fix: HUD drag functionality - auto-manage click-through mode
- Don't enable click-through on show (allows initial interaction) - Disable click-through when mouse enters HUD (allows clicking/dragging) - Enable click-through when mouse leaves (so HUD doesn't block game) - Remove duplicate leaveEvent handler - User can now hold Ctrl and drag without issues
This commit is contained in:
parent
ff31c68a44
commit
6cc10b14f1
|
|
@ -794,11 +794,6 @@ class HUDOverlay(QWidget):
|
|||
else:
|
||||
event.ignore()
|
||||
|
||||
def leaveEvent(self, event) -> None:
|
||||
"""Handle mouse leave - reset drag hint."""
|
||||
self.drag_hint.setStyleSheet("font-size: 8px; color: #666666;")
|
||||
super().leaveEvent(event)
|
||||
|
||||
def _enable_click_through(self, enable: bool) -> None:
|
||||
"""Enable or disable click-through behavior."""
|
||||
if sys.platform == 'win32':
|
||||
|
|
@ -1306,10 +1301,23 @@ class HUDOverlay(QWidget):
|
|||
|
||||
def showEvent(self, event) -> None:
|
||||
"""Handle show event - ensure proper window attributes."""
|
||||
if not self._modifier_pressed:
|
||||
self._enable_click_through(True)
|
||||
# Don't enable click-through immediately - let user interact first
|
||||
# Click-through will be enabled after mouse leaves the window
|
||||
super().showEvent(event)
|
||||
|
||||
def enterEvent(self, event) -> None:
|
||||
"""Handle mouse enter - disable click-through so user can interact."""
|
||||
self._enable_click_through(False)
|
||||
super().enterEvent(event)
|
||||
|
||||
def leaveEvent(self, event) -> None:
|
||||
"""Handle mouse leave - reset drag hint and enable click-through."""
|
||||
self.drag_hint.setStyleSheet("font-size: 8px; color: #666666;")
|
||||
# Enable click-through when mouse leaves so it doesn't block game
|
||||
if not self._dragging:
|
||||
self._enable_click_through(True)
|
||||
super().leaveEvent(event)
|
||||
|
||||
def moveEvent(self, event) -> None:
|
||||
"""Handle move event - save position periodically."""
|
||||
if not hasattr(self, '_last_save'):
|
||||
|
|
|
|||
Loading…
Reference in New Issue