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@ -1264,10 +1264,10 @@ def create_frontier_set() -> ArmorSet:
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protection=ProtectionProfile(impact=Decimal("3"), cut=Decimal("2"), stab=Decimal("2")),
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weight=Decimal("0.6"),
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),
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ArmorSlot.THIGHS: ArmorPiece(
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ArmorSlot.LEGS: ArmorPiece(
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name="Frontier Thigh Guards, Adjusted (M)",
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item_id="frontier_thigh_adj_m",
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slot=ArmorSlot.THIGHS,
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slot=ArmorSlot.LEGS,
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set_name="Frontier",
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decay_per_hp=frontier_economy,
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protection=ProtectionProfile(impact=Decimal("4"), cut=Decimal("3"), stab=Decimal("3")),
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