Update API docs: remove EntropiaNexus references, use generic Item Database API
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@ -52,17 +52,17 @@ const loot = await api.readLogFiltered('Loot:');
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### Window Manager
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```typescript
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// Get EU window info
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const window = await api.getEUWindow();
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// Get game window info
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const window = await api.getGameWindow();
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// Check focus
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const focused = await api.isEUFocused();
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const focused = await api.isGameFocused();
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// Bring to front
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await api.bringEUToFront();
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await api.bringGameToFront();
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// Capture screenshot
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const screenshot = await api.captureEUWindow();
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const screenshot = await api.captureGameWindow();
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```
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**WindowInfo:**
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@ -97,13 +97,13 @@ const text = await api.recognizeText({
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---
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### Nexus API
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### Item Database API
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```typescript
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// Search items
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const results = await api.searchNexus({
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query: 'omegaton',
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entityType: 'weapons',
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const results = await api.searchItems({
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query: 'weapon',
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category: 'equipment',
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limit: 10
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});
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@ -113,7 +113,7 @@ const details = await api.getItemDetails('12345');
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**SearchResult:**
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```typescript
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interface NexusItem {
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interface Item {
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id: string;
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name: string;
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type: string;
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@ -260,17 +260,17 @@ interface PluginAPI {
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readLogFiltered(pattern: string): Promise<string[]>;
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// Window
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getEUWindow(): Promise<WindowInfo | null>;
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isEUFocused(): Promise<boolean>;
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bringEUToFront(): Promise<void>;
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captureEUWindow(): Promise<string>; // base64
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getGameWindow(): Promise<WindowInfo | null>;
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isGameFocused(): Promise<boolean>;
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bringGameToFront(): Promise<void>;
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captureGameWindow(): Promise<string>; // base64
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// OCR
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ocrAvailable(): Promise<boolean>;
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recognizeText(region: Region): Promise<string>;
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// Nexus
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searchNexus(params: SearchParams): Promise<NexusItem[]>;
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// Item Database
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searchItems(params: SearchParams): Promise<Item[]>;
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getItemDetails(itemId: string): Promise<any>;
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// HTTP
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