fix(gui): integrate real LogWatcher and ProjectManager into MainWindow

- Replace placeholder classes with real core.database, core.project_manager, core.log_watcher
- Add LogWatcher lifecycle management (start/stop in background thread)
- Connect log events to HUD updates (loot, damage, globals, etc.)
- Add database session tracking
- Fix session stop to properly end database session and stop LogWatcher

This enables real-time log parsing in the GUI!
This commit is contained in:
LemonNexus 2026-02-08 22:03:06 +00:00
parent 5b0c180a59
commit 25a25d031e
1 changed files with 198 additions and 70 deletions

View File

@ -66,73 +66,20 @@ from ui.hud_overlay import HUDOverlay
# ============================================================================
# Project Manager (Placeholder for integration)
# Core Integration
# ============================================================================
class ProjectManager:
"""
Project manager placeholder.
This will be replaced with the actual ProjectManager implementation.
"""
def __init__(self):
self._projects: List[Project] = [
Project(1, "Default Project", "Default automation project", session_count=5),
Project(2, "Farming Bot", "Resource farming automation", session_count=12),
Project(3, "Quest Helper", "Quest automation helper", session_count=3),
]
self._next_id = 4
import os
import asyncio
from pathlib import Path
from decimal import Decimal
def get_all_projects(self) -> List[Project]:
"""Get all projects."""
return self._projects.copy()
# Add core to path for imports
sys.path.insert(0, str(Path(__file__).parent.parent / "core"))
def get_project(self, project_id: int) -> Optional[Project]:
"""Get project by ID."""
for proj in self._projects:
if proj.id == project_id:
return proj
return None
def create_project(self, name: str, description: str = "") -> Project:
"""Create a new project."""
project = Project(
id=self._next_id,
name=name,
description=description,
created_at=datetime.now(),
session_count=0
)
self._projects.append(project)
self._next_id += 1
return project
# ============================================================================
# Log Watcher (Placeholder for integration)
# ============================================================================
class LogWatcher:
"""
Log watcher placeholder.
This will be replaced with the actual LogWatcher implementation.
"""
def __init__(self):
self._callbacks: List[Callable[[LogEvent], None]] = []
self._running = False
def register_callback(self, callback: Callable[[LogEvent], None]):
"""Register a callback for log events."""
self._callbacks.append(callback)
def unregister_callback(self, callback: Callable[[LogEvent], None]):
"""Unregister a callback."""
if callback in self._callbacks:
self._callbacks.remove(callback)
def emit(self, event: LogEvent):
"""Emit a log event to all registered callbacks."""
for callback in self._callbacks:
callback(event)
from core.log_watcher import LogWatcher
from core.project_manager import ProjectManager
from core.database import DatabaseManager
# ============================================================================
@ -274,10 +221,20 @@ class MainWindow(QMainWindow):
self.setMinimumSize(1200, 800)
self.resize(1400, 900)
# Initialize components
# Initialize database and real project manager
self.db = DatabaseManager()
if not self.db.initialize():
QMessageBox.critical(self, "Error", "Failed to initialize database!")
sys.exit(1)
self.project_manager = ProjectManager(self.db)
# Initialize HUD
self.hud = HUDOverlay()
self.project_manager = ProjectManager()
self.log_watcher = LogWatcher()
# Log watcher - created when session starts
self.log_watcher: Optional[LogWatcher] = None
self._log_watcher_task = None
# State
self.current_project: Optional[Project] = None
@ -290,14 +247,12 @@ class MainWindow(QMainWindow):
self.create_menu_bar()
self.create_status_bar()
# Connect log watcher
self.log_watcher.register_callback(self.on_log_event)
# Load initial data
self.refresh_project_list()
# Welcome message
self.log_info("Application", "Lemontropia Suite initialized")
self.log_info("Database", f"Database ready: {self.db.db_path}")
# ========================================================================
# UI Setup
@ -871,7 +826,16 @@ class MainWindow(QMainWindow):
Args:
project_id: The ID of the project to start session for
"""
project = self.project_manager.get_project(project_id)
from core.project_manager import ProjectData
# Get real project from database
projects = self.project_manager.list_projects()
project = None
for p in projects:
if p.id == project_id:
project = p
break
if not project:
self.log_error("Session", f"Project {project_id} not found")
return
@ -891,11 +855,164 @@ class MainWindow(QMainWindow):
self.log_info("Session", f"Started session for project: {project.name}")
self.session_info_label.setText(f"Session active: {project.name}")
# Start real session in database
session = self.project_manager.start_session(project_id)
self._current_db_session_id = session.id if session else None
# Setup LogWatcher
use_mock = os.getenv('USE_MOCK_DATA', 'false').lower() in ('true', '1', 'yes')
log_path = os.getenv('EU_CHAT_LOG_PATH', '')
if use_mock or not log_path:
# Use mock log for testing
test_data_dir = Path(__file__).parent.parent / "test-data"
test_data_dir.mkdir(exist_ok=True)
mock_log = test_data_dir / "mock-chat.log"
if not mock_log.exists():
from core.log_watcher import MockLogGenerator
MockLogGenerator.create_mock_file(mock_log, lines=50)
self.log_watcher = LogWatcher(str(mock_log), poll_interval=2.0, mock_mode=True)
self.log_info("LogWatcher", "Using MOCK data for testing")
else:
self.log_watcher = LogWatcher(log_path, poll_interval=1.0, mock_mode=False)
self.log_info("LogWatcher", f"Using REAL log: {log_path}")
# Subscribe to events
self._setup_log_watcher_callbacks()
# Start LogWatcher in background
self._start_log_watcher()
# Show HUD and start session tracking
self.hud.show()
self.hud.start_session(weapon="Unknown", loadout="Default")
self.log_info("HUD", "HUD overlay shown and session tracking started")
def _setup_log_watcher_callbacks(self):
"""Setup LogWatcher event callbacks."""
if not self.log_watcher:
return
from core.project_manager import LootEvent
from decimal import Decimal
def on_loot(event):
"""Handle loot events."""
item_name = event.data.get('item_name', 'Unknown')
value_ped = event.data.get('value_ped', Decimal('0.0'))
# Skip Universal Ammo
if item_name == 'Universal Ammo':
return
# Record to database
if self._current_db_session_id:
loot = LootEvent(
item_name=item_name,
quantity=event.data.get('quantity', 1),
value_ped=value_ped,
event_type='regular',
raw_log_line=event.raw_line
)
self.project_manager.record_loot(loot)
# Update HUD
self.hud.on_loot_event(item_name, value_ped)
# Log to UI
self.log_info("Loot", f"{item_name} x{event.data.get('quantity', 1)} ({value_ped} PED)")
def on_global(event):
"""Handle global events."""
value_ped = event.data.get('value_ped', Decimal('0.0'))
player = event.data.get('player_name', 'Unknown')
self.hud.on_global(value_ped)
self.log_info("Global", f"{player} found {value_ped} PED!")
def on_personal_global(event):
"""Handle personal global events."""
value_ped = event.data.get('value_ped', Decimal('0.0'))
creature = event.data.get('creature', 'Unknown')
self.hud.on_global(value_ped)
self.log_info("Global", f"🎉 YOUR GLOBAL: {creature} for {value_ped} PED!!!")
def on_hof(event):
"""Handle HoF events."""
value_ped = event.data.get('value_ped', Decimal('0.0'))
self.hud.on_hof(value_ped)
self.log_info("HoF", f"🏆 HALL OF FAME: {value_ped} PED!")
def on_skill(event):
"""Handle skill events."""
skill_name = event.data.get('skill_name', 'Unknown')
gained = event.data.get('gained', 0)
self.log_info("Skill", f"{skill_name} +{gained}")
def on_damage_dealt(event):
"""Handle damage dealt."""
damage = event.data.get('damage', 0)
self.hud.on_damage_dealt(float(damage))
def on_damage_taken(event):
"""Handle damage taken."""
damage = event.data.get('damage', 0)
self.hud.on_damage_taken(float(damage))
def on_evade(event):
"""Handle evade."""
evade_type = event.data.get('type', 'Evade')
self.log_info("Evade", evade_type)
# Subscribe to all event types
self.log_watcher.subscribe('loot', on_loot)
self.log_watcher.subscribe('global', on_global)
self.log_watcher.subscribe('personal_global', on_personal_global)
self.log_watcher.subscribe('hof', on_hof)
self.log_watcher.subscribe('skill', on_skill)
self.log_watcher.subscribe('damage_dealt', on_damage_dealt)
self.log_watcher.subscribe('critical_hit', on_damage_dealt) # Count as damage
self.log_watcher.subscribe('damage_taken', on_damage_taken)
self.log_watcher.subscribe('evade', on_evade)
def _start_log_watcher(self):
"""Start LogWatcher in background thread."""
import asyncio
from PyQt6.QtCore import QThread
class LogWatcherThread(QThread):
def __init__(self, watcher):
super().__init__()
self.watcher = watcher
self._running = True
def run(self):
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
try:
loop.run_until_complete(self.watcher.start())
while self._running:
loop.run_until_complete(asyncio.sleep(0.1))
except Exception as e:
print(f"LogWatcher error: {e}")
finally:
loop.run_until_complete(self.watcher.stop())
loop.close()
def stop(self):
self._running = False
self._log_watcher_thread = LogWatcherThread(self.log_watcher)
self._log_watcher_thread.start()
self.log_info("LogWatcher", "Started watching for events")
def _stop_log_watcher(self):
"""Stop LogWatcher."""
if hasattr(self, '_log_watcher_thread') and self._log_watcher_thread:
self._log_watcher_thread.stop()
self._log_watcher_thread.wait(2000) # Wait up to 2 seconds
self._log_watcher_thread = None
self.log_info("LogWatcher", "Stopped")
def on_start_session(self):
"""Handle start session button."""
if self.current_project and self.session_state == SessionState.IDLE:
@ -904,6 +1021,14 @@ class MainWindow(QMainWindow):
def on_stop_session(self):
"""Handle stop session button."""
if self.session_state in (SessionState.RUNNING, SessionState.PAUSED):
# Stop LogWatcher
self._stop_log_watcher()
# End session in database
if self._current_db_session_id:
self.project_manager.end_session(self._current_db_session_id)
self._current_db_session_id = None
self.set_session_state(SessionState.IDLE)
self.current_session_id = None
@ -912,6 +1037,9 @@ class MainWindow(QMainWindow):
self.log_info("Session", "Session stopped")
self.session_info_label.setText("Session stopped")
# End HUD session
self.hud.end_session()
# Hide HUD
self.hud.hide()