feat: add Inventory Scanner for extracting item icons and stats

- New module: modules/inventory_scanner.py
  - Detects inventory and item details windows
  - Extracts item icons from inventory grid
  - Reads item stats from details panel
  - Parses weapon, armor, and common stats
  - Handles scrolling (planned for future)

- New dialog: ui/inventory_scanner_dialog.py
  - Visual interface for scanning
  - Shows extracted icons in grid view
  - Displays item stats in table
  - Saves results to JSON
  - Background worker for non-blocking scans

- Updated main_window.py:
  - Added Tools → Computer Vision → Inventory Scanner (Ctrl+I)
  - Integrated with existing GameVisionAI

This allows users to extract item data from Entropia Universe
for gear management and loadout configuration.
This commit is contained in:
LemonNexus 2026-02-11 15:19:56 +00:00
parent 27b3bd0fe1
commit 1a0c0d4231
6 changed files with 1738 additions and 66 deletions

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# Lemontropia Suite - OCR System Implementation Summary
## Overview
Implemented a **robust multi-backend OCR system** that handles PyTorch DLL errors on Windows Store Python and provides graceful fallbacks to working backends.
## Problem Solved
- **PyTorch fails to load c10.dll on Windows Store Python 3.13**
- PaddleOCR requires PyTorch which causes DLL errors
- Need working OCR for game text detection without breaking dependencies
## Solution Architecture
### 1. OCR Backends (Priority Order)
| Backend | File | Speed | Accuracy | Dependencies | Windows Store Python |
|---------|------|-------|----------|--------------|---------------------|
| **OpenCV EAST** | `opencv_east_backend.py` | ⚡ Fastest | Detection only | None | ✅ Works |
| **EasyOCR** | `easyocr_backend.py` | 🚀 Fast | ⭐⭐⭐ Good | PyTorch | ❌ May fail |
| **Tesseract** | `tesseract_backend.py` | 🐢 Slow | ⭐⭐ Medium | Tesseract binary | ✅ Works |
| **PaddleOCR** | `paddleocr_backend.py` | 🚀 Fast | ⭐⭐⭐⭐⭐ Best | PaddlePaddle | ❌ May fail |
### 2. Hardware Detection
**File**: `modules/hardware_detection.py`
- Detects GPU availability (CUDA, MPS, DirectML)
- Detects PyTorch with **safe error handling for DLL errors**
- Detects Windows Store Python
- Recommends best OCR backend based on hardware
### 3. Unified OCR Interface
**File**: `modules/game_vision_ai.py` (updated)
- `UnifiedOCRProcessor` - Main OCR interface
- Auto-selects best available backend
- Graceful fallback chain
- Backend switching at runtime
## Files Created/Modified
### New Files
```
modules/
├── __init__.py # Module exports
├── hardware_detection.py # GPU/ML framework detection
└── ocr_backends/
├── __init__.py # Backend factory and base classes
├── opencv_east_backend.py # OpenCV EAST text detector
├── easyocr_backend.py # EasyOCR backend
├── tesseract_backend.py # Tesseract OCR backend
└── paddleocr_backend.py # PaddleOCR backend with DLL handling
test_ocr_system.py # Comprehensive test suite
demo_ocr.py # Interactive demo
requirements-ocr.txt # OCR dependencies
OCR_SETUP.md # Setup guide
```
### Modified Files
```
modules/
└── game_vision_ai.py # Updated to use unified OCR interface
vision_example.py # Updated examples
```
## Key Features
### 1. PyTorch DLL Error Handling
```python
# The system detects and handles PyTorch DLL errors gracefully
try:
import torch
# If this fails with DLL error on Windows Store Python...
except OSError as e:
if 'dll' in str(e).lower() or 'c10' in str(e).lower():
# Automatically use fallback backends
logger.warning("PyTorch DLL error - using fallback OCR")
```
### 2. Auto-Selection Logic
```python
# Priority order (skips PyTorch-based if DLL error detected)
DEFAULT_PRIORITY = [
'paddleocr', # Best accuracy (if PyTorch works)
'easyocr', # Good balance (if PyTorch works)
'tesseract', # Stable fallback
'opencv_east', # Always works
]
```
### 3. Simple Usage
```python
from modules.game_vision_ai import GameVisionAI
# Initialize (auto-selects best backend)
vision = GameVisionAI()
# Process screenshot
result = vision.process_screenshot("game_screenshot.png")
print(f"Backend: {result.ocr_backend}")
print(f"Text regions: {len(result.text_regions)}")
```
### 4. Backend Diagnostics
```python
from modules.game_vision_ai import GameVisionAI
# Run diagnostics
diag = GameVisionAI.diagnose()
# Check available backends
for backend in diag['ocr_backends']:
print(f"{backend['name']}: {'Available' if backend['available'] else 'Not available'}")
```
## Testing
### Run Test Suite
```bash
python test_ocr_system.py
```
### Run Demo
```bash
python demo_ocr.py
```
### Run Examples
```bash
# Hardware detection
python vision_example.py --hardware
# List OCR backends
python vision_example.py --backends
# Full diagnostics
python vision_example.py --diagnostics
# Test with image
python vision_example.py --full path/to/screenshot.png
```
## Installation
### Option 1: Minimal (OpenCV EAST Only)
```bash
pip install opencv-python numpy pillow
```
### Option 2: With EasyOCR
```bash
pip install torch torchvision # May fail on Windows Store Python
pip install easyocr
pip install opencv-python numpy pillow
```
### Option 3: With Tesseract
```bash
# Install Tesseract binary first
choco install tesseract # Windows
# or download from https://github.com/UB-Mannheim/tesseract/wiki
pip install pytesseract opencv-python numpy pillow
```
## Windows Store Python Compatibility
### The Problem
```
OSError: [WinError 126] The specified module could not be found
File "torch\__init__.py", line xxx, in <module>
from torch._C import * # DLL load failed
```
### The Solution
The system automatically:
1. Detects Windows Store Python
2. Detects PyTorch DLL errors on import
3. Excludes PyTorch-based backends from selection
4. Falls back to OpenCV EAST or Tesseract
### Workarounds for Full PyTorch Support
1. **Use Python from python.org** instead of Windows Store
2. **Use Anaconda/Miniconda** for better compatibility
3. **Use WSL2** (Windows Subsystem for Linux)
## API Reference
### Hardware Detection
```python
from modules.hardware_detection import (
HardwareDetector,
print_hardware_summary,
recommend_ocr_backend
)
# Get hardware info
info = HardwareDetector.detect_all()
print(f"PyTorch available: {info.pytorch_available}")
print(f"PyTorch DLL error: {info.pytorch_dll_error}")
# Get recommendation
recommended = recommend_ocr_backend() # Returns: 'opencv_east', 'easyocr', etc.
```
### OCR Backends
```python
from modules.ocr_backends import OCRBackendFactory
# Check all backends
backends = OCRBackendFactory.check_all_backends()
# Create specific backend
backend = OCRBackendFactory.create_backend('opencv_east')
# Get best available
backend = OCRBackendFactory.get_best_backend()
```
### Unified OCR
```python
from modules.game_vision_ai import UnifiedOCRProcessor
# Auto-select best backend
ocr = UnifiedOCRProcessor()
# Force specific backend
ocr = UnifiedOCRProcessor(backend_priority=['tesseract', 'opencv_east'])
# Extract text
regions = ocr.extract_text("image.png")
# Switch backend
ocr.set_backend('tesseract')
```
### Game Vision AI
```python
from modules.game_vision_ai import GameVisionAI
# Initialize
vision = GameVisionAI()
# Or with specific backend
vision = GameVisionAI(ocr_backend='tesseract')
# Process screenshot
result = vision.process_screenshot("screenshot.png")
# Switch backend at runtime
vision.switch_ocr_backend('opencv_east')
```
## Performance Notes
- **OpenCV EAST**: ~97 FPS on GPU, ~23 FPS on CPU
- **EasyOCR**: ~10 FPS on CPU, faster on GPU
- **Tesseract**: Slower but very stable
- **PaddleOCR**: Fastest with GPU, best accuracy
## Troubleshooting
| Issue | Solution |
|-------|----------|
| "No OCR backend available" | Install opencv-python |
| "PyTorch DLL error" | Use OpenCV EAST or Tesseract |
| "Tesseract not found" | Install Tesseract binary |
| Low accuracy | Use EasyOCR or PaddleOCR |
| Slow performance | Enable GPU or use OpenCV EAST |
## Future Enhancements
- [ ] ONNX Runtime backend (lighter than PyTorch)
- [ ] TensorFlow Lite backend
- [ ] Custom trained models for game UI
- [ ] YOLO-based UI element detection
- [ ] Online learning for icon recognition

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demo_ocr.py Normal file
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"""
Lemontropia Suite - OCR Demo
Demonstrates the multi-backend OCR system.
"""
import sys
import cv2
import numpy as np
from pathlib import Path
# Add parent directory to path
sys.path.insert(0, str(Path(__file__).parent))
def create_demo_image():
"""Create a demo image with text-like regions."""
# Create white image
img = np.ones((600, 800, 3), dtype=np.uint8) * 255
# Draw some "UI elements" that look like game text
# Header bar
cv2.rectangle(img, (50, 30), (750, 70), (50, 50, 50), -1)
# Loot window
cv2.rectangle(img, (450, 100), (780, 400), (200, 200, 200), -1)
cv2.rectangle(img, (450, 100), (780, 130), (100, 100, 100), -1)
# Item slots (grid)
slot_size = 50
gap = 10
start_x, start_y = 470, 150
for row in range(4):
for col in range(5):
x = start_x + col * (slot_size + gap)
y = start_y + row * (slot_size + gap)
cv2.rectangle(img, (x, y), (x + slot_size, y + slot_size), (150, 150, 150), -1)
# Add small colored squares (items)
if (row + col) % 3 == 0:
color = (0, 100, 200) if row % 2 == 0 else (200, 100, 0)
cv2.rectangle(img, (x+5, y+5), (x+slot_size-5, y+slot_size-5), color, -1)
# Text-like regions (rectangles that could contain text)
# Chat/log area
cv2.rectangle(img, (20, 450), (400, 580), (240, 240, 240), -1)
cv2.rectangle(img, (20, 450), (400, 475), (180, 180, 180), -1)
# Status bars
cv2.rectangle(img, (20, 150), (200, 170), (200, 200, 200), -1)
cv2.rectangle(img, (20, 150), (150, 170), (0, 150, 0), -1) # Health bar
cv2.rectangle(img, (20, 180), (200, 200), (200, 200, 200), -1)
cv2.rectangle(img, (20, 180), (120, 200), (0, 100, 200), -1) # Energy bar
return img
def demo_hardware_detection():
"""Demo hardware detection."""
print("\n" + "=" * 60)
print("HARDWARE DETECTION DEMO")
print("=" * 60)
from modules.hardware_detection import (
print_hardware_summary,
recommend_ocr_backend,
HardwareDetector
)
# Print summary
print_hardware_summary()
# Get recommendation
recommended = recommend_ocr_backend()
print(f"\n📋 Recommended OCR backend: {recommended}")
# Check for Windows Store Python issues
info = HardwareDetector.detect_all()
if info.is_windows_store_python:
print("\n⚠️ Note: Windows Store Python detected")
print(" If you see DLL errors, use 'opencv_east' or 'tesseract' backend")
def demo_ocr_backends():
"""Demo OCR backends."""
print("\n" + "=" * 60)
print("OCR BACKEND DEMO")
print("=" * 60)
from modules.ocr_backends import OCRBackendFactory
# Create demo image
demo_img = create_demo_image()
# Save for reference
demo_path = Path.home() / ".lemontropia" / "demo_screenshot.png"
demo_path.parent.mkdir(parents=True, exist_ok=True)
cv2.imwrite(str(demo_path), demo_img)
print(f"\nDemo image saved to: {demo_path}")
# Check available backends
print("\nChecking OCR backends...")
backends = OCRBackendFactory.check_all_backends(use_gpu=True)
for backend_info in backends:
status = "" if backend_info.available else ""
gpu = "🚀 GPU" if backend_info.gpu_accelerated else "💻 CPU"
print(f"\n{status} {backend_info.name.upper()}")
print(f" Available: {backend_info.available}")
print(f" GPU: {gpu}")
if backend_info.error_message:
print(f" Error: {backend_info.error_message}")
# Test if available
if backend_info.available:
print(f" Testing...", end=" ")
try:
backend = OCRBackendFactory.create_backend(
backend_info.name, use_gpu=True
)
if backend:
regions = backend.extract_text(demo_img)
print(f"Detected {len(regions)} text regions ✓")
except Exception as e:
print(f"Error: {e}")
def demo_game_vision():
"""Demo GameVisionAI."""
print("\n" + "=" * 60)
print("GAME VISION AI DEMO")
print("=" * 60)
from modules.game_vision_ai import GameVisionAI
# Create demo image
demo_img = create_demo_image()
demo_path = Path.home() / ".lemontropia" / "demo_screenshot.png"
cv2.imwrite(str(demo_path), demo_img)
# Initialize
print("\nInitializing GameVisionAI...")
vision = GameVisionAI(use_gpu=True)
print(f"✅ Initialized!")
print(f" OCR Backend: {vision.ocr.get_current_backend()}")
print(f" GPU: {vision.backend.value}")
# Process screenshot
print(f"\nProcessing demo screenshot...")
result = vision.process_screenshot(demo_path)
print(f"✅ Processing complete!")
print(f" Processing time: {result.processing_time_ms:.1f}ms")
print(f" Text regions: {len(result.text_regions)}")
print(f" Icons detected: {len(result.icon_regions)}")
# Show detected regions
if result.text_regions:
print("\n Detected text regions:")
for i, region in enumerate(result.text_regions[:5]):
x, y, w, h = region.bbox
print(f" {i+1}. bbox=({x},{y},{w},{h}), conf={region.confidence:.2f}")
if result.icon_regions:
print("\n Detected icons:")
for i, icon in enumerate(result.icon_regions[:5]):
x, y, w, h = icon.bbox
print(f" {i+1}. bbox=({x},{y},{w},{h}), hash={icon.icon_hash[:16]}...")
def demo_backend_switching():
"""Demo switching between backends."""
print("\n" + "=" * 60)
print("BACKEND SWITCHING DEMO")
print("=" * 60)
from modules.game_vision_ai import UnifiedOCRProcessor
# Create processor
processor = UnifiedOCRProcessor()
print(f"\nDefault backend: {processor.get_current_backend()}")
# List all available backends
print("\nAvailable backends:")
for info in processor.get_available_backends():
status = "" if info.available else ""
print(f" {status} {info.name}")
# Try switching backends
demo_img = create_demo_image()
for backend_name in ['opencv_east', 'tesseract', 'easyocr', 'paddleocr']:
print(f"\nTrying to switch to '{backend_name}'...", end=" ")
success = processor.set_backend(backend_name)
if success:
print(f"✅ Success!")
regions = processor.extract_text(demo_img)
print(f" Detected {len(regions)} regions")
else:
print(f"❌ Not available")
def main():
"""Run demos."""
print("\n" + "=" * 60)
print("LEMONTROPIA SUITE - OCR SYSTEM DEMO")
print("=" * 60)
print("\nThis demo shows the multi-backend OCR system.")
print("The system automatically handles PyTorch DLL errors")
print("and falls back to working backends.")
try:
demo_hardware_detection()
except Exception as e:
print(f"\n❌ Hardware detection failed: {e}")
try:
demo_ocr_backends()
except Exception as e:
print(f"\n❌ OCR backend demo failed: {e}")
try:
demo_game_vision()
except Exception as e:
print(f"\n❌ Game Vision demo failed: {e}")
try:
demo_backend_switching()
except Exception as e:
print(f"\n❌ Backend switching demo failed: {e}")
print("\n" + "=" * 60)
print("DEMO COMPLETE")
print("=" * 60)
print("\nFor more information, see OCR_SETUP.md")
if __name__ == "__main__":
main()

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"""
Lemontropia Suite - Inventory Scanner
Specialized computer vision for extracting item data from Entropia Universe inventory.
Features:
- Extract item icons from inventory grid
- Read item stats from details panel
- Handle scrolling for long stat lists
- Auto-detect inventory window position
"""
import cv2
import numpy as np
import logging
from pathlib import Path
from typing import List, Dict, Optional, Tuple, Any
from dataclasses import dataclass, field
from datetime import datetime
import json
from modules.game_vision_ai import GameVisionAI, TextRegion, IconRegion
from modules.ocr_backends import create_ocr_backend, AVAILABLE_BACKENDS
logger = logging.getLogger(__name__)
@dataclass
class InventoryItem:
"""Represents an item in inventory."""
name: str = ""
icon_path: Optional[str] = None
icon_hash: str = ""
slot_position: Tuple[int, int] = (0, 0) # Grid position (row, col)
quantity: int = 1
def to_dict(self) -> Dict[str, Any]:
return {
'name': self.name,
'icon_hash': self.icon_hash,
'slot_position': self.slot_position,
'quantity': self.quantity
}
@dataclass
class ItemStats:
"""Stats extracted from item details panel."""
item_name: str = ""
item_class: str = "" # Weapon, Armor, etc.
# Weapon stats
damage: Optional[float] = None
range: Optional[float] = None
attacks_per_min: Optional[int] = None
decay: Optional[float] = None # PEC
ammo_burn: Optional[float] = None # PEC
damage_per_pec: Optional[float] = None
# Armor stats
protection_stab: Optional[float] = None
protection_impact: Optional[float] = None
protection_cut: Optional[float] = None
protection_penetration: Optional[float] = None
protection_shrapnel: Optional[float] = None
protection_burn: Optional[float] = None
protection_cold: Optional[float] = None
protection_acid: Optional[float] = None
protection_electric: Optional[float] = None
# Common stats
weight: Optional[float] = None
level: Optional[int] = None
durability: Optional[float] = None # %
markup: Optional[float] = None
# Raw text for manual parsing
raw_text: str = ""
def to_dict(self) -> Dict[str, Any]:
return {
'item_name': self.item_name,
'item_class': self.item_class,
'damage': self.damage,
'range': self.range,
'attacks_per_min': self.attacks_per_min,
'decay': self.decay,
'ammo_burn': self.ammo_burn,
'damage_per_pec': self.damage_per_pec,
'protection_stab': self.protection_stab,
'protection_impact': self.protection_impact,
'weight': self.weight,
'level': self.level,
'durability': self.durability,
'raw_text': self.raw_text
}
@dataclass
class InventoryScanResult:
"""Result of scanning inventory."""
timestamp: datetime = field(default_factory=datetime.now)
items: List[InventoryItem] = field(default_factory=list)
details_item: Optional[ItemStats] = None
inventory_region: Optional[Tuple[int, int, int, int]] = None # x, y, w, h
details_region: Optional[Tuple[int, int, int, int]] = None
def to_dict(self) -> Dict[str, Any]:
return {
'timestamp': self.timestamp.isoformat(),
'items': [item.to_dict() for item in self.items],
'details': self.details_item.to_dict() if self.details_item else None,
'inventory_region': self.inventory_region,
'details_region': self.details_region
}
def save(self, filepath: str):
"""Save scan result to JSON."""
with open(filepath, 'w') as f:
json.dump(self.to_dict(), f, indent=2)
class InventoryScanner:
"""
Scanner for Entropia Universe inventory.
Usage:
scanner = InventoryScanner()
# Scan inventory for item icons
result = scanner.scan_inventory()
# Read item details
stats = scanner.read_item_details()
"""
def __init__(self, vision_ai: Optional[GameVisionAI] = None):
self.vision = vision_ai or GameVisionAI()
# Inventory window detection
self.inventory_title_patterns = ["INVENTORY", "Inventory"]
self.item_slot_size = (40, 40) # Typical inventory slot size
self.item_slot_gap = 4 # Gap between slots
# Icon extraction settings
self.icon_output_dir = Path.home() / ".lemontropia" / "extracted_icons"
self.icon_output_dir.mkdir(parents=True, exist_ok=True)
# Detection results cache
self._last_screenshot: Optional[np.ndarray] = None
self._last_inventory_region: Optional[Tuple[int, int, int, int]] = None
self._last_details_region: Optional[Tuple[int, int, int, int]] = None
def capture_screen(self) -> np.ndarray:
"""Capture current screen."""
try:
import mss
with mss.mss() as sct:
monitor = sct.monitors[1] # Primary monitor
screenshot = sct.grab(monitor)
img = np.array(screenshot)
img = cv2.cvtColor(img, cv2.COLOR_BGRA2BGR)
self._last_screenshot = img
return img
except Exception as e:
logger.error(f"Failed to capture screen: {e}")
return None
def detect_inventory_window(self, image: Optional[np.ndarray] = None) -> Optional[Tuple[int, int, int, int]]:
"""
Detect inventory window position.
Returns:
(x, y, w, h) of inventory window or None
"""
if image is None:
image = self.capture_screen()
if image is None:
return None
# Look for "INVENTORY" text in the image
texts = self.vision.ocr.extract_text(image)
for text_region in texts:
text_upper = text_region.text.upper()
if "INVENTORY" in text_upper:
# Found inventory title, estimate window bounds
# Inventory window typically extends down and to the right from title
x, y, w, h = text_region.bbox
# Estimate full window (typical size ~300x400)
window_x = x - 20 # Slight offset for border
window_y = y
window_w = 350
window_h = 450
# Ensure within image bounds
img_h, img_w = image.shape[:2]
window_x = max(0, window_x)
window_y = max(0, window_y)
window_w = min(window_w, img_w - window_x)
window_h = min(window_h, img_h - window_y)
region = (window_x, window_y, window_w, window_h)
self._last_inventory_region = region
logger.info(f"Detected inventory window: {region}")
return region
logger.warning("Could not detect inventory window")
return None
def detect_item_details_window(self, image: Optional[np.ndarray] = None) -> Optional[Tuple[int, int, int, int]]:
"""
Detect item details window position.
Returns:
(x, y, w, h) of details window or None
"""
if image is None:
image = self.capture_screen()
if image is None:
return None
# Look for details panel indicators
texts = self.vision.ocr.extract_text(image)
for text_region in texts:
text = text_region.text.upper()
# Look for common details panel headers
if any(keyword in text for keyword in ["OVERVIEW", "DETAILS", "DESCRIPTION", "STATS"]):
x, y, w, h = text_region.bbox
# Estimate full details window (typically ~250x350)
window_x = x - 10
window_y = y - 10
window_w = 280
window_h = 400
# Ensure within bounds
img_h, img_w = image.shape[:2]
window_x = max(0, window_x)
window_y = max(0, window_y)
window_w = min(window_w, img_w - window_x)
window_h = min(window_h, img_h - window_y)
region = (window_x, window_y, window_w, window_h)
self._last_details_region = region
logger.info(f"Detected details window: {region}")
return region
logger.warning("Could not detect item details window")
return None
def extract_inventory_icons(self, inventory_region: Optional[Tuple[int, int, int, int]] = None,
image: Optional[np.ndarray] = None) -> List[InventoryItem]:
"""
Extract item icons from inventory grid.
Args:
inventory_region: Region of inventory window (auto-detect if None)
image: Screenshot (capture new if None)
Returns:
List of InventoryItem with icon paths
"""
if image is None:
image = self.capture_screen()
if image is None:
return []
if inventory_region is None:
inventory_region = self.detect_inventory_window(image)
if inventory_region is None:
logger.error("Cannot extract icons: inventory window not detected")
return []
items = []
try:
x, y, w, h = inventory_region
inventory_img = image[y:y+h, x:x+w]
# Use GameVisionAI to detect icons
icon_regions = self.vision.detect_icons(inventory_img)
for i, icon_region in enumerate(icon_regions):
# Calculate grid position (approximate)
slot_x = icon_region.bbox[0] // (self.item_slot_size[0] + self.item_slot_gap)
slot_y = icon_region.bbox[1] // (self.item_slot_size[1] + self.item_slot_gap)
# Save icon
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
icon_filename = f"inv_icon_{timestamp}_{i}_{icon_region.icon_hash[:8]}.png"
icon_path = self.icon_output_dir / icon_filename
cv2.imwrite(str(icon_path), icon_region.image)
item = InventoryItem(
icon_path=str(icon_path),
icon_hash=icon_region.icon_hash,
slot_position=(int(slot_y), int(slot_x))
)
items.append(item)
logger.debug(f"Extracted icon {i}: {icon_path}")
except Exception as e:
logger.error(f"Failed to extract inventory icons: {e}")
return items
def read_item_details(self, details_region: Optional[Tuple[int, int, int, int]] = None,
image: Optional[np.ndarray] = None) -> Optional[ItemStats]:
"""
Read item stats from details panel.
Args:
details_region: Region of details window (auto-detect if None)
image: Screenshot (capture new if None)
Returns:
ItemStats with extracted data
"""
if image is None:
image = self.capture_screen()
if image is None:
return None
if details_region is None:
details_region = self.detect_item_details_window(image)
if details_region is None:
logger.error("Cannot read details: details window not detected")
return None
try:
x, y, w, h = details_region
details_img = image[y:y+h, x:x+w]
# Extract all text from details panel
texts = self.vision.ocr.extract_text(details_img)
# Combine all text
full_text = "\n".join([t.text for t in texts])
# Parse stats
stats = self._parse_item_stats(full_text)
stats.raw_text = full_text
logger.info(f"Read item details: {stats.item_name}")
return stats
except Exception as e:
logger.error(f"Failed to read item details: {e}")
return None
def _parse_item_stats(self, text: str) -> ItemStats:
"""
Parse item stats from extracted text.
This handles various item types (weapons, armor, etc.)
"""
stats = ItemStats()
lines = text.split('\n')
# Try to find item name (usually first non-empty line)
for line in lines:
line = line.strip()
if line and len(line) > 2:
# Skip common headers
if line.upper() not in ["OVERVIEW", "DETAILS", "DESCRIPTION", "BASIC", "STATS"]:
stats.item_name = line
break
# Parse numeric values
for line in lines:
line = line.strip()
# Weapon stats
if "Damage" in line or "damage" in line:
val = self._extract_number(line)
if val:
stats.damage = val
if "Range" in line or "range" in line:
val = self._extract_number(line)
if val:
stats.range = val
if "Attacks" in line or "attacks" in line or "Att. Per" in line:
val = self._extract_int(line)
if val:
stats.attacks_per_min = val
if "Decay" in line or "decay" in line:
val = self._extract_number(line)
if val:
stats.decay = val
if "Ammo" in line or "ammo" in line or "Ammo Burn" in line:
val = self._extract_number(line)
if val:
stats.ammo_burn = val
# Armor stats
if "Stab" in line or "stab" in line:
val = self._extract_number(line)
if val:
stats.protection_stab = val
if "Impact" in line or "impact" in line:
val = self._extract_number(line)
if val:
stats.protection_impact = val
if "Cut" in line or "cut" in line:
val = self._extract_number(line)
if val:
stats.protection_cut = val
# Common stats
if "Weight" in line or "weight" in line:
val = self._extract_number(line)
if val:
stats.weight = val
if "Level" in line or "level" in line or "Req. Level" in line:
val = self._extract_int(line)
if val:
stats.level = val
# Detect item class from text content
if stats.damage:
stats.item_class = "Weapon"
elif stats.protection_impact:
stats.item_class = "Armor"
return stats
def _extract_number(self, text: str) -> Optional[float]:
"""Extract first float number from text."""
import re
matches = re.findall(r'[\d.]+', text)
if matches:
try:
return float(matches[0])
except:
return None
return None
def _extract_int(self, text: str) -> Optional[int]:
"""Extract first integer from text."""
val = self._extract_number(text)
if val:
return int(val)
return None
def scan_inventory(self, extract_icons: bool = True, read_details: bool = True) -> InventoryScanResult:
"""
Full inventory scan - icons + details.
Returns:
InventoryScanResult with all extracted data
"""
result = InventoryScanResult()
# Capture screen
image = self.capture_screen()
if image is None:
logger.error("Failed to capture screen for inventory scan")
return result
# Detect windows
inventory_region = self.detect_inventory_window(image)
details_region = self.detect_item_details_window(image)
result.inventory_region = inventory_region
result.details_region = details_region
# Extract icons
if extract_icons and inventory_region:
result.items = self.extract_inventory_icons(inventory_region, image)
# Read details
if read_details and details_region:
result.details_item = self.read_item_details(details_region, image)
return result
def save_item_to_database(self, item: InventoryItem, stats: ItemStats):
"""Save extracted item to database for future reference."""
# TODO: Implement database storage
logger.info(f"Would save item to DB: {item.icon_hash}")
# Convenience function
def scan_inventory() -> InventoryScanResult:
"""Quick inventory scan."""
scanner = InventoryScanner()
return scanner.scan_inventory()
def scan_item_details() -> Optional[ItemStats]:
"""Quick item details scan."""
scanner = InventoryScanner()
return scanner.read_item_details()

View File

@ -0,0 +1,453 @@
"""
Lemontropia Suite - Inventory Scanner Dialog
UI for scanning and extracting item data from Entropia Universe inventory.
"""
import logging
from pathlib import Path
from typing import Optional
from PyQt6.QtWidgets import (
QDialog, QVBoxLayout, QHBoxLayout, QGridLayout,
QLabel, QPushButton, QListWidget, QListWidgetItem,
QGroupBox, QSplitter, QTableWidget, QTableWidgetItem,
QHeaderView, QTextEdit, QMessageBox, QFileDialog,
QProgressBar, QCheckBox, QSpinBox, QTabWidget,
QWidget, QScrollArea, QFrame
)
from PyQt6.QtCore import Qt, QThread, pyqtSignal, QTimer
from PyQt6.QtGui import QPixmap, QImage
from modules.inventory_scanner import InventoryScanner, InventoryScanResult, ItemStats
logger = logging.getLogger(__name__)
class InventoryScanWorker(QThread):
"""Background worker for inventory scanning."""
scan_complete = pyqtSignal(object) # InventoryScanResult
scan_error = pyqtSignal(str)
progress_update = pyqtSignal(str)
def __init__(self, scanner: InventoryScanner, extract_icons: bool = True,
read_details: bool = True):
super().__init__()
self.scanner = scanner
self.extract_icons = extract_icons
self.read_details = read_details
self._is_running = True
def run(self):
"""Run the scan."""
try:
self.progress_update.emit("Capturing screen...")
result = self.scanner.scan_inventory(
extract_icons=self.extract_icons,
read_details=self.read_details
)
if self._is_running:
self.scan_complete.emit(result)
except Exception as e:
if self._is_running:
self.scan_error.emit(str(e))
def stop(self):
"""Stop the scan."""
self._is_running = False
class InventoryScannerDialog(QDialog):
"""
Dialog for scanning Entropia Universe inventory.
Features:
- Auto-detect inventory window
- Extract item icons
- Read item stats from details panel
- Save results
"""
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("🔍 Inventory Scanner")
self.setMinimumSize(900, 700)
self.resize(1100, 800)
self.scanner = InventoryScanner()
self.scan_worker: Optional[InventoryScanWorker] = None
self.last_result: Optional[InventoryScanResult] = None
self._setup_ui()
self._apply_dark_theme()
def _setup_ui(self):
"""Setup the dialog UI."""
layout = QVBoxLayout(self)
layout.setContentsMargins(15, 15, 15, 15)
layout.setSpacing(10)
# Header
header = QLabel("Inventory Scanner - Extract items and stats from Entropia Universe")
header.setStyleSheet("font-size: 16px; font-weight: bold; color: #4caf50;")
layout.addWidget(header)
# Controls
controls_layout = QHBoxLayout()
# Scan buttons
self.scan_btn = QPushButton("🔍 Scan Inventory")
self.scan_btn.setMinimumHeight(40)
self.scan_btn.setStyleSheet("""
QPushButton {
background-color: #0d47a1;
font-weight: bold;
font-size: 12px;
}
QPushButton:hover { background-color: #1565c0; }
""")
self.scan_btn.clicked.connect(self.on_scan)
controls_layout.addWidget(self.scan_btn)
self.scan_details_btn = QPushButton("📋 Scan Item Details Only")
self.scan_details_btn.setMinimumHeight(40)
self.scan_details_btn.clicked.connect(self.on_scan_details_only)
controls_layout.addWidget(self.scan_details_btn)
# Options
options_group = QGroupBox("Options")
options_layout = QHBoxLayout(options_group)
self.extract_icons_check = QCheckBox("Extract Icons")
self.extract_icons_check.setChecked(True)
options_layout.addWidget(self.extract_icons_check)
self.read_details_check = QCheckBox("Read Item Details")
self.read_details_check.setChecked(True)
options_layout.addWidget(self.read_details_check)
controls_layout.addWidget(options_group)
controls_layout.addStretch()
# Save button
self.save_btn = QPushButton("💾 Save Results")
self.save_btn.clicked.connect(self.on_save_results)
self.save_btn.setEnabled(False)
controls_layout.addWidget(self.save_btn)
layout.addLayout(controls_layout)
# Progress bar
self.progress = QProgressBar()
self.progress.setRange(0, 0) # Indeterminate
self.progress.setVisible(False)
layout.addWidget(self.progress)
# Status label
self.status_label = QLabel("Ready to scan")
self.status_label.setStyleSheet("color: #888; padding: 5px;")
layout.addWidget(self.status_label)
# Results tabs
self.results_tabs = QTabWidget()
layout.addWidget(self.results_tabs)
# Tab 1: Item Icons
self.icons_tab = self._create_icons_tab()
self.results_tabs.addTab(self.icons_tab, "🖼️ Item Icons")
# Tab 2: Item Details
self.details_tab = self._create_details_tab()
self.results_tabs.addTab(self.details_tab, "📋 Item Details")
# Tab 3: Raw Data
self.raw_tab = self._create_raw_tab()
self.results_tabs.addTab(self.raw_tab, "📝 Raw Data")
# Help text
help = QLabel(
"Instructions:\n"
"1. Open Entropia Universe\n"
"2. Open your inventory window\n"
"3. Click an item to show its details panel\n"
"4. Click 'Scan Inventory' above"
)
help.setStyleSheet("color: #888; padding: 10px; background-color: #252525; border-radius: 4px;")
help.setWordWrap(True)
layout.addWidget(help)
# Close button
close_btn = QPushButton("Close")
close_btn.clicked.connect(self.accept)
layout.addWidget(close_btn)
def _create_icons_tab(self) -> QWidget:
"""Create the item icons tab."""
tab = QWidget()
layout = QVBoxLayout(tab)
# Icons count
self.icons_count_label = QLabel("No icons extracted yet")
layout.addWidget(self.icons_count_label)
# Icons grid
scroll = QScrollArea()
scroll.setWidgetResizable(True)
scroll.setStyleSheet("background-color: #1a1a1a;")
self.icons_container = QWidget()
self.icons_grid = QGridLayout(self.icons_container)
self.icons_grid.setSpacing(10)
scroll.setWidget(self.icons_container)
layout.addWidget(scroll)
return tab
def _create_details_tab(self) -> QWidget:
"""Create the item details tab."""
tab = QWidget()
layout = QVBoxLayout(tab)
# Details table
self.details_table = QTableWidget()
self.details_table.setColumnCount(2)
self.details_table.setHorizontalHeaderLabels(["Property", "Value"])
self.details_table.horizontalHeader().setStretchLastSection(True)
self.details_table.setSelectionBehavior(QTableWidget.SelectionBehavior.SelectRows)
layout.addWidget(self.details_table)
return tab
def _create_raw_tab(self) -> QWidget:
"""Create the raw data tab."""
tab = QWidget()
layout = QVBoxLayout(tab)
self.raw_text = QTextEdit()
self.raw_text.setReadOnly(True)
self.raw_text.setFontFamily("Consolas")
layout.addWidget(self.raw_text)
return tab
def on_scan(self):
"""Start full inventory scan."""
self._start_scan(
extract_icons=self.extract_icons_check.isChecked(),
read_details=self.read_details_check.isChecked()
)
def on_scan_details_only(self):
"""Scan only item details."""
self._start_scan(extract_icons=False, read_details=True)
def _start_scan(self, extract_icons: bool, read_details: bool):
"""Start scan worker."""
if self.scan_worker and self.scan_worker.isRunning():
QMessageBox.warning(self, "Scan in Progress", "A scan is already running.")
return
# Update UI
self.scan_btn.setEnabled(False)
self.scan_details_btn.setEnabled(False)
self.progress.setVisible(True)
self.status_label.setText("Scanning...")
self.save_btn.setEnabled(False)
# Clear previous results
self._clear_icons_grid()
self.details_table.setRowCount(0)
self.raw_text.clear()
# Start worker
self.scan_worker = InventoryScanWorker(
self.scanner,
extract_icons=extract_icons,
read_details=read_details
)
self.scan_worker.scan_complete.connect(self._on_scan_complete)
self.scan_worker.scan_error.connect(self._on_scan_error)
self.scan_worker.progress_update.connect(self._on_progress_update)
self.scan_worker.start()
def _on_scan_complete(self, result: InventoryScanResult):
"""Handle scan completion."""
self.last_result = result
# Update UI
self.progress.setVisible(False)
self.scan_btn.setEnabled(True)
self.scan_details_btn.setEnabled(True)
self.save_btn.setEnabled(True)
self.status_label.setText(
f"Scan complete: {len(result.items)} icons, "
f"details: {'Yes' if result.details_item else 'No'}"
)
# Update tabs
self._update_icons_tab(result)
self._update_details_tab(result)
self._update_raw_tab(result)
QMessageBox.information(
self,
"Scan Complete",
f"Found {len(result.items)} items\n"
f"Item details: {'Yes' if result.details_item else 'No'}"
)
def _on_scan_error(self, error: str):
"""Handle scan error."""
self.progress.setVisible(False)
self.scan_btn.setEnabled(True)
self.scan_details_btn.setEnabled(True)
self.status_label.setText(f"Error: {error}")
QMessageBox.critical(self, "Scan Error", error)
def _on_progress_update(self, message: str):
"""Handle progress update."""
self.status_label.setText(message)
def _clear_icons_grid(self):
"""Clear icons grid."""
while self.icons_grid.count():
item = self.icons_grid.takeAt(0)
if item.widget():
item.widget().deleteLater()
def _update_icons_tab(self, result: InventoryScanResult):
"""Update icons tab with results."""
self.icons_count_label.setText(f"Extracted {len(result.items)} item icons")
self._clear_icons_grid()
for i, item in enumerate(result.items):
if item.icon_path and Path(item.icon_path).exists():
# Create icon widget
icon_widget = QFrame()
icon_widget.setStyleSheet("""
QFrame {
background-color: #2a2a2a;
border: 1px solid #444;
border-radius: 4px;
padding: 5px;
}
""")
icon_layout = QVBoxLayout(icon_widget)
# Image
pixmap = QPixmap(item.icon_path)
if not pixmap.isNull():
scaled = pixmap.scaled(64, 64, Qt.AspectRatioMode.KeepAspectRatio)
img_label = QLabel()
img_label.setPixmap(scaled)
img_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
icon_layout.addWidget(img_label)
# Info
info = QLabel(f"Slot: {item.slot_position}\nHash: {item.icon_hash[:8]}...")
info.setStyleSheet("font-size: 10px; color: #888;")
icon_layout.addWidget(info)
# Add to grid (5 columns)
row = i // 5
col = i % 5
self.icons_grid.addWidget(icon_widget, row, col)
def _update_details_tab(self, result: InventoryScanResult):
"""Update details tab with results."""
if not result.details_item:
self.details_table.setRowCount(1)
self.details_table.setItem(0, 0, QTableWidgetItem("Status"))
self.details_table.setItem(0, 1, QTableWidgetItem("No item details detected"))
return
stats = result.details_item
properties = [
("Item Name", stats.item_name),
("Class", stats.item_class),
("Damage", f"{stats.damage:.2f}" if stats.damage else "N/A"),
("Range", f"{stats.range:.2f}" if stats.range else "N/A"),
("Attacks/Min", str(stats.attacks_per_min) if stats.attacks_per_min else "N/A"),
("Decay (PEC)", f"{stats.decay:.4f}" if stats.decay else "N/A"),
("Ammo Burn (PEC)", f"{stats.ammo_burn:.4f}" if stats.ammo_burn else "N/A"),
("DPP", f"{stats.damage_per_pec:.4f}" if stats.damage_per_pec else "N/A"),
("Weight", f"{stats.weight:.2f}" if stats.weight else "N/A"),
("Level", str(stats.level) if stats.level else "N/A"),
("Durability", f"{stats.durability:.1f}%" if stats.durability else "N/A"),
("Protection Impact", f"{stats.protection_impact:.1f}" if stats.protection_impact else "N/A"),
("Protection Stab", f"{stats.protection_stab:.1f}" if stats.protection_stab else "N/A"),
]
self.details_table.setRowCount(len(properties))
for row, (prop, value) in enumerate(properties):
self.details_table.setItem(row, 0, QTableWidgetItem(prop))
self.details_table.setItem(row, 1, QTableWidgetItem(value))
def _update_raw_tab(self, result: InventoryScanResult):
"""Update raw data tab."""
import json
text = json.dumps(result.to_dict(), indent=2)
self.raw_text.setText(text)
def on_save_results(self):
"""Save scan results to file."""
if not self.last_result:
return
filepath, _ = QFileDialog.getSaveFileName(
self,
"Save Inventory Scan",
str(Path.home() / f"inventory_scan_{datetime.now():%Y%m%d_%H%M%S}.json"),
"JSON Files (*.json)"
)
if filepath:
try:
self.last_result.save(filepath)
QMessageBox.information(self, "Saved", f"Results saved to:\n{filepath}")
except Exception as e:
QMessageBox.critical(self, "Error", f"Failed to save:\n{e}")
def closeEvent(self, event):
"""Handle dialog close."""
if self.scan_worker and self.scan_worker.isRunning():
self.scan_worker.stop()
self.scan_worker.wait(1000)
event.accept()
def _apply_dark_theme(self):
"""Apply dark theme."""
self.setStyleSheet("""
QDialog {
background-color: #1e1e1e;
color: #e0e0e0;
}
QGroupBox {
font-weight: bold;
border: 1px solid #444;
border-radius: 6px;
margin-top: 10px;
padding-top: 10px;
}
QTableWidget {
background-color: #252525;
border: 1px solid #444;
}
QHeaderView::section {
background-color: #2d2d2d;
padding: 6px;
border: none;
border-right: 1px solid #444;
}
QTextEdit {
background-color: #1a1a1a;
border: 1px solid #444;
color: #d0d0d0;
}
""")

View File

@ -120,6 +120,7 @@ from ui.hud_overlay_clean import HUDOverlay
from ui.session_history import SessionHistoryDialog
from ui.gallery_dialog import GalleryDialog, ScreenshotCapture
from ui.settings_dialog import SettingsDialog
from ui.inventory_scanner_dialog import InventoryScannerDialog
# ============================================================================
# Screenshot Hotkey Integration
@ -752,6 +753,14 @@ class MainWindow(QMainWindow):
vision_test_action.triggered.connect(self.on_vision_test)
vision_menu.addAction(vision_test_action)
vision_menu.addSeparator()
# Inventory Scanner
inventory_scan_action = QAction("🔍 &Inventory Scanner", self)
inventory_scan_action.setShortcut("Ctrl+I")
inventory_scan_action.triggered.connect(self.on_inventory_scan)
vision_menu.addAction(inventory_scan_action)
# View menu
view_menu = menubar.addMenu("&View")
@ -1895,6 +1904,15 @@ class MainWindow(QMainWindow):
self.log_error("Vision", f"Failed to open test dialog: {e}")
QMessageBox.warning(self, "Error", f"Could not open Vision Test: {e}")
def on_inventory_scan(self):
"""Open Inventory Scanner dialog."""
try:
dialog = InventoryScannerDialog(self)
dialog.exec()
except Exception as e:
self.log_error("Vision", f"Failed to open inventory scanner: {e}")
QMessageBox.warning(self, "Error", f"Could not open Inventory Scanner: {e}")
# ========================================================================
# Settings Management
# ========================================================================

View File

@ -1,6 +1,8 @@
"""
Lemontropia Suite - Game Vision AI Example
Demonstrates usage of the Game Vision AI module.
Updated for multi-backend OCR system with Windows Store Python support.
"""
import sys
@ -12,32 +14,57 @@ logging.basicConfig(level=logging.INFO, format='%(levelname)s: %(message)s')
logger = logging.getLogger(__name__)
def demo_gpu_detection():
"""Demonstrate GPU detection."""
def demo_hardware_detection():
"""Demonstrate hardware detection including PyTorch DLL error handling."""
print("\n" + "="*60)
print("GPU DETECTION DEMO")
print("HARDWARE DETECTION DEMO")
print("="*60)
from modules.game_vision_ai import GPUDetector, GPUBackend
from modules.hardware_detection import (
HardwareDetector,
print_hardware_summary,
recommend_ocr_backend
)
# Detect GPU
backend = GPUDetector.detect_backend()
print(f"\nDetected GPU Backend: {backend.value}")
# Print full summary
print_hardware_summary()
# Get detailed info
info = GPUDetector.get_gpu_info()
print(f"\nGPU Details:")
print(f" Backend: {info['backend']}")
print(f" CUDA Available: {info['cuda_available']}")
print(f" MPS Available: {info['mps_available']}")
# Get recommendation
recommended = recommend_ocr_backend()
print(f"\n📋 Recommended OCR backend: {recommended}")
if info.get('devices'):
print(f"\n Devices:")
for dev in info['devices']:
mem_gb = dev.get('memory_total', 0) / (1024**3)
print(f" [{dev['id']}] {dev['name']} ({mem_gb:.1f} GB)")
# Check for Windows Store Python
info = HardwareDetector.detect_all()
if info.is_windows_store_python:
print("\n⚠️ Windows Store Python detected!")
if info.pytorch_dll_error:
print(" PyTorch DLL errors expected - using fallback OCR backends")
print(f"\n PyTorch Device String: {GPUDetector.get_device_string(backend)}")
def demo_ocr_backends():
"""Demonstrate OCR backend selection."""
print("\n" + "="*60)
print("OCR BACKEND DEMO")
print("="*60)
from modules.ocr_backends import OCRBackendFactory
print("\nChecking all OCR backends...")
backends = OCRBackendFactory.check_all_backends(use_gpu=True)
for info in backends:
status = "✅ Available" if info.available else "❌ Not Available"
gpu_status = "🚀 GPU" if info.gpu_accelerated else "💻 CPU"
print(f"\n{info.name.upper()}:")
print(f" Status: {status}")
print(f" GPU: {gpu_status}")
if info.error_message:
print(f" Note: {info.error_message}")
available = [b.name for b in backends if b.available]
print(f"\n📊 Available backends: {', '.join(available) if available else 'None'}")
def demo_ocr(image_path: str = None):
@ -46,11 +73,15 @@ def demo_ocr(image_path: str = None):
print("OCR TEXT EXTRACTION DEMO")
print("="*60)
from modules.game_vision_ai import OCRProcessor
from modules.game_vision_ai import UnifiedOCRProcessor
import cv2
import numpy as np
# Initialize OCR
print("\nInitializing OCR (this may take a moment on first run)...")
ocr = OCRProcessor(use_gpu=True, lang='en')
# Initialize OCR with auto-selection
print("\nInitializing OCR (auto-selecting best backend)...")
ocr = UnifiedOCRProcessor(use_gpu=True, lang='en', auto_select=True)
print(f"Selected backend: {ocr.get_current_backend()}")
if image_path and Path(image_path).exists():
print(f"\nProcessing: {image_path}")
@ -58,11 +89,21 @@ def demo_ocr(image_path: str = None):
print(f"\nDetected {len(regions)} text regions:")
for i, region in enumerate(regions, 1):
print(f" {i}. '{region.text}' (confidence: {region.confidence:.2%})")
text_preview = region.text[:50] + "..." if len(region.text) > 50 else region.text
print(f" {i}. '{text_preview}' (confidence: {region.confidence:.2%})")
print(f" Backend: {region.backend}")
print(f" Position: ({region.bbox[0]}, {region.bbox[1]}) {region.bbox[2]}x{region.bbox[3]}")
else:
print(f"\nNo image provided or file not found: {image_path}")
print("Usage: python vision_example.py --ocr path/to/screenshot.png")
# Create demo image
print("\nNo image provided, creating demo image...")
demo_img = np.ones((400, 600, 3), dtype=np.uint8) * 255
cv2.rectangle(demo_img, (50, 50), (200, 80), (0, 0, 0), -1)
cv2.rectangle(demo_img, (50, 100), (250, 130), (0, 0, 0), -1)
regions = ocr.extract_text(demo_img)
print(f"\nDetected {len(regions)} text regions in demo image")
print(f"\nUsage: python vision_example.py --ocr path/to/screenshot.png")
def demo_icon_detection(image_path: str = None):
@ -73,6 +114,7 @@ def demo_icon_detection(image_path: str = None):
from modules.game_vision_ai import IconDetector
import cv2
import numpy as np
detector = IconDetector()
@ -98,7 +140,23 @@ def demo_icon_detection(image_path: str = None):
icons = detector.extract_icons_from_region(image, (0, 0, w, h))
print(f"Found {len(icons)} potential icons in full image")
else:
print(f"\nNo image provided or file not found: {image_path}")
print("\nNo image provided, creating demo image...")
# Create demo image with icon-like regions
demo_img = np.ones((600, 800, 3), dtype=np.uint8) * 200
# Draw some icon-sized squares
for i in range(3):
for j in range(4):
x = 100 + j * 60
y = 100 + i * 60
color = (100 + i*50, 150, 200 - j*30)
cv2.rectangle(demo_img, (x, y), (x+48, y+48), color, -1)
h, w = demo_img.shape[:2]
icons = detector.extract_icons_from_region(demo_img, (0, 0, w, h))
print(f"Found {len(icons)} potential icons in demo image")
print(f"\nUsage: python vision_example.py --icons path/to/screenshot.png")
def demo_full_vision(image_path: str = None):
@ -108,13 +166,17 @@ def demo_full_vision(image_path: str = None):
print("="*60)
from modules.game_vision_ai import GameVisionAI
import cv2
import numpy as np
# Initialize vision AI
print("\nInitializing Game Vision AI...")
vision = GameVisionAI(use_gpu=True, ocr_lang='en')
print(f"✅ Initialized!")
print(f" OCR Backend: {vision.ocr.get_current_backend()}")
print(f" GPU: {vision.backend.value}")
print(f" GPU Available: {vision.is_gpu_available()}")
print(f"Backend: {vision.backend.value}")
if image_path and Path(image_path).exists():
print(f"\nProcessing: {image_path}")
@ -124,11 +186,13 @@ def demo_full_vision(image_path: str = None):
print(f"\n--- Results ---")
print(f"Processing Time: {result.processing_time_ms:.1f}ms")
print(f"OCR Backend: {result.ocr_backend}")
print(f"GPU Backend: {result.gpu_backend}")
print(f"\nText Regions ({len(result.text_regions)}):")
for region in result.text_regions:
print(f"'{region.text}' ({region.confidence:.2%})")
text_preview = region.text[:40] + "..." if len(region.text) > 40 else region.text
print(f"'{text_preview}' ({region.confidence:.2%}) [{region.backend}]")
print(f"\nIcon Regions ({len(result.icon_regions)}):")
for region in result.icon_regions:
@ -136,8 +200,71 @@ def demo_full_vision(image_path: str = None):
print(f"\nExtracted icons saved to: {vision.extracted_icons_dir}")
else:
print(f"\nNo image provided or file not found: {image_path}")
print("Usage: python vision_example.py --full path/to/screenshot.png")
print("\nNo image provided, creating demo image...")
# Create demo image
demo_img = np.ones((600, 800, 3), dtype=np.uint8) * 240
# Draw loot window
cv2.rectangle(demo_img, (400, 50), (750, 400), (220, 220, 220), -1)
# Draw some icon slots
for row in range(4):
for col in range(5):
x = 420 + col * 55
y = 80 + row * 55
cv2.rectangle(demo_img, (x, y), (x+48, y+48), (180, 180, 180), -1)
if (row + col) % 2 == 0:
color = (100, 150, 200) if row % 2 == 0 else (200, 150, 100)
cv2.rectangle(demo_img, (x+5, y+5), (x+43, y+43), color, -1)
# Save and process
demo_path = Path.home() / ".lemontropia" / "demo_screenshot.png"
demo_path.parent.mkdir(parents=True, exist_ok=True)
cv2.imwrite(str(demo_path), demo_img)
result = vision.process_screenshot(demo_path)
print(f"\n--- Demo Results ---")
print(f"Processing Time: {result.processing_time_ms:.1f}ms")
print(f"Text Regions: {len(result.text_regions)}")
print(f"Icon Regions: {len(result.icon_regions)}")
print(f"\nUsage: python vision_example.py --full path/to/screenshot.png")
def demo_backend_switching():
"""Demonstrate switching between OCR backends."""
print("\n" + "="*60)
print("OCR BACKEND SWITCHING DEMO")
print("="*60)
from modules.game_vision_ai import UnifiedOCRProcessor
import cv2
import numpy as np
# Create demo image
demo_img = np.ones((400, 600, 3), dtype=np.uint8) * 255
cv2.rectangle(demo_img, (50, 50), (200, 80), (0, 0, 0), -1)
cv2.rectangle(demo_img, (50, 100), (250, 130), (0, 0, 0), -1)
# Initialize with auto-selection
print("\nInitializing with auto-selected backend...")
ocr = UnifiedOCRProcessor()
print(f"Default backend: {ocr.get_current_backend()}")
# Try switching to each backend
backends = ['opencv_east', 'tesseract', 'easyocr', 'paddleocr']
for backend_name in backends:
print(f"\nTrying '{backend_name}'...", end=" ")
success = ocr.set_backend(backend_name)
if success:
print(f"✅ Success!")
regions = ocr.extract_text(demo_img)
print(f" Detected {len(regions)} text regions")
else:
print(f"❌ Not available (see error above)")
def demo_icon_matching():
@ -180,23 +307,41 @@ def demo_icon_matching():
print(f" Similarity between two images: {similarity:.2%}")
def demo_calibration():
"""Demonstrate calibration."""
def demo_diagnostics():
"""Demonstrate system diagnostics."""
print("\n" + "="*60)
print("CALIBRATION DEMO")
print("SYSTEM DIAGNOSTICS DEMO")
print("="*60)
from modules.game_vision_ai import GameVisionAI
vision = GameVisionAI(use_gpu=True)
print("\nRunning full system diagnostics...")
diag = GameVisionAI.diagnose()
print("\nTo calibrate, provide sample screenshots:")
print(" vision.calibrate_for_game([path1, path2, ...])")
print("\nThis will:")
print(" 1. Process each screenshot")
print(" 2. Measure detection accuracy")
print(" 3. Calculate average processing time")
print(" 4. Provide recommendations")
print("\n--- Hardware ---")
hw = diag['hardware']
print(f" Platform: {hw['system']['platform']}")
print(f" Windows Store Python: {hw['system']['windows_store']}")
print(f" GPU Backend: {hw['gpu']['backend']}")
print(f" CUDA Available: {hw['gpu']['cuda_available']}")
print(f" OpenCV CUDA: {hw['gpu']['opencv_cuda']}")
print("\n--- ML Frameworks ---")
ml = hw['ml_frameworks']
print(f" PyTorch: {'Available' if ml['pytorch']['available'] else 'Not Available'}")
if ml['pytorch']['available']:
print(f" Version: {ml['pytorch']['version']}")
if ml['pytorch']['dll_error']:
print(f" ⚠️ DLL Error detected!")
print("\n--- OCR Backends ---")
for backend in diag['ocr_backends']:
status = "" if backend['available'] else ""
print(f" {status} {backend['name']}")
print("\n--- Recommendations ---")
print(f" OCR Backend: {diag['recommendations']['ocr_backend']}")
print(f" GPU: {diag['recommendations']['gpu']}")
def main():
@ -208,53 +353,68 @@ def main():
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog="""
Examples:
python vision_example.py --gpu # GPU detection demo
python vision_example.py --hardware # Hardware detection
python vision_example.py --backends # List OCR backends
python vision_example.py --ocr image.png # OCR demo
python vision_example.py --icons image.png # Icon detection demo
python vision_example.py --full image.png # Full vision demo
python vision_example.py --switch # Backend switching demo
python vision_example.py --matching # Icon matching demo
python vision_example.py --diagnostics # System diagnostics
python vision_example.py --all # Run all demos
"""
)
parser.add_argument('--gpu', action='store_true', help='GPU detection demo')
parser.add_argument('--ocr', type=str, metavar='IMAGE', help='OCR demo with image')
parser.add_argument('--icons', type=str, metavar='IMAGE', help='Icon detection demo')
parser.add_argument('--full', type=str, metavar='IMAGE', help='Full vision demo')
parser.add_argument('--hardware', action='store_true', help='Hardware detection demo')
parser.add_argument('--backends', action='store_true', help='List OCR backends')
parser.add_argument('--ocr', type=str, metavar='IMAGE', nargs='?', const='', help='OCR demo')
parser.add_argument('--icons', type=str, metavar='IMAGE', nargs='?', const='', help='Icon detection demo')
parser.add_argument('--full', type=str, metavar='IMAGE', nargs='?', const='', help='Full vision demo')
parser.add_argument('--switch', action='store_true', help='Backend switching demo')
parser.add_argument('--matching', action='store_true', help='Icon matching demo')
parser.add_argument('--calibration', action='store_true', help='Calibration demo')
parser.add_argument('--diagnostics', action='store_true', help='System diagnostics')
parser.add_argument('--all', action='store_true', help='Run all demos')
args = parser.parse_args()
# If no args, show help
if not any([args.gpu, args.ocr, args.icons, args.full, args.matching, args.calibration, args.all]):
if not any([args.hardware, args.backends, args.ocr is not None,
args.icons is not None, args.full is not None,
args.switch, args.matching, args.diagnostics, args.all]):
parser.print_help()
return
try:
if args.all or args.gpu:
demo_gpu_detection()
if args.all or args.hardware:
demo_hardware_detection()
if args.all or args.ocr:
demo_ocr(args.ocr)
if args.all or args.backends:
demo_ocr_backends()
if args.all or args.icons:
demo_icon_detection(args.icons)
if args.all or args.ocr is not None:
demo_ocr(args.ocr if args.ocr else None)
if args.all or args.full:
demo_full_vision(args.full)
if args.all or args.icons is not None:
demo_icon_detection(args.icons if args.icons else None)
if args.all or args.full is not None:
demo_full_vision(args.full if args.full else None)
if args.all or args.switch:
demo_backend_switching()
if args.all or args.matching:
demo_icon_matching()
if args.all or args.calibration:
demo_calibration()
if args.all or args.diagnostics:
demo_diagnostics()
except ImportError as e:
print(f"\n❌ Import Error: {e}")
print("\nMake sure all dependencies are installed:")
print(" pip install -r requirements.txt")
print(" pip install opencv-python numpy pillow")
print("\nFor full OCR support:")
print(" pip install easyocr pytesseract paddleocr")
except Exception as e:
print(f"\n❌ Error: {e}")
import traceback