The plugin was using wrong field names for EventBus events: SkillGainEvent: - Fixed: points → gain_amount - Fixed: new_value → skill_value LootEvent: - Fixed: Now uses items list instead of direct item_name/quantity/value - Updated to handle the dict structure in items list DamageEvent: - Fixed: amount → damage_amount - Fixed: Now uses is_outgoing instead of is_critical for direction - Added target_name and attacker_name fields GlobalEvent: - Fixed: player → player_name - Fixed: item → item_name - Added achievement_type field All simulate buttons should now work correctly. |
||
|---|---|---|
| .. | ||
| __init__.py | ||
| plugin.py | ||