EU-Utility/main.py

298 lines
8.4 KiB
Python

#!/usr/bin/env python3
"""
EU-Utility Premium - Main Entry Point
======================================
Launch the EU-Utility premium overlay system.
Usage:
python main.py # Start with default config
python main.py --config path/to/config.json
python main.py --no-overlay # Run without overlay (headless)
python main.py --test # Run in test mode
For more information, see TESTING.md
"""
import sys
import json
import logging
import argparse
from pathlib import Path
# Add the EU-Utility directory to path
sys.path.insert(0, str(Path(__file__).parent))
def setup_logging(verbose: bool = False) -> logging.Logger:
"""Setup logging configuration."""
level = logging.DEBUG if verbose else logging.INFO
logging.basicConfig(
level=level,
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
handlers=[
logging.StreamHandler(sys.stdout),
]
)
return logging.getLogger("EU-Utility")
def load_config(config_path: Path) -> dict:
"""Load configuration from file."""
if not config_path.exists():
# Create default config
default_config = {
"game_path": None,
"overlay_enabled": True,
"overlay_mode": "overlay_toggle",
"hotkey": "ctrl+shift+b",
"plugins": {
"enabled": [],
"disabled": []
},
"ui": {
"theme": "dark",
"opacity": 0.95,
"scale": 1.0
},
"features": {
"loot_tracker": True,
"skill_tracker": True,
"global_alerts": True,
"analytics": True
}
}
config_path.parent.mkdir(parents=True, exist_ok=True)
with open(config_path, 'w') as f:
json.dump(default_config, f, indent=2)
return default_config
with open(config_path, 'r') as f:
return json.load(f)
def main():
"""Main entry point."""
parser = argparse.ArgumentParser(
description="EU-Utility Premium - Entropia Universe Overlay"
)
parser.add_argument(
'--config',
type=Path,
default=Path.home() / '.eu-utility' / 'config.json',
help='Path to configuration file'
)
parser.add_argument(
'--no-overlay',
action='store_true',
help='Run without overlay (headless mode)'
)
parser.add_argument(
'--test',
action='store_true',
help='Run in test mode (no game required)'
)
parser.add_argument(
'--verbose', '-v',
action='store_true',
help='Enable verbose logging'
)
parser.add_argument(
'--setup',
action='store_true',
help='Run first-time setup'
)
args = parser.parse_args()
# Setup logging
logger = setup_logging(args.verbose)
logger.info("=" * 50)
logger.info("EU-Utility Premium Starting")
logger.info("=" * 50)
# Load config
config = load_config(args.config)
logger.info(f"Loaded config from: {args.config}")
# Run setup if requested
if args.setup:
run_setup(config, args.config)
return 0
# Check for game path
if not config.get('game_path') and not args.test:
logger.error("No game path configured. Run with --setup or edit config.json")
print("\n" + "=" * 50)
print("First-time setup required!")
print("=" * 50)
print("\nPlease run: python main.py --setup")
print("\nOr manually edit the config file:")
print(f" {args.config}")
print("\nAnd set the game_path to your Entropia Universe installation.")
print("=" * 50)
return 1
# Import and start the application
try:
from premium import EUUtilityApp
logger.info("Initializing application...")
app = EUUtilityApp(config_path=args.config)
# Override config with CLI args
if args.no_overlay:
config['overlay_enabled'] = False
if args.test:
logger.info("Running in TEST mode")
return run_test_mode(app, config)
# Normal operation
logger.info("Starting application...")
app.initialize()
app.run()
except KeyboardInterrupt:
logger.info("Interrupted by user")
return 0
except Exception as e:
logger.exception("Fatal error")
print(f"\nError: {e}")
return 1
def run_setup(config: dict, config_path: Path) -> None:
"""Run first-time setup wizard."""
print("\n" + "=" * 50)
print("EU-Utility Setup Wizard")
print("=" * 50 + "\n")
# Detect game path
print("Looking for Entropia Universe installation...")
possible_paths = [
Path("C:/Program Files (x86)/Entropia Universe"),
Path("C:/Program Files/Entropia Universe"),
Path.home() / "AppData" / "Local" / "Entropia Universe",
]
detected = None
for path in possible_paths:
if path.exists():
detected = path
print(f" Found: {path}")
break
if detected:
use = input(f"\nUse this path? [Y/n]: ").strip().lower()
if use in ('', 'y', 'yes'):
config['game_path'] = str(detected)
else:
detected = None
if not detected:
custom = input("Enter your Entropia Universe installation path: ").strip()
if custom:
config['game_path'] = custom
# Save config
config_path.parent.mkdir(parents=True, exist_ok=True)
with open(config_path, 'w') as f:
json.dump(config, f, indent=2)
print(f"\nConfiguration saved to: {config_path}")
print("\nYou can now run: python main.py")
print("=" * 50)
def run_test_mode(app, config: dict) -> int:
"""Run in test mode without requiring game."""
print("\n" + "=" * 50)
print("EU-Utility TEST MODE")
print("=" * 50 + "\n")
try:
# Test imports
print("✓ Checking imports...")
from premium.plugins.api import PluginAPI, PluginManifest
from premium.plugins.manager import PluginManager
from premium.core.event_bus import EventBus
from premium.core.state.store import StateStore
print(" All imports successful")
# Test plugin system
print("\n✓ Testing plugin system...")
event_bus = EventBus()
store = StateStore(reducer=lambda s, a: s or {}, initial_state={})
plugin_manager = PluginManager(
plugin_dirs=[],
data_dir=Path.home() / '.eu-utility' / 'data',
event_bus=event_bus,
state_store=store
)
print(" Plugin manager initialized")
# Test event bus
print("\n✓ Testing event bus...")
test_events = []
@event_bus.on('test')
def on_test(event):
test_events.append(event)
event_bus.emit('test', {'message': 'hello'})
import time
time.sleep(0.1)
if len(test_events) == 1:
print(" Event bus working")
else:
print(" ⚠ Event bus may have issues")
# Test game client (simulated)
print("\n✓ Testing game client integration...")
from premium.eu_integration import GameClient
# Test with dummy path
client = GameClient(
game_path=Path.home(), # Dummy path for testing
event_bus=event_bus
)
print(" Game client initialized (simulated mode)")
# Test widget system
print("\n✓ Testing widget system...")
from premium.widgets import Widget, WidgetConfig
class TestWidget(Widget):
def create_ui(self, parent):
return None # No UI in test mode
widget = TestWidget(WidgetConfig(name="Test"))
print(" Widget system functional")
print("\n" + "=" * 50)
print("All tests passed!")
print("=" * 50)
print("\nThe application is ready to use.")
print("Run 'python main.py' to start with the actual game.")
return 0
except Exception as e:
print(f"\n✗ Test failed: {e}")
import traceback
traceback.print_exc()
return 1
if __name__ == '__main__':
sys.exit(main())