fix(ui): add missing ArmorSelectorDialog class

- Implemented ArmorSelectorDialog for selecting armors from API
- Search functionality by name
- Displays protection stats (Impact, Cut, Stab, etc.)
- Fixes ImportError in ui/__init__.py
This commit is contained in:
LemonNexus 2026-02-09 10:42:32 +00:00
parent dd2fce8b62
commit 37302d6a5a
1 changed files with 109 additions and 0 deletions

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@ -733,6 +733,115 @@ class WeaponSelectorDialog(QDialog):
self.accept()
# ============================================================================
# Armor Selector Dialog
# ============================================================================
class ArmorSelectorDialog(QDialog):
"""Dialog for selecting armors from Entropia Nexus API."""
armor_selected = pyqtSignal(object)
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("Select Armor - Entropia Nexus")
self.setMinimumSize(900, 600)
self.armors = []
self.selected_armor = None
self.api = EntropiaNexusAPI()
self._setup_ui()
self._load_data()
def _setup_ui(self):
layout = QVBoxLayout(self)
layout.setSpacing(10)
self.status_label = QLabel("Loading armors from Entropia Nexus...")
layout.addWidget(self.status_label)
search_layout = QHBoxLayout()
search_layout.addWidget(QLabel("Search:"))
self.search_input = QLineEdit()
self.search_input.setPlaceholderText("Search armors by name...")
self.search_input.returnPressed.connect(self._on_search)
search_layout.addWidget(self.search_input)
self.search_btn = QPushButton("Search")
self.search_btn.clicked.connect(self._on_search)
search_layout.addWidget(self.search_btn)
layout.addLayout(search_layout)
self.results_tree = QTreeWidget()
self.results_tree.setHeaderLabels([
"Name", "Type", "Durability", "Impact", "Cut", "Stab", "Burn", "Cold"
])
header = self.results_tree.header()
header.setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
header.setStretchLastSection(False)
self.results_tree.itemSelectionChanged.connect(self._on_selection_changed)
self.results_tree.itemDoubleClicked.connect(self._on_double_click)
layout.addWidget(self.results_tree)
buttons = QDialogButtonBox(
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel
)
buttons.accepted.connect(self._on_accept)
buttons.rejected.connect(self.reject)
layout.addWidget(buttons)
def _load_data(self):
"""Load armors from API."""
try:
self.armors = self.api.get_all_armors()
self._populate_results(self.armors)
self.status_label.setText(f"Loaded {len(self.armors)} armors from Entropia Nexus")
except Exception as e:
self.status_label.setText(f"Error loading armors: {e}")
def _populate_results(self, armors):
"""Populate results tree."""
self.results_tree.clear()
for armor in armors:
item = QTreeWidgetItem()
item.setText(0, armor.name)
item.setText(1, armor.type or "Unknown")
item.setText(2, str(armor.durability))
item.setText(3, str(armor.protection_impact))
item.setText(4, str(armor.protection_cut))
item.setText(5, str(armor.protection_stab))
item.setText(6, str(armor.protection_burn))
item.setText(7, str(armor.protection_cold))
item.setData(0, Qt.ItemDataRole.UserRole, armor)
self.results_tree.addTopLevelItem(item)
def _on_search(self):
"""Handle search."""
query = self.search_input.text().lower()
if not query:
self._populate_results(self.armors)
return
filtered = [a for a in self.armors if query in a.name.lower()]
self._populate_results(filtered)
self.status_label.setText(f"Found {len(filtered)} armors matching '{query}'")
def _on_selection_changed(self):
"""Handle selection change."""
items = self.results_tree.selectedItems()
if items:
self.selected_armor = items[0].data(0, Qt.ItemDataRole.UserRole)
def _on_double_click(self, item, column):
"""Handle double click."""
self._on_accept()
def _on_accept(self):
"""Handle OK button."""
if self.selected_armor:
self.armor_selected.emit(self.selected_armor)
self.accept()
# ============================================================================
# Main Loadout Manager Dialog
# ============================================================================